4 * Created on: Aug 6, 2012
8 #include "AttackTypeMenu.h"
10 #include "../geometry/operators.h"
11 #include "../geometry/Vector.h"
12 #include "../graphics/Sprite.h"
14 using geometry::Point;
15 using geometry::Vector;
19 void AttackTypeMenu::Render(SDL_Surface *screen, const geometry::Point<int> &position) {
20 Vector<int> swordOffset(IconWidth(), IconHeight());
21 Vector<int> magicOffset(IconWidth(), 0);
22 Vector<int> defendOffset(2 * IconWidth(), IconHeight());
23 Vector<int> ikariOffset(IconWidth(), 2 * IconHeight());
24 Vector<int> itemOffset(0, IconHeight());
26 icons->Draw(screen, position + swordOffset, SWORD, (selected == SWORD) ? 1 : 0);
27 icons->Draw(screen, position + magicOffset, MAGIC, (selected == MAGIC) ? 1 : 0);
28 icons->Draw(screen, position + defendOffset, DEFEND, (selected == DEFEND) ? 1 : 0);
29 icons->Draw(screen, position + ikariOffset, IKARI, (selected == IKARI) ? 1 : 0);
30 icons->Draw(screen, position + itemOffset, ITEM, (selected == ITEM) ? 1 : 0);