4 * Created on: Aug 6, 2012
8 #include "AttackTypeMenu.h"
10 #include "../app/Input.h"
11 #include "../geometry/operators.h"
12 #include "../geometry/Vector.h"
13 #include "../graphics/Sprite.h"
16 using geometry::Point;
17 using geometry::Vector;
21 void AttackTypeMenu::ReadInput(const Input &input) {
22 if (input.IsDown(Input::PAD_UP)) {
24 } else if (input.IsDown(Input::PAD_RIGHT)) {
26 } else if (input.IsDown(Input::PAD_DOWN)) {
28 } else if (input.IsDown(Input::PAD_LEFT)) {
35 void AttackTypeMenu::Render(SDL_Surface *screen, const geometry::Point<int> ¢er) {
36 Vector<int> swordOffset(icons->Width() / -2, icons->Height() / -2);
37 Vector<int> magicOffset(swordOffset.X(), swordOffset.Y() - icons->Height());
38 Vector<int> defendOffset(swordOffset.X() + icons->Width(), swordOffset.Y());
39 Vector<int> ikariOffset(swordOffset.X(), swordOffset.Y() + icons->Height());
40 Vector<int> itemOffset(swordOffset.X() - icons->Width(), swordOffset.Y());
42 icons->Draw(screen, center + swordOffset, SWORD, (selected == SWORD) ? 1 : 0);
43 icons->Draw(screen, center + magicOffset, MAGIC, (selected == MAGIC) ? 1 : 0);
44 icons->Draw(screen, center + defendOffset, DEFEND, (selected == DEFEND) ? 1 : 0);
45 icons->Draw(screen, center + ikariOffset, IKARI, (selected == IKARI) ? 1 : 0);
46 icons->Draw(screen, center + itemOffset, ITEM, (selected == ITEM) ? 1 : 0);