4 * Created on: Aug 5, 2012
8 #ifndef BATTLE_BATTLESTATE_H_
9 #define BATTLE_BATTLESTATE_H_
12 #include "../app/State.h"
23 explicit BattleState(SDL_Surface *background)
24 : background(background) { }
27 virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
28 virtual void ExitState();
30 virtual void HandleEvent(const SDL_Event &);
31 virtual void UpdateWorld(float deltaT);
32 virtual void Render(SDL_Surface *);
35 SDL_Surface *background;
36 std::vector<Monster> monsters;
42 #endif /* BATTLE_BATTLESTATE_H_ */