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added battle party layout class
[l2e.git] / src / battle / BattleState.h
1 /*
2  * BattleState.h
3  *
4  *  Created on: Aug 5, 2012
5  *      Author: holy
6  */
7
8 #ifndef BATTLE_BATTLESTATE_H_
9 #define BATTLE_BATTLESTATE_H_
10
11 #include "Monster.h"
12 #include "../app/State.h"
13 #include "../geometry/Point.h"
14
15 #include <vector>
16 #include <SDL.h>
17
18 namespace battle {
19
20 class PartyLayout;
21
22 class BattleState
23 : public app::State {
24
25 public:
26         BattleState(SDL_Surface *background, const PartyLayout &monstersLayout)
27         : background(background)
28         , monstersLayout(&monstersLayout) { }
29
30 public:
31         virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
32         virtual void ExitState();
33
34         virtual void HandleEvent(const SDL_Event &);
35         virtual void UpdateWorld(float deltaT);
36         virtual void Render(SDL_Surface *);
37
38 private:
39         SDL_Surface *background;
40         const PartyLayout *monstersLayout;
41         std::vector<geometry::Point<int> > monsterPositions;
42         std::vector<Monster> monsters;
43
44 };
45
46 }
47
48 #endif /* BATTLE_BATTLESTATE_H_ */