4 * Created on: Aug 6, 2012
8 #ifndef BATTLE_HEROTAG_H_
9 #define BATTLE_HEROTAG_H_
11 #include "../geometry/Point.h"
37 HeroTag(const Hero *hero, const AttackChoice *choice, const Resources *res, Alignment align)
38 : hero(hero), choice(choice), res(res), align(align) { }
42 void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position, bool active) const;
46 const AttackChoice *choice;
54 #endif /* BATTLE_HEROTAG_H_ */