1 #ifndef BATTLE_HEROTAG_H_
2 #define BATTLE_HEROTAG_H_
22 HeroTag() : battle(0), index(0) { }
23 HeroTag(const BattleState *battle, int heroIndex)
24 : battle(battle), index(heroIndex) { }
27 const graphics::Sprite *HeroSprite() const;
28 math::Vector<int> HeroOffset() const;
30 void Render(SDL_Surface *screen, int width, int height, const math::Vector<int> &position, bool active) const;
33 const BattleState *battle;