4 * Created on: Aug 6, 2012
8 #ifndef BATTLE_HEROTAG_H_
9 #define BATTLE_HEROTAG_H_
12 #include "../geometry/Point.h"
13 #include "../geometry/Vector.h"
31 HeroTag() : battle(0), index(0) { }
32 HeroTag(const BattleState *battle, int heroIndex)
33 : battle(battle), index(heroIndex) { }
36 const graphics::Sprite *HeroSprite() const;
37 geometry::Vector<int> HeroOffset() const;
39 void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position, bool active) const;
42 const BattleState *battle;
49 #endif /* BATTLE_HEROTAG_H_ */