4 * Created on: Aug 6, 2012
8 #ifndef BATTLE_HEROTAG_H_
9 #define BATTLE_HEROTAG_H_
11 #include "../geometry/Point.h"
35 HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, const graphics::Sprite *sprites, Alignment align)
36 : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), healthGauge(healthGauge), manaGauge(manaGauge), ikariGauge(ikariGauge), sprites(sprites), align(align) { }
40 void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position, bool active) const;
44 const AttackChoice *choice;
45 const graphics::Frame *frame;
46 const graphics::Frame *activeFrame;
47 const graphics::Gauge *healthGauge;
48 const graphics::Gauge *manaGauge;
49 const graphics::Gauge *ikariGauge;
50 const graphics::Sprite *sprites;
57 #endif /* BATTLE_HEROTAG_H_ */