4 * Created on: Aug 6, 2012
8 #ifndef BATTLE_HEROTAG_H_
9 #define BATTLE_HEROTAG_H_
11 #include "../geometry/Point.h"
34 HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, Alignment align)
35 : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), healthGauge(healthGauge), manaGauge(manaGauge), ikariGauge(ikariGauge), align(align) { }
39 void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position, bool active) const;
43 const AttackChoice *choice;
44 const graphics::Frame *frame;
45 const graphics::Frame *activeFrame;
46 const graphics::Gauge *healthGauge;
47 const graphics::Gauge *manaGauge;
48 const graphics::Gauge *ikariGauge;
55 #endif /* BATTLE_HEROTAG_H_ */