4 * Created on: Aug 6, 2012
8 #ifndef BATTLE_HEROTAG_H_
9 #define BATTLE_HEROTAG_H_
11 #include "../geometry/Point.h"
15 namespace graphics { class Frame; }
31 HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, Alignment align)
32 : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), align(align) { }
36 void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position, bool active) const;
40 const AttackChoice *choice;
41 const graphics::Frame *frame;
42 const graphics::Frame *activeFrame;
49 #endif /* BATTLE_HEROTAG_H_ */