1 #ifndef BATTLE_RESOURCES_H_
2 #define BATTLE_RESOURCES_H_
13 #include "../graphics/Color.h"
14 #include "../graphics/Menu.h"
22 static const int TYPE_ID = 201;
24 graphics::Sprite *swapCursor;
25 graphics::Sprite *moveIcons;
26 graphics::Sprite *attackIcons;
27 graphics::Sprite *attackChoiceIcons;
29 graphics::Frame *titleFrame;
30 graphics::Font *titleFont;
32 graphics::Frame *heroTagFrame;
33 graphics::Frame *activeHeroTagFrame;
34 graphics::Frame *smallHeroTagFrame;
35 graphics::Frame *lastSmallHeroTagFrame;
37 graphics::Font *heroTagFont;
38 graphics::Sprite *heroTagLabels;
40 graphics::Gauge *healthGauge;
41 graphics::Gauge *manaGauge;
42 graphics::Gauge *ikariGauge;
44 graphics::Frame *selectFrame;
46 graphics::Font *normalFont;
47 graphics::Font *disabledFont;
49 graphics::Sprite *menuCursor;
50 graphics::Sprite *weaponTargetCursor;
51 graphics::Sprite *magicTargetCursor;
52 graphics::Sprite *itemTargetCursor;
54 const char *spellMenuHeadline;
55 graphics::MenuProperties *spellMenuProperties;
57 const char *itemMenuHeadline;
58 graphics::MenuProperties *itemMenuProperties;
60 const char *ikariMenuHeadline;
61 graphics::MenuProperties *ikariMenuProperties;
62 const char *noEquipmentText;
64 const char *escapeText;
66 const graphics::Animation *numberAnimationPrototype;
68 const graphics::Sprite *bigNumberSprite;
69 const graphics::Sprite *greenNumberSprite;
71 graphics::Sprite *weaponMenuIcon;
72 graphics::Sprite *armorMenuIcon;
73 graphics::Sprite *shieldMenuIcon;
74 graphics::Sprite *helmetMenuIcon;
75 graphics::Sprite *ringMenuIcon;
76 graphics::Sprite *jewelMenuIcon;
89 graphics::Color heroesBgColor;
94 static void CreateTypeDescription();
95 static void Construct(void *);