4 * Created on: Aug 8, 2012
8 #ifndef BATTLE_RESOURCES_H_
9 #define BATTLE_RESOURCES_H_
11 #include "../graphics/Menu.h"
29 graphics::Sprite *moveIcons;
30 graphics::Sprite *attackIcons;
31 graphics::Sprite *attackChoiceIcons;
33 graphics::Frame *heroTagFrame;
34 graphics::Frame *activeHeroTagFrame;
36 graphics::Font *heroTagFont;
37 graphics::Sprite *heroTagLabels;
39 graphics::Gauge *healthGauge;
40 graphics::Gauge *manaGauge;
41 graphics::Gauge *ikariGauge;
43 graphics::Frame *selectFrame;
45 graphics::Font *normalFont;
46 graphics::Font *disabledFont;
48 graphics::Sprite *menuCursor;
49 graphics::Sprite *weaponTargetCursor;
50 graphics::Sprite *magicTargetCursor;
51 graphics::Sprite *itemTargetCursor;
53 const char *spellMenuHeadline;
54 graphics::Menu<const common::Spell *> spellMenuPrototype;
56 common::Inventory *inventory;
57 const char *itemMenuHeadline;
58 graphics::Menu<const common::Item *> itemMenuPrototype;
60 const char *ikariMenuHeadline;
61 graphics::Menu<const common::Item *> ikariMenuPrototype;
62 const char *noEquipmentText;
64 graphics::Sprite *weaponMenuIcon;
65 graphics::Sprite *armorMenuIcon;
66 graphics::Sprite *shieldMenuIcon;
67 graphics::Sprite *helmetMenuIcon;
68 graphics::Sprite *ringMenuIcon;
69 graphics::Sprite *jewelMenuIcon;
75 , attackChoiceIcons(0)
78 , activeHeroTagFrame(0)
93 , weaponTargetCursor(0)
94 , magicTargetCursor(0)
97 , spellMenuHeadline("")
99 , itemMenuHeadline("")
100 , ikariMenuHeadline("")
101 , noEquipmentText("")
115 #endif /* BATTLE_RESOURCES_H_ */