4 * Created on: Aug 8, 2012
8 #ifndef BATTLE_RESOURCES_H_
9 #define BATTLE_RESOURCES_H_
11 #include "../graphics/Color.h"
32 graphics::Sprite *swapCursor;
33 graphics::Sprite *moveIcons;
34 graphics::Sprite *attackIcons;
35 graphics::Sprite *attackChoiceIcons;
37 graphics::Frame *titleFrame;
38 graphics::Font *titleFont;
40 graphics::Frame *heroTagFrame;
41 graphics::Frame *activeHeroTagFrame;
42 graphics::Frame *smallHeroTagFrame;
43 graphics::Frame *lastSmallHeroTagFrame;
45 graphics::Font *heroTagFont;
46 graphics::Sprite *heroTagLabels;
48 graphics::Gauge *healthGauge;
49 graphics::Gauge *manaGauge;
50 graphics::Gauge *ikariGauge;
52 graphics::Frame *selectFrame;
54 graphics::Font *normalFont;
55 graphics::Font *disabledFont;
57 graphics::Sprite *menuCursor;
58 graphics::Sprite *weaponTargetCursor;
59 graphics::Sprite *magicTargetCursor;
60 graphics::Sprite *itemTargetCursor;
62 const char *spellMenuHeadline;
63 graphics::MenuProperties *spellMenuProperties;
65 common::Inventory *inventory;
66 const char *itemMenuHeadline;
67 graphics::MenuProperties *itemMenuProperties;
69 const char *ikariMenuHeadline;
70 graphics::MenuProperties *ikariMenuProperties;
71 const char *noEquipmentText;
73 const char *escapeText;
75 const graphics::Animation *numberAnimationPrototype;
77 const graphics::Sprite *bigNumberSprite;
78 const graphics::Sprite *greenNumberSprite;
80 graphics::Sprite *weaponMenuIcon;
81 graphics::Sprite *armorMenuIcon;
82 graphics::Sprite *shieldMenuIcon;
83 graphics::Sprite *helmetMenuIcon;
84 graphics::Sprite *ringMenuIcon;
85 graphics::Sprite *jewelMenuIcon;
98 graphics::Color heroesBgColor;
103 static void CreateTypeDescription();
109 #endif /* BATTLE_RESOURCES_H_ */