4 * Created on: Aug 8, 2012
8 #ifndef BATTLE_RESOURCES_H_
9 #define BATTLE_RESOURCES_H_
11 #include "../graphics/Menu.h"
29 graphics::Sprite *swapCursor;
30 graphics::Sprite *moveIcons;
31 graphics::Sprite *attackIcons;
32 graphics::Sprite *attackChoiceIcons;
34 graphics::Frame *heroTagFrame;
35 graphics::Frame *activeHeroTagFrame;
37 graphics::Font *heroTagFont;
38 graphics::Sprite *heroTagLabels;
40 graphics::Gauge *healthGauge;
41 graphics::Gauge *manaGauge;
42 graphics::Gauge *ikariGauge;
44 graphics::Frame *selectFrame;
46 graphics::Font *normalFont;
47 graphics::Font *disabledFont;
49 graphics::Sprite *menuCursor;
50 graphics::Sprite *weaponTargetCursor;
51 graphics::Sprite *magicTargetCursor;
52 graphics::Sprite *itemTargetCursor;
54 const char *spellMenuHeadline;
55 graphics::Menu<const common::Spell *> spellMenuPrototype;
57 common::Inventory *inventory;
58 const char *itemMenuHeadline;
59 graphics::Menu<const common::Item *> itemMenuPrototype;
61 const char *ikariMenuHeadline;
62 graphics::Menu<const common::Item *> ikariMenuPrototype;
63 const char *noEquipmentText;
65 graphics::Sprite *weaponMenuIcon;
66 graphics::Sprite *armorMenuIcon;
67 graphics::Sprite *shieldMenuIcon;
68 graphics::Sprite *helmetMenuIcon;
69 graphics::Sprite *ringMenuIcon;
70 graphics::Sprite *jewelMenuIcon;
77 , attackChoiceIcons(0)
80 , activeHeroTagFrame(0)
95 , weaponTargetCursor(0)
96 , magicTargetCursor(0)
99 , spellMenuHeadline("")
101 , itemMenuHeadline("")
102 , ikariMenuHeadline("")
103 , noEquipmentText("")
117 #endif /* BATTLE_RESOURCES_H_ */