4 * Created on: Aug 8, 2012
8 #ifndef BATTLE_RESOURCES_H_
9 #define BATTLE_RESOURCES_H_
11 #include "../graphics/Menu.h"
28 graphics::Sprite *moveIcons;
29 graphics::Sprite *attackIcons;
30 graphics::Sprite *attackChoiceIcons;
32 graphics::Frame *heroTagFrame;
33 graphics::Frame *activeHeroTagFrame;
35 graphics::Font *heroTagFont;
36 graphics::Sprite *heroTagLabels;
38 graphics::Gauge *healthGauge;
39 graphics::Gauge *manaGauge;
40 graphics::Gauge *ikariGauge;
42 graphics::Frame *selectFrame;
44 graphics::Font *normalFont;
45 graphics::Font *disabledFont;
47 graphics::Sprite *menuCursor;
48 graphics::Sprite *weaponTargetCursor;
49 graphics::Sprite *magicTargetCursor;
50 graphics::Sprite *itemTargetCursor;
52 const char *spellMenuHeadline;
53 graphics::Menu</* Spell */ void *> spellMenuPrototype;
55 common::Inventory *inventory;
56 const char *itemMenuHeadline;
57 graphics::Menu<const common::Item *> itemMenuPrototype;
59 const char *ikariMenuHeadline;
60 graphics::Menu</* Ikari or Item */ void *> ikariMenuPrototype;
66 , attackChoiceIcons(0)
69 , activeHeroTagFrame(0)
84 , weaponTargetCursor(0)
85 , magicTargetCursor(0)
88 , spellMenuHeadline("")
90 , itemMenuHeadline("")
91 , ikariMenuHeadline("")
98 #endif /* BATTLE_RESOURCES_H_ */