4 * Created on: Aug 8, 2012
8 #ifndef BATTLE_RESOURCES_H_
9 #define BATTLE_RESOURCES_H_
11 #include "../graphics/Menu.h"
28 graphics::Sprite *moveIcons;
29 graphics::Sprite *attackIcons;
30 graphics::Sprite *attackChoiceIcons;
32 graphics::Frame *heroTagFrame;
33 graphics::Frame *activeHeroTagFrame;
35 graphics::Font *heroTagFont;
36 graphics::Sprite *heroTagLabels;
38 graphics::Gauge *healthGauge;
39 graphics::Gauge *manaGauge;
40 graphics::Gauge *ikariGauge;
42 graphics::Frame *selectFrame;
44 graphics::Font *normalFont;
45 graphics::Font *disabledFont;
47 graphics::Sprite *menuCursor;
49 const char *spellMenuHeadline;
50 graphics::Menu</* Spell */ void *> spellMenuPrototype;
52 common::Inventory *inventory;
53 const char *itemMenuHeadline;
54 graphics::Menu<const common::Item *> itemMenuPrototype;
56 const char *ikariMenuHeadline;
57 graphics::Menu</* Ikari or Item */ void *> ikariMenuPrototype;
63 , attackChoiceIcons(0)
66 , activeHeroTagFrame(0)
81 , spellMenuHeadline("")
83 , itemMenuHeadline("")
84 , ikariMenuHeadline("")
91 #endif /* BATTLE_RESOURCES_H_ */