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1 /*
2  * PerformAttacks.h
3  *
4  *  Created on: Aug 10, 2012
5  *      Author: holy
6  */
7
8 #ifndef BATTLE_PERFORMATTACKS_H_
9 #define BATTLE_PERFORMATTACKS_H_
10
11 #include "../../app/State.h"
12
13 #include "../../geometry/Vector.h"
14
15 namespace battle {
16
17 class BattleState;
18
19 class PerformAttacks
20 : public app::State {
21
22 public:
23         explicit PerformAttacks(BattleState *battle)
24         : ctrl(0), battle(battle), titleBarText(0), cursor(0), monsters(false) { }
25
26 public:
27         virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
28         virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
29         virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
30         virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
31
32         virtual void Resize(int width, int height);
33
34         virtual void HandleEvents(const app::Input &);
35         virtual void UpdateWorld(float deltaT);
36         virtual void Render(SDL_Surface *);
37
38 private:
39         void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset);
40
41 private:
42         app::Application *ctrl;
43         BattleState *battle;
44         const char *titleBarText;
45         app::Timer<Uint32> fakeMoveTimer;
46         int cursor;
47         bool monsters;
48
49 };
50
51 }
52
53 #endif /* BATTLE_PERFORMATTACKS_H_ */