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moved attack order to battle state
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1 /*
2  * PerformAttacks.h
3  *
4  *  Created on: Aug 10, 2012
5  *      Author: holy
6  */
7
8 #ifndef BATTLE_PERFORMATTACKS_H_
9 #define BATTLE_PERFORMATTACKS_H_
10
11 #include "../../app/State.h"
12
13 #include "../BattleState.h"
14 #include "../NumberAnimation.h"
15 #include "../../geometry/Vector.h"
16 #include "../../graphics/ComplexAnimation.h"
17
18 #include <vector>
19
20 namespace battle {
21
22 class PerformAttacks
23 : public app::State {
24
25 public:
26         explicit PerformAttacks(BattleState *battle)
27         : ctrl(0), battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { }
28
29 public:
30         virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
31         virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
32         virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
33         virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
34
35         virtual void Resize(int width, int height);
36
37         virtual void HandleEvents(const app::Input &);
38         virtual void UpdateWorld(float deltaT);
39         virtual void Render(SDL_Surface *);
40
41 private:
42         void CheckAnimations();
43         bool HasAnimationsRunning() const;
44         void ResetAnimation();
45
46 private:
47         void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
48         void RenderNumbers(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
49         void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
50
51 private:
52         app::Application *ctrl;
53         BattleState *battle;
54         graphics::Animation *moveAnimation;
55         graphics::Animation *targetAnimation;
56         const char *titleBarText;
57         app::Timer<Uint32> titleBarTimer;
58         app::Timer<Uint32> targetAnimationTimer;
59         std::vector<NumberAnimation> numberAnimation;
60         std::vector<geometry::Point<int> > numberPosition;
61         int cursor;
62
63 };
64
65 }
66
67 #endif /* BATTLE_PERFORMATTACKS_H_ */