4 * Created on: Aug 10, 2012
8 #ifndef BATTLE_RUNSTATE_H_
9 #define BATTLE_RUNSTATE_H_
12 #include "../../app/State.h"
13 #include "../../geometry/Vector.h"
21 explicit RunState(BattleState *battle)
26 virtual void HandleEvents(const app::Input &);
27 virtual void UpdateWorld(float deltaT);
28 virtual void Render(SDL_Surface *);
31 virtual void OnEnterState(SDL_Surface *screen);
32 virtual void OnExitState(SDL_Surface *screen);
33 virtual void OnResumeState(SDL_Surface *screen);
34 virtual void OnPauseState(SDL_Surface *screen);
36 virtual void OnResize(int width, int height);
39 void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset);
43 app::Timer<Uint32> timer;
49 #endif /* BATTLE_RUNSTATE_H_ */