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renamed state callbacks
[l2e.git] / src / battle / states / SelectAttackType.h
1 /*
2  * SelectAttackType.h
3  *
4  *  Created on: Aug 7, 2012
5  *      Author: holy
6  */
7
8 #ifndef BATTLE_SELECTATTACKTYPE_H_
9 #define BATTLE_SELECTATTACKTYPE_H_
10
11 #include "../fwd.h"
12 #include "../../app/State.h"
13 #include "../../geometry/Vector.h"
14
15 namespace battle {
16
17 class SelectAttackType
18 : public app::State {
19
20 public:
21         explicit SelectAttackType(BattleState *battle)
22         : ctrl(0), battle(battle) { }
23
24 public:
25         virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
26         virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
27         virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
28         virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
29
30         virtual void Resize(int width, int height);
31
32         virtual void HandleEvents(const app::Input &);
33         virtual void UpdateWorld(float deltaT);
34         virtual void Render(SDL_Surface *);
35
36 private:
37         void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset);
38
39 private:
40         app::Application *ctrl;
41         BattleState *battle;
42
43 };
44
45 }
46 #endif /* BATTLE_SELECTATTACKTYPE_H_ */