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added loading callback for type descriptions
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1 /*
2  * SelectIkari.h
3  *
4  *  Created on: Aug 9, 2012
5  *      Author: holy
6  */
7
8 #ifndef BATTLE_SELECTIKARI_H_
9 #define BATTLE_SELECTIKARI_H_
10
11 #include "../fwd.h"
12 #include "../../app/State.h"
13 #include "../../geometry/Vector.h"
14
15 namespace battle {
16
17 // TODO: looks like item, spell, and ikari select can be merged into one class
18 class SelectIkari
19 : public app::State {
20
21 public:
22         SelectIkari(BattleState *battle, SelectAttackType *parent)
23         : ctrl(0), battle(battle), parent(parent) { }
24
25 public:
26         virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
27         virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
28         virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
29         virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
30
31         virtual void Resize(int width, int height);
32
33         virtual void HandleEvents(const app::Input &);
34         virtual void UpdateWorld(float deltaT);
35         virtual void Render(SDL_Surface *);
36
37 private:
38         void RenderFrame(SDL_Surface *, const geometry::Vector<int> &offset);
39         void RenderHeadline(SDL_Surface *, const geometry::Vector<int> &offset);
40         void RenderMenu(SDL_Surface *, const geometry::Vector<int> &offset);
41
42 private:
43         app::Application *ctrl;
44         BattleState *battle;
45         SelectAttackType *parent;
46
47 };
48
49 }
50
51 #endif /* BATTLE_SELECTIKARI_H_ */