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renamed app::State's Resize -> OnResize
[l2e.git] / src / battle / states / SelectItem.h
1 /*
2  * SelectItem.h
3  *
4  *  Created on: Aug 9, 2012
5  *      Author: holy
6  */
7
8 #ifndef BATTLE_SELECTITEM_H_
9 #define BATTLE_SELECTITEM_H_
10
11 #include "../fwd.h"
12 #include "../../app/State.h"
13 #include "../../geometry/Vector.h"
14
15 namespace battle {
16
17 class SelectItem
18 : public app::State {
19
20 public:
21         SelectItem(BattleState *battle, SelectAttackType *parent)
22         : ctrl(0), battle(battle), parent(parent) { }
23
24 public:
25         virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
26         virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
27         virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
28         virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
29
30         virtual void OnResize(int width, int height);
31
32         virtual void HandleEvents(const app::Input &);
33         virtual void UpdateWorld(float deltaT);
34         virtual void Render(SDL_Surface *);
35
36 private:
37         void RenderFrame(SDL_Surface *, const geometry::Vector<int> &offset);
38         void RenderHeadline(SDL_Surface *, const geometry::Vector<int> &offset);
39         void RenderMenu(SDL_Surface *, const geometry::Vector<int> &offset);
40
41 private:
42         app::Application *ctrl;
43         BattleState *battle;
44         SelectAttackType *parent;
45
46 };
47
48 }
49
50 #endif /* BATTLE_SELECTITEM_H_ */