1 #ifndef BATTLE_SELECTMOVEACTION_H_
2 #define BATTLE_SELECTMOVEACTION_H_
12 #include "../../app/State.h"
16 class SelectMoveAction
20 explicit SelectMoveAction(BattleState *battle)
24 virtual void HandleEvents(const app::Input &);
25 virtual void UpdateWorld(Uint32 deltaT);
26 virtual void Render(SDL_Surface *);
29 virtual void OnEnterState(SDL_Surface *screen);
30 virtual void OnExitState(SDL_Surface *screen);
31 virtual void OnResumeState(SDL_Surface *screen);
32 virtual void OnPauseState(SDL_Surface *screen);
34 virtual void OnResize(int width, int height);
37 void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset);