4 * Created on: Aug 7, 2012
8 #ifndef BATTLE_SELECTMOVEACTION_H_
9 #define BATTLE_SELECTMOVEACTION_H_
11 #include "../../app/State.h"
12 #include "../../geometry/Vector.h"
19 class SelectMoveAction
23 explicit SelectMoveAction(BattleState *battle)
24 : ctrl(0), battle(battle) { }
25 ~SelectMoveAction() { }
28 virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
29 virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
30 virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
31 virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
33 virtual void Resize(int width, int height);
35 virtual void HandleInput(const app::Input &);
36 virtual void UpdateWorld(float deltaT);
37 virtual void Render(SDL_Surface *);
40 void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset);
43 app::Application *ctrl;
50 #endif /* BATTLE_SELECTMOVEACTION_H_ */