4 * Created on: Aug 8, 2012
8 #include "SelectSpell.h"
10 #include "SelectAttackType.h"
11 #include "SelectMoveAction.h"
12 #include "../BattleState.h"
13 #include "../../app/Application.h"
14 #include "../../app/Input.h"
15 #include "../../geometry/operators.h"
16 #include "../../geometry/Point.h"
17 #include "../../graphics/Frame.h"
19 using app::Application;
21 using geometry::Point;
22 using geometry::Vector;
23 using graphics::Frame;
27 void SelectSpell::EnterState(Application &c, SDL_Surface *screen) {
31 void SelectSpell::ExitState(Application &c, SDL_Surface *screen) {
35 void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) {
39 void SelectSpell::PauseState(Application &ctrl, SDL_Surface *screen) {
44 void SelectSpell::Resize(int width, int height) {
49 void SelectSpell::HandleInput(const Input &input) {
50 if (input.JustPressed(Input::ACTION_A)) {
51 // TODO: switch to target select
55 if (input.JustPressed(Input::ACTION_B)) {
56 ctrl->PopState(); // return control to parent
60 void SelectSpell::UpdateWorld(float deltaT) {
64 void SelectSpell::Render(SDL_Surface *screen) {
65 parent->Render(screen);
66 const Frame *frame(battle->Res().selectFrame);
67 Point<int> position(frame->BorderWidth(), frame->BorderHeight());
68 Vector<int> offset(battle->CalculateScreenOffset(screen));
69 int width(battle->BackgroundWidth() - 2 * frame->BorderWidth());
70 // TODO: replace with font height
71 int height(frame->BorderHeight() * 13);
72 frame->Draw(screen, position + offset, width, height);