1 #ifndef BATTLE_SWAPHEROES_H_
2 #define BATTLE_SWAPHEROES_H_
6 class SelectMoveAction;
9 #include "../../app/State.h"
10 #include "../../math/Vector.h"
20 SwapHeroes(BattleState *battle, SelectMoveAction *parent)
21 : battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { }
24 virtual void HandleEvents(const app::Input &);
25 virtual void UpdateWorld(Uint32 deltaT);
26 virtual void Render(SDL_Surface *);
29 virtual void OnEnterState(SDL_Surface *screen);
30 virtual void OnExitState(SDL_Surface *screen);
31 virtual void OnResumeState(SDL_Surface *screen);
32 virtual void OnPauseState(SDL_Surface *screen);
34 virtual void OnResize(int width, int height);
43 void RenderCursors(SDL_Surface *screen);
47 SelectMoveAction *parent;
48 std::vector<math::Vector<int> > positions;
49 math::Vector<int> cursorOffset;
50 math::Vector<int> indicatorOffset;