1 #ifndef BATTLE_SWAPHEROES_H_
2 #define BATTLE_SWAPHEROES_H_
6 class SelectMoveAction;
13 #include "../../app/State.h"
21 SwapHeroes(BattleState *battle, SelectMoveAction *parent)
22 : battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { }
25 virtual void HandleEvents(const app::Input &);
26 virtual void UpdateWorld(Uint32 deltaT);
27 virtual void Render(SDL_Surface *);
30 virtual void OnEnterState(SDL_Surface *screen);
31 virtual void OnExitState(SDL_Surface *screen);
32 virtual void OnResumeState(SDL_Surface *screen);
33 virtual void OnPauseState(SDL_Surface *screen);
35 virtual void OnResize(int width, int height);
44 void RenderCursors(SDL_Surface *screen, const math::Vector<int> &offset);
48 SelectMoveAction *parent;