4 * Created on: Aug 19, 2012
10 #include "../loader/Interpreter.h"
11 #include "../loader/TypeDescription.h"
13 using loader::FieldDescription;
14 using loader::Interpreter;
15 using loader::TypeDescription;
30 Stats::Stats(Uint16 attack, Uint16 defense, Uint16 strength, Uint16 agility, Uint16 intelligence, Uint8 gut, Uint16 magicResistance)
35 , intelligence(intelligence)
36 , magicResistance(magicResistance)
42 void Stats::CreateTypeDescription() {
45 TypeDescription &td(TypeDescription::Create(TYPE_ID, "Stats"));
46 td.SetDescription("Attributes of a battle's participant.");
47 td.SetConstructor(&Construct);
48 td.SetSize(sizeof(Stats));
50 td.AddField("atp", FieldDescription(((char *)&s.attack) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("attack points"));
51 td.AddField("dfp", FieldDescription(((char *)&s.defense) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("defense points"));
52 td.AddField("str", FieldDescription(((char *)&s.strength) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("strength"));
53 td.AddField("agl", FieldDescription(((char *)&s.agility) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("agility"));
54 td.AddField("int", FieldDescription(((char *)&s.intelligence) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("intelligence"));
55 td.AddField("gut", FieldDescription(((char *)&s.gut) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("gut (ikari factor)"));
56 td.AddField("mgr", FieldDescription(((char *)&s.magicResistance) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("magic resistance"));
59 void Stats::Construct(void *data) {