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closed the gap between battle and map state (yay)
[l2e.git] / src / common / fwd.h
1 /*
2  * fwd.h
3  *
4  *  Created on: Sep 29, 2012
5  *      Author: holy
6  */
7
8 #ifndef COMMON_FWD_H_
9 #define COMMON_FWD_H_
10
11 namespace common {
12
13 struct GameConfig;
14 struct GameState;
15 class Hero;
16 class HeroGroup;
17 class Ikari;
18 class Inventory;
19 class Item;
20 class Spell;
21 class Stats;
22 class TargetingMode;
23
24 }
25
26 #endif /* COMMON_FWD_H_ */