4 * Created on: Aug 11, 2012
8 #ifndef GRAPHICS_ANIMATION_H_
9 #define GRAPHICS_ANIMATION_H_
12 #include "../app/Application.h"
13 #include "../app/State.h"
14 #include "../app/Timer.h"
15 #include "../geometry/operators.h"
16 #include "../geometry/Point.h"
17 #include "../geometry/Vector.h"
27 : sprite(0), frameTime(0), repeat(false) { }
28 Animation(const Sprite *sprite, int frameTime, bool repeat = false)
29 : sprite(sprite), frameTime(frameTime), repeat(repeat) { }
30 virtual ~Animation() { };
33 void Start(app::State &ctrl) {
34 timer = ctrl.GraphicsTimers().StartInterval(frameTime);
36 void Start(app::Application &ctrl) {
37 timer = ctrl.GlobalTimers().StartInterval(frameTime);
40 timer = app::Timer<Uint32>();
42 bool Running() const {
43 return timer.Running() && (repeat || timer.Iteration() < NumFrames());
45 virtual void Draw(SDL_Surface *dest, geometry::Point<int> position) const {
46 sprite->Draw(dest, position, Col(), Row());
48 void DrawTopRight(SDL_Surface *dest, geometry::Point<int> position) const {
49 geometry::Vector<int> offset(-sprite->Width(), 0);
50 Draw(dest, position + offset);
52 void DrawCenter(SDL_Surface *dest, geometry::Point<int> position) const {
53 geometry::Vector<int> offset(-sprite->Width() / 2, -sprite->Height() / 2);
54 Draw(dest, position + offset);
56 void DrawCenterBottom(SDL_Surface *dest, geometry::Point<int> position) const {
57 geometry::Vector<int> offset(-sprite->Width() / 2, -sprite->Height());
58 Draw(dest, position + offset);
62 int Frame() const { return Running() ? (timer.Iteration() % NumFrames()) : 0; }
63 virtual int Col() const = 0;
64 virtual int Row() const = 0;
65 virtual int NumFrames() const = 0;
69 app::Timer<Uint32> timer;
77 #endif /* GRAPHICS_SIMPLEANIMATION_H_ */