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frame shiftability in animation runner
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1 /*
2  * ComplexAnimation.cpp
3  *
4  *  Created on: Sep 5, 2012
5  *      Author: holy
6  */
7
8 #include "ComplexAnimation.h"
9
10 #include "../loader/TypeDescription.h"
11
12 using loader::FieldDescription;
13 using loader::TypeDescription;
14
15 namespace graphics {
16
17 void ComplexAnimation::CreateTypeDescription() {
18         ComplexAnimation ca;
19         Animation *a(&ca);
20
21         int animationId(TypeDescription::GetTypeId("Animation"));
22         int boolId(TypeDescription::GetTypeId("Boolean"));
23         int frameId(TypeDescription::GetTypeId("ComplexAnimationFrame"));
24         int numberId(TypeDescription::GetTypeId("Number"));
25         int spriteId(TypeDescription::GetTypeId("Sprite"));
26         int vectorId(TypeDescription::GetTypeId("Vector"));
27
28         TypeDescription &td(TypeDescription::CreateOrGet("ComplexAnimation"));
29         td.SetConstructor(&Construct);
30         td.SetSize(sizeof(ComplexAnimation));
31         td.AddSupertype(animationId, ((char *)a) - ((char *)&ca));
32
33         Animation::AddFields(td, ca, ((char *)a) - ((char *)&ca), boolId, numberId, spriteId);
34         td.AddField("frames", FieldDescription(((char *)&ca.frames) - ((char *)&ca), frameId, true, true));
35
36
37         FrameProp fp;
38
39         TypeDescription &ftd(TypeDescription::CreateOrGet("ComplexAnimationFrame"));
40         ftd.SetSize(sizeof(FrameProp));
41
42         ftd.AddField("column", FieldDescription(((char *)&fp.col) - ((char *)&fp), numberId, false));
43         ftd.AddField("row", FieldDescription(((char *)&fp.row) - ((char *)&fp), numberId, false));
44         ftd.AddField("disposition", FieldDescription(((char *)&fp.disposition) - ((char *)&fp), vectorId, false));
45 }
46
47 void ComplexAnimation::Construct(void *data) {
48         new (data) ComplexAnimation;
49 }
50
51 }