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1 /*
2  * ComplexAnimation.h
3  *
4  *  Created on: Aug 12, 2012
5  *      Author: holy
6  */
7
8 #ifndef GRAPHICS_COMPLEXANIMATION_H_
9 #define GRAPHICS_COMPLEXANIMATION_H_
10
11 #include "Animation.h"
12
13 #include <vector>
14
15 namespace graphics {
16
17 class ComplexAnimation
18 : public Animation {
19
20 public:
21         ComplexAnimation() { }
22         ComplexAnimation(const Sprite *sprite, int frameTime, bool repeat = false)
23         : Animation(sprite, frameTime, repeat) { }
24
25 public:
26         void AddFrame(int col, int row, const geometry::Vector<int> &disposition = geometry::Vector<int>()) {
27                 frames.push_back(FrameProp(col, row, disposition));
28         }
29         void AddFrames(int col, int row, const geometry::Vector<int> &disposition, int amount) {
30                 for (int i(0); i < amount; ++i) {
31                         AddFrame(col, row, disposition);
32                 }
33         }
34
35         virtual void Draw(SDL_Surface *dest, geometry::Point<int> position) const {
36                 Animation::Draw(dest, position + frames[Frame()].disposition);
37         }
38
39 protected:
40         virtual int Col() const { return frames[Frame()].col; }
41         virtual int Row() const { return frames[Frame()].row; }
42         virtual int NumFrames() const { return frames.size(); };
43
44 private:
45         struct FrameProp {
46                 FrameProp(int col, int row, const geometry::Vector<int> &disposition)
47                 : col(col), row(row), disposition(disposition) {}
48                 int col;
49                 int row;
50                 geometry::Vector<int> disposition;
51         };
52         std::vector<FrameProp> frames;
53
54 };
55
56 }
57
58 #endif /* GRAPHICS_COMPLEXANIMATION_H_ */