6 inline void MapKeys(app::Input &input) {
7 input.MapKey(SDLK_w, app::Input::PAD_UP);
8 input.MapKey(SDLK_d, app::Input::PAD_RIGHT);
9 input.MapKey(SDLK_s, app::Input::PAD_DOWN);
10 input.MapKey(SDLK_a, app::Input::PAD_LEFT);
11 input.MapKey(SDLK_RIGHT, app::Input::ACTION_A);
12 input.MapKey(SDLK_DOWN, app::Input::ACTION_B);
13 input.MapKey(SDLK_UP, app::Input::ACTION_X);
14 input.MapKey(SDLK_LEFT, app::Input::ACTION_Y);
15 input.MapKey(SDLK_RETURN, app::Input::START);
16 input.MapKey(SDLK_SPACE, app::Input::SELECT);
17 input.MapKey(SDLK_RSHIFT, app::Input::SHOULDER_RIGHT);
18 input.MapKey(SDLK_LSHIFT, app::Input::SHOULDER_LEFT);
20 input.MapKey(SDLK_1, app::Input::DEBUG_1);
21 input.MapKey(SDLK_2, app::Input::DEBUG_2);
22 input.MapKey(SDLK_3, app::Input::DEBUG_3);
23 input.MapKey(SDLK_4, app::Input::DEBUG_4);