4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "common/Ikari.h"
16 #include "common/Inventory.h"
17 #include "common/Item.h"
18 #include "common/Spell.h"
19 #include "geometry/Point.h"
20 #include "geometry/Vector.h"
21 #include "graphics/ComplexAnimation.h"
22 #include "graphics/Font.h"
23 #include "graphics/Frame.h"
24 #include "graphics/Gauge.h"
25 #include "graphics/Menu.h"
26 #include "graphics/Sprite.h"
27 #include "sdl/InitImage.h"
28 #include "sdl/InitScreen.h"
29 #include "sdl/InitSDL.h"
34 #include <SDL_image.h>
36 using app::Application;
38 using battle::BattleState;
40 using battle::Monster;
41 using battle::PartyLayout;
43 using common::Inventory;
46 using geometry::Point;
47 using geometry::Vector;
48 using graphics::ComplexAnimation;
50 using graphics::Frame;
51 using graphics::Gauge;
53 using graphics::Sprite;
55 using sdl::InitScreen;
63 int main(int argc, char **argv) {
64 const int width = 800;
65 const int height = 480;
69 InitImage image(IMG_INIT_PNG);
70 InitScreen screen(width, height);
72 // temporary test data
73 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
74 PartyLayout monstersLayout;
75 monstersLayout.AddPosition(Point<Uint8>(88, 104));
76 monstersLayout.AddPosition(Point<Uint8>(128, 104));
77 monstersLayout.AddPosition(Point<Uint8>(168, 104));
78 monstersLayout.AddPosition(Point<Uint8>(208, 104));
79 PartyLayout heroesLayout;
80 heroesLayout.AddPosition(Point<Uint8>(48, 152));
81 heroesLayout.AddPosition(Point<Uint8>(128, 152));
82 heroesLayout.AddPosition(Point<Uint8>(80, 168));
83 heroesLayout.AddPosition(Point<Uint8>(160, 168));
85 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
86 Sprite dummySprite(monsterImg, 64, 64);
88 monster.SetName("Monster");
89 monster.SetSprite(&dummySprite);
90 monster.SetMaxHealth(10);
91 monster.SetHealth(10);
93 SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
94 Sprite maximSprite(maximImg, 64, 64);
96 maxim.SetName("Maxim");
98 maxim.SetSprite(&maximSprite);
99 maxim.SetMaxHealth(33);
101 maxim.SetMaxMana(20);
104 ComplexAnimation maximAttackAnimation(&maximSprite, 30);
105 maximAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
106 maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, 0), 2);
107 maximAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
108 maximAttackAnimation.AddFrames(2, 1, Vector<int>(-2, 0), 2);
109 maximAttackAnimation.AddFrame(2, 1, Vector<int>(-8, 0));
110 maximAttackAnimation.AddFrames(2, 2, Vector<int>(-8, 0), 2);
111 maximAttackAnimation.AddFrame(2, 2, Vector<int>(-4, 0));
112 maxim.SetAttackAnimation(&maximAttackAnimation);
113 ComplexAnimation maximSpellAnimation(&maximSprite, 150);
114 maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
115 maximSpellAnimation.AddFrame(3, 1);
116 maxim.SetSpellAnimation(&maximSpellAnimation);
118 SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
119 Sprite selanSprite(selanImg, 64, 64);
121 selan.SetName("Selan");
123 selan.SetSprite(&selanSprite);
124 selan.SetMaxHealth(28);
126 selan.SetMaxMana(23);
129 ComplexAnimation selanAttackAnimation(&selanSprite, 30);
130 selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
131 selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
132 selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
133 selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
134 selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
135 selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
136 selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
137 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
138 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
139 selanAttackAnimation.AddFrame(2, 2);
140 selan.SetAttackAnimation(&selanAttackAnimation);
141 ComplexAnimation selanSpellAnimation(&selanSprite, 30);
142 selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
143 selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
144 selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
145 selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
146 selan.SetSpellAnimation(&selanSpellAnimation);
148 SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
149 Sprite guySprite(guyImg, 64, 64);
153 guy.SetSprite(&guySprite);
154 guy.SetMaxHealth(38);
159 ComplexAnimation guyAttackAnimation(&guySprite, 30);
160 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
161 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
162 guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
163 guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
164 guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
165 guyAttackAnimation.AddFrame(2, 1);
166 guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
167 guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
168 guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
169 guyAttackAnimation.AddFrame(2, 2);
170 guy.SetAttackAnimation(&guyAttackAnimation);
172 SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
173 Sprite dekarSprite(dekarImg, 64, 64);
175 dekar.SetName("Dekar");
177 dekar.SetSprite(&dekarSprite);
178 dekar.SetMaxHealth(38);
183 ComplexAnimation dekarAttackAnimation(&dekarSprite, 30);
184 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
185 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
186 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
187 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
188 dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
189 dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
190 dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
191 dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
192 dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
193 dekar.SetAttackAnimation(&dekarAttackAnimation);
194 ComplexAnimation dekarSpellAnimation(&dekarSprite, 30);
195 dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
196 dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
197 dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
198 dekar.SetSpellAnimation(&dekarSpellAnimation);
200 battle::Resources battleRes;
202 SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
203 Sprite swapCursorSprite(swapCursorImg, 32, 32);
204 battleRes.swapCursor = &swapCursorSprite;
205 SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
206 Sprite attackIconsSprite(attackIconsImg, 32, 32);
207 battleRes.attackIcons = &attackIconsSprite;
208 SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
209 Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
210 battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
211 SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
212 Sprite moveIconsSprite(moveIconsImg, 32, 32);
213 battleRes.moveIcons = &moveIconsSprite;
215 SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
216 Frame titleFrame(titleFrameImg, 16, 16);
217 battleRes.titleFrame = &titleFrame;
219 SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
220 Sprite largeFontSprite(largeFontImg, 16, 32);
221 Font largeFont(&largeFontSprite, 0, -2);
222 battleRes.titleFont = &largeFont;
224 battleRes.numberAnimationPrototype = ComplexAnimation(0, 30);
225 battleRes.numberAnimationPrototype.AddFrame(0, 0);
226 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
227 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
228 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
229 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
230 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
231 battleRes.numberAnimationPrototype.AddFrame(0, 0);
232 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
233 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
234 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
235 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
236 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
237 battleRes.numberAnimationPrototype.AddFrame(0, 0);
238 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
239 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
240 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
241 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
242 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
243 battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
244 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
245 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
246 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
248 SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
249 Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
250 battleRes.bigNumberSprite = &bigNumbersSprite;
251 SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
252 Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
253 battleRes.greenNumberSprite = &bigGreenNumbersSprite;
255 SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
256 Sprite heroTagSprite(heroTagImg, 32, 16);
257 battleRes.heroTagLabels = &heroTagSprite;
258 battleRes.levelLabelCol = 0;
259 battleRes.levelLabelRow = 0;
260 battleRes.healthLabelCol = 0;
261 battleRes.healthLabelRow = 1;
262 battleRes.manaLabelCol = 0;
263 battleRes.manaLabelRow = 2;
264 battleRes.moveLabelCol = 0;
265 battleRes.moveLabelRow = 3;
266 battleRes.ikariLabelCol = 0;
267 battleRes.ikariLabelRow = 4;
269 SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
270 Sprite numbersSprite(numbersImg, 16, 16);
271 Font heroTagFont(&numbersSprite, 0, -3);
272 battleRes.heroTagFont = &heroTagFont;
273 SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
274 Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
275 battleRes.heroTagFrame = &heroTagFrame;
276 Frame activeHeroTagFrame(tagFramesImg, 16, 16);
277 battleRes.activeHeroTagFrame = &activeHeroTagFrame;
278 SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
279 Frame smallTagFrame(smallTagFrameImg, 8, 16);
280 battleRes.smallHeroTagFrame = &smallTagFrame;
281 Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
282 battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
283 battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
285 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
286 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
287 battleRes.healthGauge = &healthGauge;
288 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
289 battleRes.manaGauge = &manaGauge;
290 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
291 battleRes.ikariGauge = &ikariGauge;
293 SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
294 Frame selectFrame(selectFrameImg, 16, 16);
295 battleRes.selectFrame = &selectFrame;
297 SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
298 Sprite normalFontSprite(normalFontImg, 16, 16);
299 Font normalFont(&normalFontSprite, 0, -2);
300 battleRes.normalFont = &normalFont;
302 SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
303 Sprite disabledFontSprite(disabledFontImg, 16, 16);
304 Font disabledFont(&disabledFontSprite, 0, -2);
305 battleRes.disabledFont = &disabledFont;
307 SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
308 Sprite handCursorSprite(handCursorImg, 32, 32);
309 battleRes.menuCursor = &handCursorSprite;
311 SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
312 Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
313 Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
314 Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
315 battleRes.weaponTargetCursor = &weaponTargetCursor;
316 // TODO: add image for magic targeting cursor
317 battleRes.magicTargetCursor = &magicTargetCursor;
318 // TODO: add image for item targeting cursor
319 battleRes.itemTargetCursor = &itemTargetCursor;
322 resetSpell.SetName("Reset");
323 maxim.AddSpell(&resetSpell);
325 strongSpell.SetName("Strong");
326 strongSpell.SetCost(3);
327 strongSpell.SetUsableInBattle();
328 strongSpell.GetTargetingMode().TargetMultipleAllies();
329 maxim.AddSpell(&strongSpell);
330 selan.AddSpell(&strongSpell);
332 strongerSpell.SetName("Stronger");
333 strongerSpell.SetCost(8);
334 strongerSpell.SetUsableInBattle();
335 strongerSpell.GetTargetingMode().TargetMultipleAllies();
336 maxim.AddSpell(&strongerSpell);
337 selan.AddSpell(&strongerSpell);
339 championSpell.SetName("Champion");
340 championSpell.SetCost(16);
341 championSpell.SetUsableInBattle();
342 championSpell.GetTargetingMode().TargetMultipleAllies();
343 maxim.AddSpell(&championSpell);
344 selan.AddSpell(&championSpell);
346 rallySpell.SetName("Rally");
347 rallySpell.SetCost(10);
348 rallySpell.SetUsableInBattle();
349 rallySpell.GetTargetingMode().TargetMultipleAllies();
350 maxim.AddSpell(&rallySpell);
351 selan.AddSpell(&rallySpell);
353 escapeSpell.SetName("Escape");
354 escapeSpell.SetCost(8);
355 selan.AddSpell(&escapeSpell);
357 valorSpell.SetName("Valor");
358 valorSpell.SetCost(30);
359 valorSpell.SetUsableInBattle();
360 valorSpell.GetTargetingMode().TargetMultipleAllies();
361 maxim.AddSpell(&valorSpell);
362 selan.AddSpell(&valorSpell);
364 battleRes.spellMenuHeadline = "Please choose a spell.";
365 battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
367 SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
368 Sprite potionIcon(itemIcons, 16, 16);
369 Sprite ballIcon(itemIcons, 16, 16, 0, 16);
370 Sprite crankIcon(itemIcons, 16, 16, 0, 32);
371 Sprite spearIcon(itemIcons, 16, 16, 0, 48);
372 Sprite swordIcon(itemIcons, 16, 16, 0, 64);
373 Sprite axIcon(itemIcons, 16, 16, 0, 80);
374 Sprite rodIcon(itemIcons, 16, 16, 0, 96);
375 Sprite armorIcon(itemIcons, 16, 16, 0, 112);
376 Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
377 Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
378 Sprite ringIcon(itemIcons, 16, 16, 0, 160);
379 Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
381 battleRes.weaponMenuIcon = &swordIcon;
382 battleRes.armorMenuIcon = &armorIcon;
383 battleRes.shieldMenuIcon = &shieldIcon;
384 battleRes.helmetMenuIcon = &helmetIcon;
385 battleRes.ringMenuIcon = &ringIcon;
386 battleRes.jewelMenuIcon = &jewelIcon;
390 antidote.SetName("Antidote");
391 antidote.SetMenuIcon(&potionIcon);
392 antidote.SetUsableInBattle();
393 antidote.GetTargetingMode().TargetSingleAlly();
394 inventory.Add(&antidote, 9);
396 magicJar.SetName("Magic jar");
397 magicJar.SetMenuIcon(&potionIcon);
398 magicJar.SetUsableInBattle();
399 magicJar.GetTargetingMode().TargetSingleAlly();
400 inventory.Add(&magicJar, 4);
402 hiPotion.SetName("Hi-Potion");
403 hiPotion.SetMenuIcon(&potionIcon);
404 hiPotion.SetUsableInBattle();
405 hiPotion.GetTargetingMode().TargetSingleAlly();
406 inventory.Add(&hiPotion, 4);
408 powerPotion.SetName("Power potion");
409 powerPotion.SetMenuIcon(&potionIcon);
410 inventory.Add(&powerPotion, 4);
412 escape.SetName("Escape");
413 inventory.Add(&escape, 2);
415 sleepBall.SetName("Sleep ball");
416 sleepBall.SetMenuIcon(&ballIcon);
417 sleepBall.SetUsableInBattle();
418 sleepBall.GetTargetingMode().TargetSingleEnemy();
419 inventory.Add(&sleepBall, 1);
421 multiBall.SetName("Multi-ball!");
422 multiBall.SetMenuIcon(&ballIcon);
423 multiBall.SetUsableInBattle();
424 multiBall.GetTargetingMode().TargetMultipleEnemies();
425 inventory.Add(&multiBall, 1);
427 figgoru.SetName("Figgoru");
428 figgoru.SetMenuIcon(&crankIcon);
429 figgoru.GetTargetingMode().TargetAllEnemies();
430 inventory.Add(&figgoru, 1);
431 battleRes.inventory = &inventory;
433 battleRes.itemMenuHeadline = "Please choose an item.";
434 battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
437 zircoSword.SetName("Zirco sword");
438 zircoSword.SetMenuIcon(&swordIcon);
440 firestorm.SetName("Firestorm");
441 firestorm.SetCost(224);
442 firestorm.GetTargetingMode().TargetAllEnemies();
443 firestorm.SetPhysical();
444 zircoSword.SetIkari(&firestorm);
445 maxim.SetWeapon(&zircoSword);
447 zirconArmor.SetName("Zircon armor");
448 zirconArmor.SetMenuIcon(&armorIcon);
450 magicCure.SetName("Magic cure");
451 magicCure.SetCost(128);
452 magicCure.GetTargetingMode().TargetSingleAlly();
453 magicCure.SetMagical();
454 zirconArmor.SetIkari(&magicCure);
455 maxim.SetArmor(&zirconArmor);
457 holyShield.SetName("Holy shield");
458 holyShield.SetMenuIcon(&shieldIcon);
460 lightGuard.SetName("Light guard");
461 lightGuard.SetCost(128);
462 lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
463 lightGuard.SetMagical();
464 holyShield.SetIkari(&lightGuard);
465 maxim.SetShield(&holyShield);
467 legendHelm.SetName("Legend helm");
468 legendHelm.SetMenuIcon(&helmetIcon);
470 boomerang.SetName("Boomerang");
471 boomerang.SetCost(164);
472 boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
473 boomerang.SetMagical();
474 legendHelm.SetIkari(&boomerang);
475 maxim.SetHelmet(&legendHelm);
477 sProRing.SetName("S-pro ring");
478 sProRing.SetMenuIcon(&ringIcon);
480 courage.SetName("Courage");
482 courage.GetTargetingMode().TargetMultipleAllies();
483 courage.SetMagical();
484 sProRing.SetIkari(&courage);
485 maxim.SetRing(&sProRing);
487 evilJewel.SetName("Evil jewel");
488 evilJewel.SetMenuIcon(&jewelIcon);
490 gloomy.SetName("Gloomy");
492 gloomy.GetTargetingMode().TargetAllEnemies();
494 evilJewel.SetIkari(&gloomy);
495 maxim.SetJewel(&evilJewel);
498 zircoWhip.SetName("Zirco whip");
499 zircoWhip.SetMenuIcon(&rodIcon);
501 thundershriek.SetName("Thundershriek");
502 thundershriek.SetCost(224);
503 thundershriek.GetTargetingMode().TargetAllEnemies();
504 thundershriek.SetPhysical();
505 zircoWhip.SetIkari(&thundershriek);
506 selan.SetWeapon(&zircoWhip);
508 zirconPlate.SetName("Zircon plate");
509 zirconPlate.SetMenuIcon(&armorIcon);
511 suddenCure.SetName("Sudden cure");
512 suddenCure.SetCost(96);
513 suddenCure.GetTargetingMode().TargetAllAllies();
514 suddenCure.SetMagical();
515 zirconPlate.SetIkari(&suddenCure);
516 selan.SetArmor(&zirconPlate);
518 zircoGloves.SetName("Zirco gloves");
519 zircoGloves.SetMenuIcon(&shieldIcon);
521 forcefield.SetName("Forcefield");
522 forcefield.SetCost(64);
523 forcefield.GetTargetingMode().TargetAllAllies();
524 forcefield.SetMagical();
525 zircoGloves.SetIkari(&forcefield);
526 selan.SetShield(&zircoGloves);
528 holyCap.SetName("Holy cap");
529 holyCap.SetMenuIcon(&helmetIcon);
531 vulnerable.SetName("Vulnerable");
532 vulnerable.SetCost(196);
533 vulnerable.GetTargetingMode().TargetAllEnemies();
534 vulnerable.SetPhysical();
535 holyCap.SetIkari(&vulnerable);
536 selan.SetHelmet(&holyCap);
538 ghostRing.SetName("Ghost ring");
539 ghostRing.SetMenuIcon(&ringIcon);
541 destroy.SetName("Destroy");
542 destroy.SetCost(128);
543 destroy.GetTargetingMode().TargetMultipleEnemies();
544 destroy.SetMagical();
545 ghostRing.SetIkari(&destroy);
546 selan.SetRing(&ghostRing);
548 eagleRock.SetName("Eagle rock");
549 eagleRock.SetMenuIcon(&jewelIcon);
551 dive.SetName("Dive");
553 dive.GetTargetingMode().TargetSingleEnemy();
555 eagleRock.SetIkari(&dive);
556 selan.SetJewel(&eagleRock);
559 zircoAx.SetName("Zirco ax");
560 zircoAx.SetMenuIcon(&axIcon);
562 torrent.SetName("Torrent");
563 torrent.SetCost(224);
564 torrent.GetTargetingMode().TargetAllEnemies();
565 torrent.SetPhysical();
566 zircoAx.SetIkari(&torrent);
567 guy.SetWeapon(&zircoAx);
568 guy.SetArmor(&zirconArmor);
570 megaShield.SetName("Mega shield");
571 megaShield.SetMenuIcon(&shieldIcon);
573 ironBarrier.SetName("Iron barrier");
574 ironBarrier.SetCost(255);
575 ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
576 ironBarrier.SetMagical();
577 megaShield.SetIkari(&ironBarrier);
578 guy.SetShield(&megaShield);
580 zircoHelmet.SetName("Zirco helmet");
581 zircoHelmet.SetMenuIcon(&helmetIcon);
583 slow.SetName("Slow");
585 slow.GetTargetingMode().TargetAllEnemies();
587 zircoHelmet.SetIkari(&slow);
588 guy.SetHelmet(&zircoHelmet);
590 powerRing.SetName("Power ring");
591 powerRing.SetMenuIcon(&ringIcon);
593 trick.SetName("Trick");
595 trick.GetTargetingMode().TargetAllEnemies();
597 zircoHelmet.SetIkari(&trick);
598 guy.SetRing(&powerRing);
599 guy.SetJewel(&evilJewel);
601 // NOTE: this is actually Artea equipment
603 lizardBlow.SetName("Lizard blow");
604 lizardBlow.SetMenuIcon(&swordIcon);
606 dragonRush.SetName("Dragon rush");
607 dragonRush.SetCost(164);
608 dragonRush.GetTargetingMode().TargetSingleEnemy();
609 dragonRush.SetPhysical();
610 lizardBlow.SetIkari(&dragonRush);
611 dekar.SetWeapon(&lizardBlow);
613 holyRobe.SetName("Holy robe");
614 holyRobe.SetMenuIcon(&armorIcon);
616 crisisCure.SetName("Crisis cure");
617 crisisCure.SetCost(164);
618 crisisCure.GetTargetingMode().TargetAllAllies();
619 crisisCure.SetMagical();
620 holyRobe.SetIkari(&crisisCure);
621 dekar.SetArmor(&holyRobe);
622 dekar.SetShield(&zircoGloves);
623 dekar.SetHelmet(&holyCap);
625 rocketRing.SetName("Rocket ring");
626 rocketRing.SetMenuIcon(&ringIcon);
628 fake.SetName("Fake");
630 fake.GetTargetingMode().TargetSingleAlly();
632 rocketRing.SetIkari(&fake);
633 dekar.SetRing(&rocketRing);
635 krakenRock.SetName("Kraken rock");
636 krakenRock.SetMenuIcon(&jewelIcon);
638 tenLegger.SetName("Ten-legger");
639 tenLegger.SetCost(164);
640 tenLegger.GetTargetingMode().TargetAllEnemies();
641 tenLegger.SetPhysical();
642 rocketRing.SetIkari(&tenLegger);
643 dekar.SetJewel(&krakenRock);
645 battleRes.ikariMenuHeadline = "Please choose equipment.";
646 battleRes.noEquipmentText = "No equip";
647 battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
649 battleRes.escapeText = "Escapes.";
651 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
652 battleState->AddMonster(monster);
653 battleState->AddMonster(monster);
654 battleState->AddMonster(monster);
655 battleState->AddMonster(monster);
656 battleState->AddHero(maxim);
657 battleState->AddHero(selan);
658 battleState->AddHero(guy);
659 battleState->AddHero(dekar);
660 Application app(&screen, battleState);
661 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
662 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
663 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
664 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
665 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
666 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
667 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
668 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
669 app.Buttons().MapKey(SDLK_RETURN, Input::START);
670 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
671 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
672 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
676 } catch (exception &e) {
677 cerr << "exception in main(): " << e.what() << endl;