4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "battle/Stats.h"
16 #include "common/Ikari.h"
17 #include "common/Inventory.h"
18 #include "common/Item.h"
19 #include "common/Spell.h"
20 #include "geometry/Vector.h"
21 #include "graphics/ComplexAnimation.h"
22 #include "graphics/Font.h"
23 #include "graphics/Frame.h"
24 #include "graphics/Gauge.h"
25 #include "graphics/Menu.h"
26 #include "graphics/SimpleAnimation.h"
27 #include "graphics/Sprite.h"
28 #include "sdl/InitImage.h"
29 #include "sdl/InitScreen.h"
30 #include "sdl/InitSDL.h"
37 #include <SDL_image.h>
39 using app::Application;
41 using battle::BattleState;
43 using battle::Monster;
44 using battle::PartyLayout;
47 using common::Inventory;
50 using geometry::Vector;
51 using graphics::ComplexAnimation;
53 using graphics::Frame;
54 using graphics::Gauge;
56 using graphics::SimpleAnimation;
57 using graphics::Sprite;
59 using sdl::InitScreen;
67 int main(int argc, char **argv) {
68 const int width = 800;
69 const int height = 480;
71 const int framerate = 33;
73 // std::srand(std::time(0));
77 InitImage image(IMG_INIT_PNG);
78 InitScreen screen(width, height);
80 // temporary test data
81 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
82 PartyLayout monstersLayout;
83 monstersLayout.AddPosition(Vector<Uint8>(88, 88));
84 monstersLayout.AddPosition(Vector<Uint8>(128, 88));
85 monstersLayout.AddPosition(Vector<Uint8>(168, 88));
86 monstersLayout.AddPosition(Vector<Uint8>(208, 88));
87 PartyLayout heroesLayout;
88 heroesLayout.AddPosition(Vector<Uint8>(48, 136));
89 heroesLayout.AddPosition(Vector<Uint8>(128, 136));
90 heroesLayout.AddPosition(Vector<Uint8>(80, 152));
91 heroesLayout.AddPosition(Vector<Uint8>(160, 152));
93 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
94 Sprite monsterSprite(monsterImg, 64, 64);
96 monster.SetName("Lizard");
97 monster.SetSprite(&monsterSprite);
99 monster.SetMaxHealth(8);
100 monster.SetHealth(8);
101 monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
102 monster.SetReward(3, 5);
103 ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
104 monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
105 monsterAttackAnimation.AddFrame(0, 0, Vector<int>(0, 16));
106 monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
107 monster.SetAttackAnimation(&monsterAttackAnimation);
108 SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
109 Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
110 SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
111 monster.SetMeleeAnimation(&monsterMeleeAnimation);
113 SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
114 Sprite maximSprite(maximImg, 64, 64);
116 maxim.SetName("Maxim");
118 maxim.SetSprite(&maximSprite);
119 maxim.SetMaxHealth(33);
121 maxim.SetMaxMana(20);
124 maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
125 ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
126 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7);
127 maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
128 maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
129 maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
130 maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
131 maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
132 maximAttackAnimation.AddFrames(2, 1, Vector<int>(0, 0), 1);
133 maximAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 2);
134 maximAttackAnimation.AddFrames(2, 2, Vector<int>(2, 0), 1);
135 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7);
136 maxim.SetAttackAnimation(&maximAttackAnimation);
137 ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
138 maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
139 maximSpellAnimation.AddFrame(3, 1);
140 maxim.SetSpellAnimation(&maximSpellAnimation);
141 SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
142 Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
143 SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
144 maxim.SetMeleeAnimation(&maximMeleeAnimation);
146 SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
147 Sprite selanSprite(selanImg, 64, 64);
149 selan.SetName("Selan");
151 selan.SetSprite(&selanSprite);
152 selan.SetMaxHealth(28);
154 selan.SetMaxMana(23);
157 selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
158 ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
159 selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
160 selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
161 selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
162 selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
163 selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
164 selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
165 selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
166 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
167 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
168 selanAttackAnimation.AddFrame(2, 2);
169 selan.SetAttackAnimation(&selanAttackAnimation);
170 ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
171 selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
172 selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
173 selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
174 selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
175 selan.SetSpellAnimation(&selanSpellAnimation);
176 SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
177 Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
178 SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
179 selan.SetMeleeAnimation(&selanMeleeAnimation);
181 SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
182 Sprite guySprite(guyImg, 64, 64);
186 guy.SetSprite(&guySprite);
187 guy.SetMaxHealth(38);
192 guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
193 ComplexAnimation guyAttackAnimation(&guySprite, framerate);
194 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
195 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
196 guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
197 guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
198 guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
199 guyAttackAnimation.AddFrame(2, 1);
200 guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
201 guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
202 guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
203 guyAttackAnimation.AddFrame(2, 2);
204 guy.SetAttackAnimation(&guyAttackAnimation);
205 SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
206 Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
207 SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
208 guy.SetMeleeAnimation(&guyMeleeAnimation);
210 SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
211 Sprite dekarSprite(dekarImg, 64, 64);
213 dekar.SetName("Dekar");
215 dekar.SetSprite(&dekarSprite);
216 dekar.SetMaxHealth(38);
221 dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
222 ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
223 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
224 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
225 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
226 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
227 dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
228 dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
229 dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
230 dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
231 dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
232 dekar.SetAttackAnimation(&dekarAttackAnimation);
233 ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
234 dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
235 dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
236 dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
237 dekar.SetSpellAnimation(&dekarSpellAnimation);
238 SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
239 Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
240 SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
241 dekar.SetMeleeAnimation(&dekarMeleeAnimation);
243 battle::Resources battleRes;
245 SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
246 Sprite swapCursorSprite(swapCursorImg, 32, 32);
247 battleRes.swapCursor = &swapCursorSprite;
248 SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
249 Sprite attackIconsSprite(attackIconsImg, 32, 32);
250 battleRes.attackIcons = &attackIconsSprite;
251 SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
252 Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
253 battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
254 SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
255 Sprite moveIconsSprite(moveIconsImg, 32, 32);
256 battleRes.moveIcons = &moveIconsSprite;
258 SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
259 Frame titleFrame(titleFrameImg, 16, 16);
260 battleRes.titleFrame = &titleFrame;
262 SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
263 Sprite largeFontSprite(largeFontImg, 16, 32);
264 Font largeFont(&largeFontSprite, 0, -2);
265 battleRes.titleFont = &largeFont;
267 ComplexAnimation numberAnimationPrototype(0, framerate);
268 numberAnimationPrototype.AddFrame(0, 0);
269 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
270 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
271 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
272 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
273 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
274 numberAnimationPrototype.AddFrame(0, 0);
275 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
276 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
277 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
278 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
279 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
280 numberAnimationPrototype.AddFrame(0, 0);
281 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
282 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
283 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
284 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
285 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
286 numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
287 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
288 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
289 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
290 battleRes.numberAnimationPrototype = &numberAnimationPrototype;
292 SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
293 Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
294 battleRes.bigNumberSprite = &bigNumbersSprite;
295 SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
296 Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
297 battleRes.greenNumberSprite = &bigGreenNumbersSprite;
299 SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
300 Sprite heroTagSprite(heroTagImg, 32, 16);
301 battleRes.heroTagLabels = &heroTagSprite;
302 battleRes.levelLabelCol = 0;
303 battleRes.levelLabelRow = 0;
304 battleRes.healthLabelCol = 0;
305 battleRes.healthLabelRow = 1;
306 battleRes.manaLabelCol = 0;
307 battleRes.manaLabelRow = 2;
308 battleRes.moveLabelCol = 0;
309 battleRes.moveLabelRow = 3;
310 battleRes.ikariLabelCol = 0;
311 battleRes.ikariLabelRow = 4;
313 SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
314 Sprite numbersSprite(numbersImg, 16, 16);
315 Font heroTagFont(&numbersSprite, 0, -3);
316 battleRes.heroTagFont = &heroTagFont;
317 SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
318 Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
319 battleRes.heroTagFrame = &heroTagFrame;
320 Frame activeHeroTagFrame(tagFramesImg, 16, 16);
321 battleRes.activeHeroTagFrame = &activeHeroTagFrame;
322 SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
323 Frame smallTagFrame(smallTagFrameImg, 8, 16);
324 battleRes.smallHeroTagFrame = &smallTagFrame;
325 Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
326 battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
327 battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
329 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
330 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
331 battleRes.healthGauge = &healthGauge;
332 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
333 battleRes.manaGauge = &manaGauge;
334 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
335 battleRes.ikariGauge = &ikariGauge;
337 SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
338 Frame selectFrame(selectFrameImg, 16, 16);
339 battleRes.selectFrame = &selectFrame;
341 SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
342 Sprite normalFontSprite(normalFontImg, 16, 16);
343 Font normalFont(&normalFontSprite, 0, -2);
344 battleRes.normalFont = &normalFont;
346 SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
347 Sprite disabledFontSprite(disabledFontImg, 16, 16);
348 Font disabledFont(&disabledFontSprite, 0, -2);
349 battleRes.disabledFont = &disabledFont;
351 SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
352 Sprite handCursorSprite(handCursorImg, 32, 32);
353 battleRes.menuCursor = &handCursorSprite;
355 SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
356 Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
357 Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
358 Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
359 battleRes.weaponTargetCursor = &weaponTargetCursor;
360 battleRes.magicTargetCursor = &magicTargetCursor;
361 battleRes.itemTargetCursor = &itemTargetCursor;
364 resetSpell.SetName("Reset");
365 maxim.AddSpell(&resetSpell);
367 strongSpell.SetName("Strong");
368 strongSpell.SetCost(3);
369 strongSpell.SetUsableInBattle();
370 strongSpell.GetTargetingMode().TargetMultipleAllies();
371 maxim.AddSpell(&strongSpell);
372 selan.AddSpell(&strongSpell);
374 strongerSpell.SetName("Stronger");
375 strongerSpell.SetCost(8);
376 strongerSpell.SetUsableInBattle();
377 strongerSpell.GetTargetingMode().TargetMultipleAllies();
378 maxim.AddSpell(&strongerSpell);
379 selan.AddSpell(&strongerSpell);
381 championSpell.SetName("Champion");
382 championSpell.SetCost(16);
383 championSpell.SetUsableInBattle();
384 championSpell.GetTargetingMode().TargetMultipleAllies();
385 maxim.AddSpell(&championSpell);
386 selan.AddSpell(&championSpell);
388 rallySpell.SetName("Rally");
389 rallySpell.SetCost(10);
390 rallySpell.SetUsableInBattle();
391 rallySpell.GetTargetingMode().TargetMultipleAllies();
392 maxim.AddSpell(&rallySpell);
393 selan.AddSpell(&rallySpell);
395 escapeSpell.SetName("Escape");
396 escapeSpell.SetCost(8);
397 selan.AddSpell(&escapeSpell);
399 valorSpell.SetName("Valor");
400 valorSpell.SetCost(30);
401 valorSpell.SetUsableInBattle();
402 valorSpell.GetTargetingMode().TargetMultipleAllies();
403 maxim.AddSpell(&valorSpell);
404 selan.AddSpell(&valorSpell);
406 battleRes.spellMenuHeadline = "Please choose a spell.";
407 battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
409 SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
410 Sprite potionIcon(itemIcons, 16, 16);
411 Sprite ballIcon(itemIcons, 16, 16, 0, 16);
412 Sprite crankIcon(itemIcons, 16, 16, 0, 32);
413 Sprite spearIcon(itemIcons, 16, 16, 0, 48);
414 Sprite swordIcon(itemIcons, 16, 16, 0, 64);
415 Sprite axIcon(itemIcons, 16, 16, 0, 80);
416 Sprite rodIcon(itemIcons, 16, 16, 0, 96);
417 Sprite armorIcon(itemIcons, 16, 16, 0, 112);
418 Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
419 Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
420 Sprite ringIcon(itemIcons, 16, 16, 0, 160);
421 Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
423 battleRes.weaponMenuIcon = &swordIcon;
424 battleRes.armorMenuIcon = &armorIcon;
425 battleRes.shieldMenuIcon = &shieldIcon;
426 battleRes.helmetMenuIcon = &helmetIcon;
427 battleRes.ringMenuIcon = &ringIcon;
428 battleRes.jewelMenuIcon = &jewelIcon;
432 antidote.SetName("Antidote");
433 antidote.SetMenuIcon(&potionIcon);
434 antidote.SetUsableInBattle();
435 antidote.GetTargetingMode().TargetSingleAlly();
436 inventory.Add(&antidote, 9);
438 magicJar.SetName("Magic jar");
439 magicJar.SetMenuIcon(&potionIcon);
440 magicJar.SetUsableInBattle();
441 magicJar.GetTargetingMode().TargetSingleAlly();
442 inventory.Add(&magicJar, 4);
444 hiPotion.SetName("Hi-Potion");
445 hiPotion.SetMenuIcon(&potionIcon);
446 hiPotion.SetUsableInBattle();
447 hiPotion.GetTargetingMode().TargetSingleAlly();
448 inventory.Add(&hiPotion, 4);
450 powerPotion.SetName("Power potion");
451 powerPotion.SetMenuIcon(&potionIcon);
452 inventory.Add(&powerPotion, 4);
454 escape.SetName("Escape");
455 inventory.Add(&escape, 2);
457 sleepBall.SetName("Sleep ball");
458 sleepBall.SetMenuIcon(&ballIcon);
459 sleepBall.SetUsableInBattle();
460 sleepBall.GetTargetingMode().TargetSingleEnemy();
461 inventory.Add(&sleepBall, 1);
463 multiBall.SetName("Multi-ball!");
464 multiBall.SetMenuIcon(&ballIcon);
465 multiBall.SetUsableInBattle();
466 multiBall.GetTargetingMode().TargetMultipleEnemies();
467 inventory.Add(&multiBall, 1);
469 figgoru.SetName("Figgoru");
470 figgoru.SetMenuIcon(&crankIcon);
471 figgoru.GetTargetingMode().TargetAllEnemies();
472 inventory.Add(&figgoru, 1);
473 battleRes.inventory = &inventory;
475 battleRes.itemMenuHeadline = "Please choose an item.";
476 battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
478 SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
479 Sprite swordAttackSprite(swordAttackImg, 96, 96);
480 SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
483 zircoSword.SetName("Zirco sword");
484 zircoSword.SetMenuIcon(&swordIcon);
485 zircoSword.GetTargetingMode().TargetSingleEnemy();
487 firestorm.SetName("Firestorm");
488 firestorm.SetCost(224);
489 firestorm.GetTargetingMode().TargetAllEnemies();
490 firestorm.SetPhysical();
491 zircoSword.SetIkari(&firestorm);
492 zircoSword.SetAttackAnimation(&swordAttackAnimation);
493 maxim.SetWeapon(&zircoSword);
495 zirconArmor.SetName("Zircon armor");
496 zirconArmor.SetMenuIcon(&armorIcon);
498 magicCure.SetName("Magic cure");
499 magicCure.SetCost(128);
500 magicCure.GetTargetingMode().TargetSingleAlly();
501 magicCure.SetMagical();
502 zirconArmor.SetIkari(&magicCure);
503 maxim.SetArmor(&zirconArmor);
505 holyShield.SetName("Holy shield");
506 holyShield.SetMenuIcon(&shieldIcon);
508 lightGuard.SetName("Light guard");
509 lightGuard.SetCost(128);
510 lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self
511 lightGuard.SetMagical();
512 holyShield.SetIkari(&lightGuard);
513 maxim.SetShield(&holyShield);
515 legendHelm.SetName("Legend helm");
516 legendHelm.SetMenuIcon(&helmetIcon);
518 boomerang.SetName("Boomerang");
519 boomerang.SetCost(164);
520 boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self
521 boomerang.SetMagical();
522 legendHelm.SetIkari(&boomerang);
523 maxim.SetHelmet(&legendHelm);
525 sProRing.SetName("S-pro ring");
526 sProRing.SetMenuIcon(&ringIcon);
528 courage.SetName("Courage");
530 courage.GetTargetingMode().TargetMultipleAllies();
531 courage.SetMagical();
532 sProRing.SetIkari(&courage);
533 maxim.SetRing(&sProRing);
535 evilJewel.SetName("Evil jewel");
536 evilJewel.SetMenuIcon(&jewelIcon);
538 gloomy.SetName("Gloomy");
540 gloomy.GetTargetingMode().TargetAllEnemies();
542 evilJewel.SetIkari(&gloomy);
543 maxim.SetJewel(&evilJewel);
546 zircoWhip.SetName("Zirco whip");
547 zircoWhip.SetMenuIcon(&rodIcon);
548 zircoWhip.GetTargetingMode().TargetSingleEnemy();
550 thundershriek.SetName("Thundershriek");
551 thundershriek.SetCost(224);
552 thundershriek.GetTargetingMode().TargetAllEnemies();
553 thundershriek.SetPhysical();
554 zircoWhip.SetIkari(&thundershriek);
555 // selan.SetWeapon(&zircoWhip);
557 zirconPlate.SetName("Zircon plate");
558 zirconPlate.SetMenuIcon(&armorIcon);
560 suddenCure.SetName("Sudden cure");
561 suddenCure.SetCost(96);
562 suddenCure.GetTargetingMode().TargetAllAllies();
563 suddenCure.SetMagical();
564 zirconPlate.SetIkari(&suddenCure);
565 selan.SetArmor(&zirconPlate);
567 zircoGloves.SetName("Zirco gloves");
568 zircoGloves.SetMenuIcon(&shieldIcon);
570 forcefield.SetName("Forcefield");
571 forcefield.SetCost(64);
572 forcefield.GetTargetingMode().TargetAllAllies();
573 forcefield.SetMagical();
574 zircoGloves.SetIkari(&forcefield);
575 selan.SetShield(&zircoGloves);
577 holyCap.SetName("Holy cap");
578 holyCap.SetMenuIcon(&helmetIcon);
580 vulnerable.SetName("Vulnerable");
581 vulnerable.SetCost(196);
582 vulnerable.GetTargetingMode().TargetAllEnemies();
583 vulnerable.SetPhysical();
584 holyCap.SetIkari(&vulnerable);
585 selan.SetHelmet(&holyCap);
587 ghostRing.SetName("Ghost ring");
588 ghostRing.SetMenuIcon(&ringIcon);
590 destroy.SetName("Destroy");
591 destroy.SetCost(128);
592 destroy.GetTargetingMode().TargetMultipleEnemies();
593 destroy.SetMagical();
594 ghostRing.SetIkari(&destroy);
595 selan.SetRing(&ghostRing);
597 eagleRock.SetName("Eagle rock");
598 eagleRock.SetMenuIcon(&jewelIcon);
600 dive.SetName("Dive");
602 dive.GetTargetingMode().TargetSingleEnemy();
604 eagleRock.SetIkari(&dive);
605 selan.SetJewel(&eagleRock);
608 zircoAx.SetName("Zirco ax");
609 zircoAx.SetMenuIcon(&axIcon);
610 zircoAx.GetTargetingMode().TargetSingleEnemy();
612 torrent.SetName("Torrent");
613 torrent.SetCost(224);
614 torrent.GetTargetingMode().TargetAllEnemies();
615 torrent.SetPhysical();
616 zircoAx.SetIkari(&torrent);
617 // guy.SetWeapon(&zircoAx);
618 guy.SetArmor(&zirconArmor);
620 megaShield.SetName("Mega shield");
621 megaShield.SetMenuIcon(&shieldIcon);
623 ironBarrier.SetName("Iron barrier");
624 ironBarrier.SetCost(255);
625 ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
626 ironBarrier.SetMagical();
627 megaShield.SetIkari(&ironBarrier);
628 guy.SetShield(&megaShield);
630 zircoHelmet.SetName("Zirco helmet");
631 zircoHelmet.SetMenuIcon(&helmetIcon);
633 slow.SetName("Slow");
635 slow.GetTargetingMode().TargetAllEnemies();
637 zircoHelmet.SetIkari(&slow);
638 guy.SetHelmet(&zircoHelmet);
640 powerRing.SetName("Power ring");
641 powerRing.SetMenuIcon(&ringIcon);
643 trick.SetName("Trick");
645 trick.GetTargetingMode().TargetAllEnemies();
647 zircoHelmet.SetIkari(&trick);
648 guy.SetRing(&powerRing);
649 guy.SetJewel(&evilJewel);
651 // NOTE: this is actually Artea equipment
653 lizardBlow.SetName("Lizard blow");
654 lizardBlow.SetMenuIcon(&swordIcon);
655 lizardBlow.GetTargetingMode().TargetSingleEnemy();
657 dragonRush.SetName("Dragon rush");
658 dragonRush.SetCost(164);
659 dragonRush.GetTargetingMode().TargetSingleEnemy();
660 dragonRush.SetPhysical();
661 lizardBlow.SetIkari(&dragonRush);
662 // dekar.SetWeapon(&lizardBlow);
664 holyRobe.SetName("Holy robe");
665 holyRobe.SetMenuIcon(&armorIcon);
667 crisisCure.SetName("Crisis cure");
668 crisisCure.SetCost(164);
669 crisisCure.GetTargetingMode().TargetAllAllies();
670 crisisCure.SetMagical();
671 holyRobe.SetIkari(&crisisCure);
672 dekar.SetArmor(&holyRobe);
673 dekar.SetShield(&zircoGloves);
674 dekar.SetHelmet(&holyCap);
676 rocketRing.SetName("Rocket ring");
677 rocketRing.SetMenuIcon(&ringIcon);
679 fake.SetName("Fake");
681 fake.GetTargetingMode().TargetSingleAlly();
683 rocketRing.SetIkari(&fake);
684 dekar.SetRing(&rocketRing);
686 krakenRock.SetName("Kraken rock");
687 krakenRock.SetMenuIcon(&jewelIcon);
689 tenLegger.SetName("Ten-legger");
690 tenLegger.SetCost(164);
691 tenLegger.GetTargetingMode().TargetAllEnemies();
692 tenLegger.SetPhysical();
693 rocketRing.SetIkari(&tenLegger);
694 dekar.SetJewel(&krakenRock);
696 battleRes.ikariMenuHeadline = "Please choose equipment.";
697 battleRes.noEquipmentText = "No equip";
698 battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
700 battleRes.escapeText = "Escapes.";
702 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
703 battleState->AddMonster(monster);
704 battleState->AddMonster(monster);
705 battleState->AddMonster(monster);
706 battleState->AddMonster(monster);
707 battleState->AddHero(maxim);
708 battleState->AddHero(selan);
709 battleState->AddHero(guy);
710 battleState->AddHero(dekar);
711 Application app(&screen, battleState);
712 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
713 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
714 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
715 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
716 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
717 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
718 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
719 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
720 app.Buttons().MapKey(SDLK_RETURN, Input::START);
721 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
722 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
723 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
727 } catch (exception &e) {
728 cerr << "exception in main(): " << e.what() << endl;