4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
9 #include "app/Arguments.h"
10 #include "app/Input.h"
11 #include "battle/BattleState.h"
12 #include "battle/Hero.h"
13 #include "battle/Monster.h"
14 #include "battle/PartyLayout.h"
15 #include "battle/Resources.h"
16 #include "common/GameState.h"
17 #include "common/Hero.h"
18 #include "common/Ikari.h"
19 #include "common/Inventory.h"
20 #include "common/Item.h"
21 #include "common/Spell.h"
22 #include "common/Stats.h"
23 #include "geometry/Vector.h"
24 #include "graphics/ComplexAnimation.h"
25 #include "graphics/Font.h"
26 #include "graphics/Frame.h"
27 #include "graphics/Gauge.h"
28 #include "graphics/Menu.h"
29 #include "graphics/SimpleAnimation.h"
30 #include "graphics/Sprite.h"
31 #include "loader/Caster.h"
32 #include "loader/Interpreter.h"
33 #include "loader/ParsedSource.h"
34 #include "loader/Parser.h"
35 #include "loader/TypeDescription.h"
37 #include "map/Entity.h"
39 #include "map/MapState.h"
41 #include "map/Trigger.h"
42 #include "sdl/InitImage.h"
43 #include "sdl/InitScreen.h"
44 #include "sdl/InitSDL.h"
53 #include <SDL_image.h>
55 using app::Application;
58 using battle::BattleState;
59 using battle::Monster;
60 using battle::PartyLayout;
61 using common::GameState;
64 using common::Inventory;
68 using geometry::Vector;
69 using graphics::ComplexAnimation;
71 using graphics::Frame;
72 using graphics::Gauge;
74 using graphics::SimpleAnimation;
75 using graphics::Sprite;
77 using loader::Interpreter;
78 using loader::ParsedSource;
80 using loader::TypeDescription;
88 using sdl::InitScreen;
98 int main(int argc, char **argv) {
99 const int width = 800;
100 const int height = 480;
102 const int tileSize = 32;
103 const float walkSpeed = 128.0f;
105 const bool battle(false);
107 // std::srand(std::time(0));
111 InitImage image(IMG_INIT_PNG);
113 battle::Resources::CreateTypeDescription();
114 ComplexAnimation::CreateTypeDescription();
115 Font::CreateTypeDescription();
116 Frame::CreateTypeDescription();
117 Gauge::CreateTypeDescription();
118 Hero::CreateTypeDescription();
119 Ikari::CreateTypeDescription();
120 Interpreter::CreateTypeDescriptions();
121 Item::CreateTypeDescription();
122 graphics::MenuProperties::CreateTypeDescription();
123 Monster::CreateTypeDescription();
124 PartyLayout::CreateTypeDescription();
125 SimpleAnimation::CreateTypeDescription();
126 Spell::CreateTypeDescription();
127 Sprite::CreateTypeDescription();
128 Stats::CreateTypeDescription();
129 common::TargetingMode::CreateTypeDescription();
130 Entity::CreateTypeDescription();
133 args.Read(argc, argv);
137 for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
138 Parser(*i, source).Parse();
141 switch (args.DetectRunLevel()) {
142 case Arguments::WRITE:
144 int length(std::strlen(args.OutfilePath()));
145 switch (args.OutfilePath()[length - 1]) {
147 std::ofstream outstream(args.OutfilePath());
148 source.WriteHeader(outstream);
152 throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
157 case Arguments::DUMP: {
158 std::cout << source << std::endl;
161 case Arguments::PLAY:
165 Interpreter intp(source);
168 if (intp.PostponedDefinitions().size() > 0) {
169 for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
170 std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
179 gameState.heroes[0] = *caster.GetHero("maxim");
180 gameState.heroes[1] = *caster.GetHero("selan");
181 gameState.heroes[2] = *caster.GetHero("guy");
182 gameState.heroes[3] = *caster.GetHero("dekar");
184 gameState.party[0] = &gameState.heroes[0];
185 gameState.party[1] = &gameState.heroes[1];
186 gameState.party[2] = &gameState.heroes[2];
187 gameState.party[3] = &gameState.heroes[3];
189 // temporary test data
190 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
191 PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
192 PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
194 Monster monster(*caster.GetMonster("lizard"));
196 battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
198 gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
199 Spell *strongSpell(caster.GetSpell("strongSpell"));
200 gameState.heroes[0].AddSpell(strongSpell);
201 gameState.heroes[1].AddSpell(strongSpell);
202 Spell *strongerSpell(caster.GetSpell("strongerSpell"));
203 gameState.heroes[0].AddSpell(strongerSpell);
204 gameState.heroes[1].AddSpell(strongerSpell);
205 Spell *championSpell(caster.GetSpell("championSpell"));
206 gameState.heroes[0].AddSpell(championSpell);
207 gameState.heroes[1].AddSpell(championSpell);
208 Spell *rallySpell(caster.GetSpell("rallySpell"));
209 gameState.heroes[0].AddSpell(rallySpell);
210 gameState.heroes[1].AddSpell(rallySpell);
211 gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
212 Spell *valorSpell(caster.GetSpell("valorSpell"));
213 gameState.heroes[0].AddSpell(valorSpell);
214 gameState.heroes[1].AddSpell(valorSpell);
217 inventory.Add(caster.GetItem("antidoteItem"), 9);
218 inventory.Add(caster.GetItem("magicJarItem"), 4);
219 inventory.Add(caster.GetItem("hiPotionItem"), 4);
220 inventory.Add(caster.GetItem("powerPotionItem"), 4);
221 inventory.Add(caster.GetItem("escapeItem"), 2);
222 inventory.Add(caster.GetItem("sleepBallItem"), 1);
223 battleRes->inventory = &inventory;
225 gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem"));
226 gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem"));
227 gameState.heroes[0].SetShield(caster.GetItem("holyShieldItem"));
228 gameState.heroes[0].SetHelmet(caster.GetItem("legendHelmItem"));
229 gameState.heroes[0].SetRing(caster.GetItem("sProRingItem"));
230 gameState.heroes[0].SetJewel(caster.GetItem("evilJewelItem"));
232 // gameState.heroes[1].SetWeapon(cst.GetItem("zircoWhipItem"));
233 gameState.heroes[1].SetArmor(caster.GetItem("zirconPlateItem"));
234 gameState.heroes[1].SetShield(caster.GetItem("zircoGlovesItem"));
235 gameState.heroes[1].SetHelmet(caster.GetItem("holyCapItem"));
236 gameState.heroes[1].SetRing(caster.GetItem("ghostRingItem"));
237 gameState.heroes[1].SetJewel(caster.GetItem("eagleRockItem"));
239 // gameState.heroes[2].SetWeapon(cst.GetItem("zircoAxItem"));
240 gameState.heroes[2].SetArmor(caster.GetItem("zirconArmorItem"));
241 gameState.heroes[2].SetShield(caster.GetItem("megaShieldItem"));
242 gameState.heroes[2].SetHelmet(caster.GetItem("zircoHelmetItem"));
243 gameState.heroes[2].SetRing(caster.GetItem("powerRingItem"));
244 gameState.heroes[2].SetJewel(caster.GetItem("evilJewelItem"));
246 // NOTE: this is actually Artea equipment
247 // gameState.heroes[3].SetWeapon(cst.GetItem("lizardBlowItem"));
248 gameState.heroes[3].SetArmor(caster.GetItem("holyRobeItem"));
249 gameState.heroes[3].SetShield(caster.GetItem("zircoGlovesItem"));
250 gameState.heroes[3].SetHelmet(caster.GetItem("holyCapItem"));
251 gameState.heroes[3].SetRing(caster.GetItem("rocketRingItem"));
252 gameState.heroes[3].SetJewel(caster.GetItem("krakenRockItem"));
256 tiles1[ 0].SetOffset(Vector<int>(2, 1));
257 tiles1[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
258 tiles1[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
259 tiles1[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
260 tiles1[ 4].SetOffset(Vector<int>(0, 1));
261 tiles1[ 5].SetOffset(Vector<int>(2, 0));
262 tiles1[ 6].SetOffset(Vector<int>(2, 0));
263 tiles1[ 7].SetOffset(Vector<int>(2, 0));
265 tiles1[ 8].SetOffset(Vector<int>(2, 1));
266 tiles1[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
267 tiles1[10].SetOffset(Vector<int>(3, 0));
268 tiles1[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
269 tiles1[12].SetOffset(Vector<int>(0, 2));
270 tiles1[13].SetOffset(Vector<int>(1, 2));
271 tiles1[14].SetOffset(Vector<int>(1, 2));
272 tiles1[15].SetOffset(Vector<int>(1, 2));
274 tiles1[16].SetOffset(Vector<int>(2, 1));
275 tiles1[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
276 tiles1[18].SetOffset(Vector<int>(3, 0));
277 tiles1[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
278 tiles1[20].SetOffset(Vector<int>(0, 3));
279 tiles1[21].SetOffset(Vector<int>(1, 3));
280 tiles1[22].SetOffset(Vector<int>(1, 3));
281 tiles1[23].SetOffset(Vector<int>(2, 3));
283 tiles1[24].SetOffset(Vector<int>(2, 1));
284 tiles1[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
285 tiles1[26].SetOffset(Vector<int>(3, 0));
286 tiles1[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
287 tiles1[28].SetOffset(Vector<int>(0, 4));
288 tiles1[29].SetOffset(Vector<int>(1, 4));
289 tiles1[30].SetOffset(Vector<int>(1, 4));
290 tiles1[31].SetOffset(Vector<int>(2, 4));
292 tiles1[32].SetOffset(Vector<int>(2, 1));
293 tiles1[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
294 tiles1[34].SetOffset(Vector<int>(3, 0));
295 tiles1[35].SetOffset(Vector<int>(3, 0));
296 tiles1[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
297 tiles1[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
298 tiles1[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
299 tiles1[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
301 tiles1[40].SetOffset(Vector<int>(2, 1));
302 tiles1[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
303 tiles1[42].SetOffset(Vector<int>(3, 0));
304 tiles1[43].SetOffset(Vector<int>(3, 0));
305 tiles1[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
306 tiles1[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
307 tiles1[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
308 tiles1[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
310 tiles1[48].SetOffset(Vector<int>(2, 1));
311 tiles1[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
312 tiles1[50].SetOffset(Vector<int>(3, 0));
313 tiles1[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
314 tiles1[52].SetOffset(Vector<int>(0, 0));
315 tiles1[53].SetOffset(Vector<int>(1, 0));
316 tiles1[54].SetOffset(Vector<int>(1, 0));
317 tiles1[55].SetOffset(Vector<int>(1, 0));
319 tiles1[56].SetOffset(Vector<int>(2, 1));
320 tiles1[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
321 tiles1[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
322 tiles1[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
323 tiles1[60].SetOffset(Vector<int>(0, 1));
324 tiles1[61].SetOffset(Vector<int>(1, 1));
325 tiles1[62].SetOffset(Vector<int>(1, 1));
326 tiles1[63].SetOffset(Vector<int>(1, 1));
330 tiles2[ 0].SetOffset(Vector<int>(2, 0));
331 tiles2[ 1].SetOffset(Vector<int>(2, 0));
332 tiles2[ 2].SetOffset(Vector<int>(2, 0));
333 tiles2[ 3].SetOffset(Vector<int>(2, 0));
334 tiles2[ 4].SetOffset(Vector<int>(2, 0));
335 tiles2[ 5].SetOffset(Vector<int>(2, 0));
336 tiles2[ 6].SetOffset(Vector<int>(2, 0));
337 tiles2[ 7].SetOffset(Vector<int>(2, 0));
339 tiles2[ 8].SetOffset(Vector<int>(1, 2));
340 tiles2[ 9].SetOffset(Vector<int>(1, 2));
341 tiles2[10].SetOffset(Vector<int>(5, 3));
342 tiles2[11].SetOffset(Vector<int>(2, 0));
343 tiles2[12].SetOffset(Vector<int>(2, 0));
344 tiles2[13].SetOffset(Vector<int>(2, 0));
345 tiles2[14].SetOffset(Vector<int>(2, 0));
346 tiles2[15].SetOffset(Vector<int>(2, 0));
348 tiles2[16].SetOffset(Vector<int>(3, 3));
349 tiles2[17].SetOffset(Vector<int>(0, 3));
350 tiles2[18].SetOffset(Vector<int>(0, 1));
351 tiles2[19].SetOffset(Vector<int>(2, 0));
352 tiles2[20].SetOffset(Vector<int>(2, 0));
353 tiles2[21].SetOffset(Vector<int>(2, 0));
354 tiles2[22].SetOffset(Vector<int>(2, 0));
355 tiles2[23].SetOffset(Vector<int>(2, 0));
357 tiles2[24].SetOffset(Vector<int>(3, 4)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST | Tile::BLOCK_WEST);
358 tiles2[25].SetOffset(Vector<int>(0, 4));
359 tiles2[26].SetOffset(Vector<int>(0, 1));
360 tiles2[27].SetOffset(Vector<int>(2, 0));
361 tiles2[28].SetOffset(Vector<int>(2, 0));
362 tiles2[29].SetOffset(Vector<int>(2, 0));
363 tiles2[30].SetOffset(Vector<int>(2, 0));
364 tiles2[31].SetOffset(Vector<int>(2, 0));
366 tiles2[32].SetOffset(Vector<int>(5, 0));
367 tiles2[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
368 tiles2[34].SetOffset(Vector<int>(0, 1));
369 tiles2[35].SetOffset(Vector<int>(2, 0));
370 tiles2[36].SetOffset(Vector<int>(2, 0));
371 tiles2[37].SetOffset(Vector<int>(2, 0));
372 tiles2[38].SetOffset(Vector<int>(2, 0));
373 tiles2[39].SetOffset(Vector<int>(2, 0));
375 tiles2[40].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
376 tiles2[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
377 tiles2[42].SetOffset(Vector<int>(0, 1));
378 tiles2[43].SetOffset(Vector<int>(2, 0));
379 tiles2[44].SetOffset(Vector<int>(2, 0));
380 tiles2[45].SetOffset(Vector<int>(2, 0));
381 tiles2[46].SetOffset(Vector<int>(2, 0));
382 tiles2[47].SetOffset(Vector<int>(2, 0));
384 tiles2[48].SetOffset(Vector<int>(1, 0));
385 tiles2[49].SetOffset(Vector<int>(1, 0));
386 tiles2[50].SetOffset(Vector<int>(5, 4));
387 tiles2[51].SetOffset(Vector<int>(2, 0));
388 tiles2[52].SetOffset(Vector<int>(2, 0));
389 tiles2[53].SetOffset(Vector<int>(2, 0));
390 tiles2[54].SetOffset(Vector<int>(2, 0));
391 tiles2[55].SetOffset(Vector<int>(2, 0));
393 tiles2[56].SetOffset(Vector<int>(2, 0));
394 tiles2[57].SetOffset(Vector<int>(2, 0));
395 tiles2[58].SetOffset(Vector<int>(2, 0));
396 tiles2[59].SetOffset(Vector<int>(2, 0));
397 tiles2[60].SetOffset(Vector<int>(2, 0));
398 tiles2[61].SetOffset(Vector<int>(2, 0));
399 tiles2[62].SetOffset(Vector<int>(2, 0));
400 tiles2[63].SetOffset(Vector<int>(2, 0));
403 areas1[0].SetTiles(tiles1, 64);
404 areas1[0].SetWidth(8);
405 areas1[1].SetTiles(tiles2, 64);
406 areas1[1].SetWidth(8);
408 Trigger triggers1[1];
409 triggers1[0].SetTilePosition(Vector<int>(8, 3));
411 SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
412 Sprite tileset(tilesetImg, tileSize, tileSize);
415 map1.SetAreas(areas1, 2);
416 map1.SetTileset(&tileset);
417 map1.SetTriggers(triggers1, 1);
422 tiles3[ 0].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
423 tiles3[ 1].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
424 tiles3[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
425 tiles3[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
426 tiles3[ 4].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
427 tiles3[ 5].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
428 tiles3[ 6].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
429 tiles3[ 7].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
431 tiles3[ 8].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
432 tiles3[ 9].SetOffset(Vector<int>(3, 0));
433 tiles3[10].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
434 tiles3[11].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
435 tiles3[12].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
436 tiles3[13].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
437 tiles3[14].SetOffset(Vector<int>(4, 0));
438 tiles3[15].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
440 tiles3[16].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
441 tiles3[17].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
442 tiles3[18].SetOffset(Vector<int>(0, 0));
443 tiles3[19].SetOffset(Vector<int>(1, 0));
444 tiles3[20].SetOffset(Vector<int>(1, 0));
445 tiles3[21].SetOffset(Vector<int>(3, 2));
446 tiles3[22].SetOffset(Vector<int>(4, 2)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
447 tiles3[23].SetOffset(Vector<int>(5, 2));
449 tiles3[24].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
450 tiles3[25].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
451 tiles3[26].SetOffset(Vector<int>(0, 1));
452 tiles3[27].SetOffset(Vector<int>(2, 0));
453 tiles3[28].SetOffset(Vector<int>(2, 0));
454 tiles3[29].SetOffset(Vector<int>(1, 2));
455 tiles3[30].SetOffset(Vector<int>(1, 2));
456 tiles3[31].SetOffset(Vector<int>(1, 2));
458 tiles3[32].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
459 tiles3[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
460 tiles3[34].SetOffset(Vector<int>(0, 1));
461 tiles3[35].SetOffset(Vector<int>(2, 0));
462 tiles3[36].SetOffset(Vector<int>(2, 0));
463 tiles3[37].SetOffset(Vector<int>(2, 3));
464 tiles3[38].SetOffset(Vector<int>(3, 3));
465 tiles3[39].SetOffset(Vector<int>(0, 3));
467 tiles3[40].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
468 tiles3[41].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
469 tiles3[42].SetOffset(Vector<int>(0, 1));
470 tiles3[43].SetOffset(Vector<int>(2, 0));
471 tiles3[44].SetOffset(Vector<int>(2, 0));
472 tiles3[45].SetOffset(Vector<int>(2, 4));
473 tiles3[46].SetOffset(Vector<int>(3, 4));
474 tiles3[47].SetOffset(Vector<int>(0, 4));
476 tiles3[48].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
477 tiles3[49].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
478 tiles3[50].SetOffset(Vector<int>(0, 1));
479 tiles3[51].SetOffset(Vector<int>(2, 0));
480 tiles3[52].SetOffset(Vector<int>(2, 0));
481 tiles3[53].SetOffset(Vector<int>(4, 1));
482 tiles3[54].SetOffset(Vector<int>(5, 1));
483 tiles3[55].SetOffset(Vector<int>(3, 1));
485 tiles3[56].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
486 tiles3[57].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
487 tiles3[58].SetOffset(Vector<int>(0, 1));
488 tiles3[59].SetOffset(Vector<int>(2, 0));
489 tiles3[60].SetOffset(Vector<int>(2, 0));
490 tiles3[61].SetOffset(Vector<int>(2, 0));
491 tiles3[62].SetOffset(Vector<int>(2, 0));
492 tiles3[63].SetOffset(Vector<int>(2, 0));
495 areas2[0].SetTiles(tiles3, 64);
496 areas2[0].SetWidth(8);
498 Trigger triggers2[1];
499 triggers2[0].SetTilePosition(Vector<int>(6, 2));
502 map2.SetAreas(areas2, 1);
503 map2.SetTileset(&tileset);
504 map2.SetTriggers(triggers2, 1);
507 triggers1[0].map = &map2;
508 triggers1[0].target = Vector<int>(6, 2);
510 triggers2[0].map = &map1;
511 triggers2[0].target = Vector<int>(8, 3);
513 gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
515 gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
516 gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
517 gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
519 gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
520 gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
521 gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
523 gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
524 gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
525 gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
527 SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));
528 Sprite mapMonsterSprite(mapMonsterImg, 32, 32);
529 SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true);
531 mapMonster.SetAnimation(&mapMonsterAnimation);
532 mapMonster.Position() = Vector<float>(64, 32);
533 mapMonster.SetOrientation(Entity::ORIENTATION_SOUTH);
534 map1.SetEntities(&mapMonster, 1);
536 InitScreen screen(width, height);
538 app::State *state(0);
541 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
542 battleState->AddMonster(monster);
543 battleState->AddMonster(monster);
544 battleState->AddMonster(monster);
545 battleState->AddMonster(monster);
546 battleState->AddHero(gameState.heroes[0]);
547 battleState->AddHero(gameState.heroes[1]);
548 battleState->AddHero(gameState.heroes[2]);
549 battleState->AddHero(gameState.heroes[3]);
552 MapState *mapState(new MapState(&map1));
554 mapState->ControlEntity(&gameState.heroes[0].MapEntity());
555 mapState->SetWalkingSpeed(walkSpeed);
556 mapMonster.StartAnimation(*mapState);
561 Application app(&screen, state);
562 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
563 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
564 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
565 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
566 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
567 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
568 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
569 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
570 app.Buttons().MapKey(SDLK_RETURN, Input::START);
571 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
572 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
573 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
574 app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
575 app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
576 app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
577 app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
581 } catch (Parser::Error &e) {
582 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
584 } catch (exception &e) {
585 cerr << "exception in main(): " << e.what() << endl;