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use definition of Maxim and Lizard from source
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1 /*
2  * main.cpp
3  *
4  *  Created on: Aug 1, 2012
5  *      Author: holy
6  */
7
8 #include "app/Application.h"
9 #include "app/Input.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "battle/Stats.h"
16 #include "common/Ikari.h"
17 #include "common/Inventory.h"
18 #include "common/Item.h"
19 #include "common/Spell.h"
20 #include "geometry/Vector.h"
21 #include "graphics/ComplexAnimation.h"
22 #include "graphics/Font.h"
23 #include "graphics/Frame.h"
24 #include "graphics/Gauge.h"
25 #include "graphics/Menu.h"
26 #include "graphics/SimpleAnimation.h"
27 #include "graphics/Sprite.h"
28 #include "loader/Interpreter.h"
29 #include "loader/ParsedSource.h"
30 #include "loader/Parser.h"
31 #include "sdl/InitImage.h"
32 #include "sdl/InitScreen.h"
33 #include "sdl/InitSDL.h"
34
35 #include <cstdlib>
36 #include <ctime>
37 #include <exception>
38 #include <iostream>
39 #include <SDL.h>
40 #include <SDL_image.h>
41
42 using app::Application;
43 using app::Input;
44 using battle::BattleState;
45 using battle::Hero;
46 using battle::Monster;
47 using battle::PartyLayout;
48 using battle::Stats;
49 using common::Ikari;
50 using common::Inventory;
51 using common::Item;
52 using common::Spell;
53 using geometry::Vector;
54 using graphics::ComplexAnimation;
55 using graphics::Font;
56 using graphics::Frame;
57 using graphics::Gauge;
58 using graphics::Menu;
59 using graphics::SimpleAnimation;
60 using graphics::Sprite;
61 using loader::Interpreter;
62 using loader::ParsedSource;
63 using loader::Parser;
64 using sdl::InitImage;
65 using sdl::InitScreen;
66 using sdl::InitSDL;
67
68 using std::cerr;
69 using std::cout;
70 using std::endl;
71 using std::exception;
72
73 int main(int argc, char **argv) {
74         const int width = 800;
75         const int height = 480;
76
77         const int framerate = 33;
78
79 //      std::srand(std::time(0));
80
81         try {
82                 InitSDL sdl;
83                 InitImage image(IMG_INIT_PNG);
84
85                 ParsedSource source;
86                 Parser parser("test-data/test.l2s", source);
87                 parser.Parse();
88                 cout << source;
89                 Interpreter intp(source);
90                 intp.ReadSource();
91
92                 InitScreen screen(width, height);
93
94                 // temporary test data
95                 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
96                 PartyLayout monstersLayout;
97                 monstersLayout.AddPosition(Vector<Uint8>(88, 88));
98                 monstersLayout.AddPosition(Vector<Uint8>(128, 88));
99                 monstersLayout.AddPosition(Vector<Uint8>(168, 88));
100                 monstersLayout.AddPosition(Vector<Uint8>(208, 88));
101                 PartyLayout heroesLayout;
102                 heroesLayout.AddPosition(Vector<Uint8>(48, 136));
103                 heroesLayout.AddPosition(Vector<Uint8>(128, 136));
104                 heroesLayout.AddPosition(Vector<Uint8>(80, 152));
105                 heroesLayout.AddPosition(Vector<Uint8>(160, 152));
106
107                 Monster monster(*intp.GetMonster("lizard"));
108                 Hero maxim(*intp.GetHero("maxim"));
109
110                 SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
111                 Sprite selanSprite(selanImg, 64, 64);
112                 Hero selan;
113                 selan.SetName("Selan");
114                 selan.SetLevel(1);
115                 selan.SetSprite(&selanSprite);
116                 selan.SetMaxHealth(28);
117                 selan.SetHealth(28);
118                 selan.SetMaxMana(23);
119                 selan.SetMana(23);
120                 selan.SetIP(0);
121                 selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
122                 ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
123                 selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
124                 selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
125                 selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
126                 selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
127                 selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
128                 selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
129                 selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
130                 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
131                 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
132                 selanAttackAnimation.AddFrame(2, 2);
133                 selan.SetAttackAnimation(&selanAttackAnimation);
134                 ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
135                 selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
136                 selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
137                 selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
138                 selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
139                 selan.SetSpellAnimation(&selanSpellAnimation);
140                 SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
141                 Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
142                 SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
143                 selan.SetMeleeAnimation(&selanMeleeAnimation);
144
145                 SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
146                 Sprite guySprite(guyImg, 64, 64);
147                 Hero guy;
148                 guy.SetName("Guy");
149                 guy.SetLevel(1);
150                 guy.SetSprite(&guySprite);
151                 guy.SetMaxHealth(38);
152                 guy.SetHealth(38);
153                 guy.SetMaxMana(0);
154                 guy.SetMana(0);
155                 guy.SetIP(0);
156                 guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
157                 ComplexAnimation guyAttackAnimation(&guySprite, framerate);
158                 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
159                 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
160                 guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
161                 guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
162                 guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
163                 guyAttackAnimation.AddFrame(2, 1);
164                 guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
165                 guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
166                 guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
167                 guyAttackAnimation.AddFrame(2, 2);
168                 guy.SetAttackAnimation(&guyAttackAnimation);
169                 SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
170                 Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
171                 SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
172                 guy.SetMeleeAnimation(&guyMeleeAnimation);
173
174                 SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
175                 Sprite dekarSprite(dekarImg, 64, 64);
176                 Hero dekar;
177                 dekar.SetName("Dekar");
178                 dekar.SetLevel(1);
179                 dekar.SetSprite(&dekarSprite);
180                 dekar.SetMaxHealth(38);
181                 dekar.SetHealth(38);
182                 dekar.SetMaxMana(0);
183                 dekar.SetMana(0);
184                 dekar.SetIP(0);
185                 dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
186                 ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
187                 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
188                 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
189                 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
190                 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
191                 dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
192                 dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
193                 dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
194                 dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
195                 dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
196                 dekar.SetAttackAnimation(&dekarAttackAnimation);
197                 ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
198                 dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
199                 dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
200                 dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
201                 dekar.SetSpellAnimation(&dekarSpellAnimation);
202                 SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
203                 Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
204                 SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
205                 dekar.SetMeleeAnimation(&dekarMeleeAnimation);
206
207                 battle::Resources battleRes;
208
209                 SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
210                 Sprite swapCursorSprite(swapCursorImg, 32, 32);
211                 battleRes.swapCursor = &swapCursorSprite;
212                 SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
213                 Sprite attackIconsSprite(attackIconsImg, 32, 32);
214                 battleRes.attackIcons = &attackIconsSprite;
215                 SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
216                 Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
217                 battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
218                 SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
219                 Sprite moveIconsSprite(moveIconsImg, 32, 32);
220                 battleRes.moveIcons = &moveIconsSprite;
221
222                 SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
223                 Frame titleFrame(titleFrameImg, 16, 16);
224                 battleRes.titleFrame = &titleFrame;
225
226                 SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
227                 Sprite largeFontSprite(largeFontImg, 16, 32);
228                 Font largeFont(&largeFontSprite, 0, -2);
229                 battleRes.titleFont = &largeFont;
230
231                 ComplexAnimation numberAnimationPrototype(0, framerate);
232                 numberAnimationPrototype.AddFrame(0, 0);
233                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
234                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
235                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
236                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
237                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
238                 numberAnimationPrototype.AddFrame(0, 0);
239                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
240                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
241                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
242                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
243                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
244                 numberAnimationPrototype.AddFrame(0, 0);
245                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
246                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
247                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
248                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
249                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
250                 numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
251                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
252                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
253                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
254                 battleRes.numberAnimationPrototype = &numberAnimationPrototype;
255
256                 SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
257                 Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
258                 battleRes.bigNumberSprite = &bigNumbersSprite;
259                 SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
260                 Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
261                 battleRes.greenNumberSprite = &bigGreenNumbersSprite;
262
263                 SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
264                 Sprite heroTagSprite(heroTagImg, 32, 16);
265                 battleRes.heroTagLabels = &heroTagSprite;
266                 battleRes.levelLabelCol = 0;
267                 battleRes.levelLabelRow = 0;
268                 battleRes.healthLabelCol = 0;
269                 battleRes.healthLabelRow = 1;
270                 battleRes.manaLabelCol = 0;
271                 battleRes.manaLabelRow = 2;
272                 battleRes.moveLabelCol = 0;
273                 battleRes.moveLabelRow = 3;
274                 battleRes.ikariLabelCol = 0;
275                 battleRes.ikariLabelRow = 4;
276
277                 SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
278                 Sprite numbersSprite(numbersImg, 16, 16);
279                 Font heroTagFont(&numbersSprite, 0, -3);
280                 battleRes.heroTagFont = &heroTagFont;
281                 SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
282                 Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
283                 battleRes.heroTagFrame = &heroTagFrame;
284                 Frame activeHeroTagFrame(tagFramesImg, 16, 16);
285                 battleRes.activeHeroTagFrame = &activeHeroTagFrame;
286                 SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
287                 Frame smallTagFrame(smallTagFrameImg, 8, 16);
288                 battleRes.smallHeroTagFrame = &smallTagFrame;
289                 Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
290                 battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
291                 battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
292
293                 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
294                 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
295                 battleRes.healthGauge = &healthGauge;
296                 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
297                 battleRes.manaGauge = &manaGauge;
298                 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
299                 battleRes.ikariGauge = &ikariGauge;
300
301                 SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
302                 Frame selectFrame(selectFrameImg, 16, 16);
303                 battleRes.selectFrame = &selectFrame;
304
305                 SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
306                 Sprite normalFontSprite(normalFontImg, 16, 16);
307                 Font normalFont(&normalFontSprite, 0, -2);
308                 battleRes.normalFont = &normalFont;
309
310                 SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
311                 Sprite disabledFontSprite(disabledFontImg, 16, 16);
312                 Font disabledFont(&disabledFontSprite, 0, -2);
313                 battleRes.disabledFont = &disabledFont;
314
315                 SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
316                 Sprite handCursorSprite(handCursorImg, 32, 32);
317                 battleRes.menuCursor = &handCursorSprite;
318
319                 SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
320                 Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
321                 Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
322                 Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
323                 battleRes.weaponTargetCursor = &weaponTargetCursor;
324                 battleRes.magicTargetCursor = &magicTargetCursor;
325                 battleRes.itemTargetCursor = &itemTargetCursor;
326
327                 Spell resetSpell;
328                 resetSpell.SetName("Reset");
329                 maxim.AddSpell(&resetSpell);
330                 Spell strongSpell;
331                 strongSpell.SetName("Strong");
332                 strongSpell.SetCost(3);
333                 strongSpell.SetUsableInBattle();
334                 strongSpell.GetTargetingMode().TargetMultipleAllies();
335                 maxim.AddSpell(&strongSpell);
336                 selan.AddSpell(&strongSpell);
337                 Spell strongerSpell;
338                 strongerSpell.SetName("Stronger");
339                 strongerSpell.SetCost(8);
340                 strongerSpell.SetUsableInBattle();
341                 strongerSpell.GetTargetingMode().TargetMultipleAllies();
342                 maxim.AddSpell(&strongerSpell);
343                 selan.AddSpell(&strongerSpell);
344                 Spell championSpell;
345                 championSpell.SetName("Champion");
346                 championSpell.SetCost(16);
347                 championSpell.SetUsableInBattle();
348                 championSpell.GetTargetingMode().TargetMultipleAllies();
349                 maxim.AddSpell(&championSpell);
350                 selan.AddSpell(&championSpell);
351                 Spell rallySpell;
352                 rallySpell.SetName("Rally");
353                 rallySpell.SetCost(10);
354                 rallySpell.SetUsableInBattle();
355                 rallySpell.GetTargetingMode().TargetMultipleAllies();
356                 maxim.AddSpell(&rallySpell);
357                 selan.AddSpell(&rallySpell);
358                 Spell escapeSpell;
359                 escapeSpell.SetName("Escape");
360                 escapeSpell.SetCost(8);
361                 selan.AddSpell(&escapeSpell);
362                 Spell valorSpell;
363                 valorSpell.SetName("Valor");
364                 valorSpell.SetCost(30);
365                 valorSpell.SetUsableInBattle();
366                 valorSpell.GetTargetingMode().TargetMultipleAllies();
367                 maxim.AddSpell(&valorSpell);
368                 selan.AddSpell(&valorSpell);
369
370                 battleRes.spellMenuHeadline = "Please choose a spell.";
371                 battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
372
373                 SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
374                 Sprite potionIcon(itemIcons, 16, 16);
375                 Sprite ballIcon(itemIcons, 16, 16, 0, 16);
376                 Sprite crankIcon(itemIcons, 16, 16, 0, 32);
377                 Sprite spearIcon(itemIcons, 16, 16, 0, 48);
378                 Sprite swordIcon(itemIcons, 16, 16, 0, 64);
379                 Sprite axIcon(itemIcons, 16, 16, 0, 80);
380                 Sprite rodIcon(itemIcons, 16, 16, 0, 96);
381                 Sprite armorIcon(itemIcons, 16, 16, 0, 112);
382                 Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
383                 Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
384                 Sprite ringIcon(itemIcons, 16, 16, 0, 160);
385                 Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
386
387                 battleRes.weaponMenuIcon = &swordIcon;
388                 battleRes.armorMenuIcon = &armorIcon;
389                 battleRes.shieldMenuIcon = &shieldIcon;
390                 battleRes.helmetMenuIcon = &helmetIcon;
391                 battleRes.ringMenuIcon = &ringIcon;
392                 battleRes.jewelMenuIcon = &jewelIcon;
393
394                 Inventory inventory;
395                 Item antidote;
396                 antidote.SetName("Antidote");
397                 antidote.SetMenuIcon(&potionIcon);
398                 antidote.SetUsableInBattle();
399                 antidote.GetTargetingMode().TargetSingleAlly();
400                 inventory.Add(&antidote, 9);
401                 Item magicJar;
402                 magicJar.SetName("Magic jar");
403                 magicJar.SetMenuIcon(&potionIcon);
404                 magicJar.SetUsableInBattle();
405                 magicJar.GetTargetingMode().TargetSingleAlly();
406                 inventory.Add(&magicJar, 4);
407                 Item hiPotion;
408                 hiPotion.SetName("Hi-Potion");
409                 hiPotion.SetMenuIcon(&potionIcon);
410                 hiPotion.SetUsableInBattle();
411                 hiPotion.GetTargetingMode().TargetSingleAlly();
412                 inventory.Add(&hiPotion, 4);
413                 Item powerPotion;
414                 powerPotion.SetName("Power potion");
415                 powerPotion.SetMenuIcon(&potionIcon);
416                 inventory.Add(&powerPotion, 4);
417                 Item escape;
418                 escape.SetName("Escape");
419                 inventory.Add(&escape, 2);
420                 Item sleepBall;
421                 sleepBall.SetName("Sleep ball");
422                 sleepBall.SetMenuIcon(&ballIcon);
423                 sleepBall.SetUsableInBattle();
424                 sleepBall.GetTargetingMode().TargetSingleEnemy();
425                 inventory.Add(&sleepBall, 1);
426                 Item multiBall;
427                 multiBall.SetName("Multi-ball!");
428                 multiBall.SetMenuIcon(&ballIcon);
429                 multiBall.SetUsableInBattle();
430                 multiBall.GetTargetingMode().TargetMultipleEnemies();
431                 inventory.Add(&multiBall, 1);
432                 Item figgoru;
433                 figgoru.SetName("Figgoru");
434                 figgoru.SetMenuIcon(&crankIcon);
435                 figgoru.GetTargetingMode().TargetAllEnemies();
436                 inventory.Add(&figgoru, 1);
437                 battleRes.inventory = &inventory;
438
439                 battleRes.itemMenuHeadline = "Please choose an item.";
440                 battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
441
442                 SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
443                 Sprite swordAttackSprite(swordAttackImg, 96, 96);
444                 SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
445
446                 Item zircoSword;
447                 zircoSword.SetName("Zirco sword");
448                 zircoSword.SetMenuIcon(&swordIcon);
449                 zircoSword.GetTargetingMode().TargetSingleEnemy();
450                 Ikari firestorm;
451                 firestorm.SetName("Firestorm");
452                 firestorm.SetCost(224);
453                 firestorm.GetTargetingMode().TargetAllEnemies();
454                 firestorm.SetPhysical();
455                 zircoSword.SetIkari(&firestorm);
456                 zircoSword.SetAttackAnimation(&swordAttackAnimation);
457                 maxim.SetWeapon(&zircoSword);
458                 Item zirconArmor;
459                 zirconArmor.SetName("Zircon armor");
460                 zirconArmor.SetMenuIcon(&armorIcon);
461                 Ikari magicCure;
462                 magicCure.SetName("Magic cure");
463                 magicCure.SetCost(128);
464                 magicCure.GetTargetingMode().TargetSingleAlly();
465                 magicCure.SetMagical();
466                 zirconArmor.SetIkari(&magicCure);
467                 maxim.SetArmor(&zirconArmor);
468                 Item holyShield;
469                 holyShield.SetName("Holy shield");
470                 holyShield.SetMenuIcon(&shieldIcon);
471                 Ikari lightGuard;
472                 lightGuard.SetName("Light guard");
473                 lightGuard.SetCost(128);
474                 lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self
475                 lightGuard.SetMagical();
476                 holyShield.SetIkari(&lightGuard);
477                 maxim.SetShield(&holyShield);
478                 Item legendHelm;
479                 legendHelm.SetName("Legend helm");
480                 legendHelm.SetMenuIcon(&helmetIcon);
481                 Ikari boomerang;
482                 boomerang.SetName("Boomerang");
483                 boomerang.SetCost(164);
484                 boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self
485                 boomerang.SetMagical();
486                 legendHelm.SetIkari(&boomerang);
487                 maxim.SetHelmet(&legendHelm);
488                 Item sProRing;
489                 sProRing.SetName("S-pro ring");
490                 sProRing.SetMenuIcon(&ringIcon);
491                 Ikari courage;
492                 courage.SetName("Courage");
493                 courage.SetCost(64);
494                 courage.GetTargetingMode().TargetMultipleAllies();
495                 courage.SetMagical();
496                 sProRing.SetIkari(&courage);
497                 maxim.SetRing(&sProRing);
498                 Item evilJewel;
499                 evilJewel.SetName("Evil jewel");
500                 evilJewel.SetMenuIcon(&jewelIcon);
501                 Ikari gloomy;
502                 gloomy.SetName("Gloomy");
503                 gloomy.SetCost(164);
504                 gloomy.GetTargetingMode().TargetAllEnemies();
505                 gloomy.SetMagical();
506                 evilJewel.SetIkari(&gloomy);
507                 maxim.SetJewel(&evilJewel);
508
509                 Item zircoWhip;
510                 zircoWhip.SetName("Zirco whip");
511                 zircoWhip.SetMenuIcon(&rodIcon);
512                 zircoWhip.GetTargetingMode().TargetSingleEnemy();
513                 Ikari thundershriek;
514                 thundershriek.SetName("Thundershriek");
515                 thundershriek.SetCost(224);
516                 thundershriek.GetTargetingMode().TargetAllEnemies();
517                 thundershriek.SetPhysical();
518                 zircoWhip.SetIkari(&thundershriek);
519 //              selan.SetWeapon(&zircoWhip);
520                 Item zirconPlate;
521                 zirconPlate.SetName("Zircon plate");
522                 zirconPlate.SetMenuIcon(&armorIcon);
523                 Ikari suddenCure;
524                 suddenCure.SetName("Sudden cure");
525                 suddenCure.SetCost(96);
526                 suddenCure.GetTargetingMode().TargetAllAllies();
527                 suddenCure.SetMagical();
528                 zirconPlate.SetIkari(&suddenCure);
529                 selan.SetArmor(&zirconPlate);
530                 Item zircoGloves;
531                 zircoGloves.SetName("Zirco gloves");
532                 zircoGloves.SetMenuIcon(&shieldIcon);
533                 Ikari forcefield;
534                 forcefield.SetName("Forcefield");
535                 forcefield.SetCost(64);
536                 forcefield.GetTargetingMode().TargetAllAllies();
537                 forcefield.SetMagical();
538                 zircoGloves.SetIkari(&forcefield);
539                 selan.SetShield(&zircoGloves);
540                 Item holyCap;
541                 holyCap.SetName("Holy cap");
542                 holyCap.SetMenuIcon(&helmetIcon);
543                 Ikari vulnerable;
544                 vulnerable.SetName("Vulnerable");
545                 vulnerable.SetCost(196);
546                 vulnerable.GetTargetingMode().TargetAllEnemies();
547                 vulnerable.SetPhysical();
548                 holyCap.SetIkari(&vulnerable);
549                 selan.SetHelmet(&holyCap);
550                 Item ghostRing;
551                 ghostRing.SetName("Ghost ring");
552                 ghostRing.SetMenuIcon(&ringIcon);
553                 Ikari destroy;
554                 destroy.SetName("Destroy");
555                 destroy.SetCost(128);
556                 destroy.GetTargetingMode().TargetMultipleEnemies();
557                 destroy.SetMagical();
558                 ghostRing.SetIkari(&destroy);
559                 selan.SetRing(&ghostRing);
560                 Item eagleRock;
561                 eagleRock.SetName("Eagle rock");
562                 eagleRock.SetMenuIcon(&jewelIcon);
563                 Ikari dive;
564                 dive.SetName("Dive");
565                 dive.SetCost(128);
566                 dive.GetTargetingMode().TargetSingleEnemy();
567                 dive.SetPhysical();
568                 eagleRock.SetIkari(&dive);
569                 selan.SetJewel(&eagleRock);
570
571                 Item zircoAx;
572                 zircoAx.SetName("Zirco ax");
573                 zircoAx.SetMenuIcon(&axIcon);
574                 zircoAx.GetTargetingMode().TargetSingleEnemy();
575                 Ikari torrent;
576                 torrent.SetName("Torrent");
577                 torrent.SetCost(224);
578                 torrent.GetTargetingMode().TargetAllEnemies();
579                 torrent.SetPhysical();
580                 zircoAx.SetIkari(&torrent);
581 //              guy.SetWeapon(&zircoAx);
582                 guy.SetArmor(&zirconArmor);
583                 Item megaShield;
584                 megaShield.SetName("Mega shield");
585                 megaShield.SetMenuIcon(&shieldIcon);
586                 Ikari ironBarrier;
587                 ironBarrier.SetName("Iron barrier");
588                 ironBarrier.SetCost(255);
589                 ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
590                 ironBarrier.SetMagical();
591                 megaShield.SetIkari(&ironBarrier);
592                 guy.SetShield(&megaShield);
593                 Item zircoHelmet;
594                 zircoHelmet.SetName("Zirco helmet");
595                 zircoHelmet.SetMenuIcon(&helmetIcon);
596                 Ikari slow;
597                 slow.SetName("Slow");
598                 slow.SetCost(196);
599                 slow.GetTargetingMode().TargetAllEnemies();
600                 slow.SetPhysical();
601                 zircoHelmet.SetIkari(&slow);
602                 guy.SetHelmet(&zircoHelmet);
603                 Item powerRing;
604                 powerRing.SetName("Power ring");
605                 powerRing.SetMenuIcon(&ringIcon);
606                 Ikari trick;
607                 trick.SetName("Trick");
608                 trick.SetCost(32);
609                 trick.GetTargetingMode().TargetAllEnemies();
610                 trick.SetMagical();
611                 zircoHelmet.SetIkari(&trick);
612                 guy.SetRing(&powerRing);
613                 guy.SetJewel(&evilJewel);
614
615                 // NOTE: this is actually Artea equipment
616                 Item lizardBlow;
617                 lizardBlow.SetName("Lizard blow");
618                 lizardBlow.SetMenuIcon(&swordIcon);
619                 lizardBlow.GetTargetingMode().TargetSingleEnemy();
620                 Ikari dragonRush;
621                 dragonRush.SetName("Dragon rush");
622                 dragonRush.SetCost(164);
623                 dragonRush.GetTargetingMode().TargetSingleEnemy();
624                 dragonRush.SetPhysical();
625                 lizardBlow.SetIkari(&dragonRush);
626 //              dekar.SetWeapon(&lizardBlow);
627                 Item holyRobe;
628                 holyRobe.SetName("Holy robe");
629                 holyRobe.SetMenuIcon(&armorIcon);
630                 Ikari crisisCure;
631                 crisisCure.SetName("Crisis cure");
632                 crisisCure.SetCost(164);
633                 crisisCure.GetTargetingMode().TargetAllAllies();
634                 crisisCure.SetMagical();
635                 holyRobe.SetIkari(&crisisCure);
636                 dekar.SetArmor(&holyRobe);
637                 dekar.SetShield(&zircoGloves);
638                 dekar.SetHelmet(&holyCap);
639                 Item rocketRing;
640                 rocketRing.SetName("Rocket ring");
641                 rocketRing.SetMenuIcon(&ringIcon);
642                 Ikari fake;
643                 fake.SetName("Fake");
644                 fake.SetCost(32);
645                 fake.GetTargetingMode().TargetSingleAlly();
646                 fake.SetMagical();
647                 rocketRing.SetIkari(&fake);
648                 dekar.SetRing(&rocketRing);
649                 Item krakenRock;
650                 krakenRock.SetName("Kraken rock");
651                 krakenRock.SetMenuIcon(&jewelIcon);
652                 Ikari tenLegger;
653                 tenLegger.SetName("Ten-legger");
654                 tenLegger.SetCost(164);
655                 tenLegger.GetTargetingMode().TargetAllEnemies();
656                 tenLegger.SetPhysical();
657                 rocketRing.SetIkari(&tenLegger);
658                 dekar.SetJewel(&krakenRock);
659
660                 battleRes.ikariMenuHeadline = "Please choose equipment.";
661                 battleRes.noEquipmentText = "No equip";
662                 battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
663
664                 battleRes.escapeText = "Escapes.";
665
666                 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
667                 battleState->AddMonster(monster);
668                 battleState->AddMonster(monster);
669                 battleState->AddMonster(monster);
670                 battleState->AddMonster(monster);
671                 battleState->AddHero(maxim);
672                 battleState->AddHero(selan);
673                 battleState->AddHero(guy);
674                 battleState->AddHero(dekar);
675                 Application app(&screen, battleState);
676                 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
677                 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
678                 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
679                 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
680                 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
681                 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
682                 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
683                 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
684                 app.Buttons().MapKey(SDLK_RETURN, Input::START);
685                 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
686                 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
687                 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
688                 app.Run();
689
690                 return 0;
691         } catch (Parser::Error &e) {
692                 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
693                 return 1;
694         } catch (exception &e) {
695                 cerr << "exception in main(): " << e.what() << endl;
696                 return 1;
697         }
698 }