4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "battle/Stats.h"
16 #include "common/Ikari.h"
17 #include "common/Inventory.h"
18 #include "common/Item.h"
19 #include "common/Spell.h"
20 #include "geometry/Point.h"
21 #include "geometry/Vector.h"
22 #include "graphics/ComplexAnimation.h"
23 #include "graphics/Font.h"
24 #include "graphics/Frame.h"
25 #include "graphics/Gauge.h"
26 #include "graphics/Menu.h"
27 #include "graphics/SimpleAnimation.h"
28 #include "graphics/Sprite.h"
29 #include "sdl/InitImage.h"
30 #include "sdl/InitScreen.h"
31 #include "sdl/InitSDL.h"
36 #include <SDL_image.h>
38 using app::Application;
40 using battle::BattleState;
42 using battle::Monster;
43 using battle::PartyLayout;
46 using common::Inventory;
49 using geometry::Point;
50 using geometry::Vector;
51 using graphics::ComplexAnimation;
53 using graphics::Frame;
54 using graphics::Gauge;
56 using graphics::SimpleAnimation;
57 using graphics::Sprite;
59 using sdl::InitScreen;
67 int main(int argc, char **argv) {
68 const int width = 800;
69 const int height = 480;
71 const int framerate = 33;
75 InitImage image(IMG_INIT_PNG);
76 InitScreen screen(width, height);
78 // temporary test data
79 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
80 PartyLayout monstersLayout;
81 monstersLayout.AddPosition(Point<Uint8>(88, 88));
82 monstersLayout.AddPosition(Point<Uint8>(128, 88));
83 monstersLayout.AddPosition(Point<Uint8>(168, 88));
84 monstersLayout.AddPosition(Point<Uint8>(208, 88));
85 PartyLayout heroesLayout;
86 heroesLayout.AddPosition(Point<Uint8>(48, 136));
87 heroesLayout.AddPosition(Point<Uint8>(128, 136));
88 heroesLayout.AddPosition(Point<Uint8>(80, 152));
89 heroesLayout.AddPosition(Point<Uint8>(160, 152));
91 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
92 Sprite monsterSprite(monsterImg, 64, 64);
94 monster.SetName("Lizard");
95 monster.SetSprite(&monsterSprite);
97 monster.SetMaxHealth(8);
99 monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
100 monster.SetReward(3, 5);
101 ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
102 monsterAttackAnimation.AddFrame(0, 1, Vector<int>(16, 0));
103 monsterAttackAnimation.AddFrame(0, 0, Vector<int>(16, 0));
104 monsterAttackAnimation.AddFrame(0, 1, Vector<int>(16, 0));
105 monster.SetAttackAnimation(&monsterAttackAnimation);
106 SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
107 Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
108 SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
109 monster.SetMeleeAnimation(&monsterMeleeAnimation);
111 SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
112 Sprite maximSprite(maximImg, 64, 64);
114 maxim.SetName("Maxim");
116 maxim.SetSprite(&maximSprite);
117 maxim.SetMaxHealth(33);
119 maxim.SetMaxMana(20);
122 maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
123 ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
124 // TODO: cross check double frames; could be related to differences in framerates
125 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7); // TODO: maybe this could also be a pause before the battle animation
126 maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
127 maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
128 maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
129 maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
130 maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
131 maximAttackAnimation.AddFrames(2, 1, Vector<int>(0, 0), 1);
132 maximAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 2);
133 maximAttackAnimation.AddFrames(2, 2, Vector<int>(2, 0), 1);
134 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7); // TODO: maybe this could also be a pause between two animations
135 maxim.SetAttackAnimation(&maximAttackAnimation);
136 ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
137 maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
138 maximSpellAnimation.AddFrame(3, 1);
139 maxim.SetSpellAnimation(&maximSpellAnimation);
140 SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
141 Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
142 SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
143 maxim.SetMeleeAnimation(&maximMeleeAnimation);
145 SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
146 Sprite selanSprite(selanImg, 64, 64);
148 selan.SetName("Selan");
150 selan.SetSprite(&selanSprite);
151 selan.SetMaxHealth(28);
153 selan.SetMaxMana(23);
156 selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
157 ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
158 selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
159 selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
160 selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
161 selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
162 selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
163 selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
164 selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
165 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
166 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
167 selanAttackAnimation.AddFrame(2, 2);
168 selan.SetAttackAnimation(&selanAttackAnimation);
169 ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
170 selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
171 selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
172 selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
173 selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
174 selan.SetSpellAnimation(&selanSpellAnimation);
175 SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
176 Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
177 SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
178 selan.SetMeleeAnimation(&selanMeleeAnimation);
180 SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
181 Sprite guySprite(guyImg, 64, 64);
185 guy.SetSprite(&guySprite);
186 guy.SetMaxHealth(38);
191 guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
192 ComplexAnimation guyAttackAnimation(&guySprite, framerate);
193 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
194 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
195 guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
196 guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
197 guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
198 guyAttackAnimation.AddFrame(2, 1);
199 guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
200 guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
201 guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
202 guyAttackAnimation.AddFrame(2, 2);
203 guy.SetAttackAnimation(&guyAttackAnimation);
204 SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
205 Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
206 SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
207 guy.SetMeleeAnimation(&guyMeleeAnimation);
209 SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
210 Sprite dekarSprite(dekarImg, 64, 64);
212 dekar.SetName("Dekar");
214 dekar.SetSprite(&dekarSprite);
215 dekar.SetMaxHealth(38);
220 dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
221 ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
222 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
223 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
224 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
225 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
226 dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
227 dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
228 dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
229 dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
230 dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
231 dekar.SetAttackAnimation(&dekarAttackAnimation);
232 ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
233 dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
234 dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
235 dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
236 dekar.SetSpellAnimation(&dekarSpellAnimation);
237 SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
238 Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
239 SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
240 dekar.SetMeleeAnimation(&dekarMeleeAnimation);
242 battle::Resources battleRes;
244 SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
245 Sprite swapCursorSprite(swapCursorImg, 32, 32);
246 battleRes.swapCursor = &swapCursorSprite;
247 SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
248 Sprite attackIconsSprite(attackIconsImg, 32, 32);
249 battleRes.attackIcons = &attackIconsSprite;
250 SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
251 Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
252 battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
253 SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
254 Sprite moveIconsSprite(moveIconsImg, 32, 32);
255 battleRes.moveIcons = &moveIconsSprite;
257 SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
258 Frame titleFrame(titleFrameImg, 16, 16);
259 battleRes.titleFrame = &titleFrame;
261 SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
262 Sprite largeFontSprite(largeFontImg, 16, 32);
263 Font largeFont(&largeFontSprite, 0, -2);
264 battleRes.titleFont = &largeFont;
266 battleRes.numberAnimationPrototype = ComplexAnimation(0, framerate);
267 battleRes.numberAnimationPrototype.AddFrame(0, 0);
268 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
269 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
270 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
271 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
272 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
273 battleRes.numberAnimationPrototype.AddFrame(0, 0);
274 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
275 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
276 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
277 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
278 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
279 battleRes.numberAnimationPrototype.AddFrame(0, 0);
280 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
281 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
282 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
283 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
284 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
285 battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
286 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
287 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
288 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
290 SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
291 Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
292 battleRes.bigNumberSprite = &bigNumbersSprite;
293 SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
294 Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
295 battleRes.greenNumberSprite = &bigGreenNumbersSprite;
297 SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
298 Sprite heroTagSprite(heroTagImg, 32, 16);
299 battleRes.heroTagLabels = &heroTagSprite;
300 battleRes.levelLabelCol = 0;
301 battleRes.levelLabelRow = 0;
302 battleRes.healthLabelCol = 0;
303 battleRes.healthLabelRow = 1;
304 battleRes.manaLabelCol = 0;
305 battleRes.manaLabelRow = 2;
306 battleRes.moveLabelCol = 0;
307 battleRes.moveLabelRow = 3;
308 battleRes.ikariLabelCol = 0;
309 battleRes.ikariLabelRow = 4;
311 SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
312 Sprite numbersSprite(numbersImg, 16, 16);
313 Font heroTagFont(&numbersSprite, 0, -3);
314 battleRes.heroTagFont = &heroTagFont;
315 SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
316 Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
317 battleRes.heroTagFrame = &heroTagFrame;
318 Frame activeHeroTagFrame(tagFramesImg, 16, 16);
319 battleRes.activeHeroTagFrame = &activeHeroTagFrame;
320 SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
321 Frame smallTagFrame(smallTagFrameImg, 8, 16);
322 battleRes.smallHeroTagFrame = &smallTagFrame;
323 Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
324 battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
325 battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
327 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
328 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
329 battleRes.healthGauge = &healthGauge;
330 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
331 battleRes.manaGauge = &manaGauge;
332 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
333 battleRes.ikariGauge = &ikariGauge;
335 SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
336 Frame selectFrame(selectFrameImg, 16, 16);
337 battleRes.selectFrame = &selectFrame;
339 SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
340 Sprite normalFontSprite(normalFontImg, 16, 16);
341 Font normalFont(&normalFontSprite, 0, -2);
342 battleRes.normalFont = &normalFont;
344 SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
345 Sprite disabledFontSprite(disabledFontImg, 16, 16);
346 Font disabledFont(&disabledFontSprite, 0, -2);
347 battleRes.disabledFont = &disabledFont;
349 SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
350 Sprite handCursorSprite(handCursorImg, 32, 32);
351 battleRes.menuCursor = &handCursorSprite;
353 SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
354 Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
355 Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
356 Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
357 battleRes.weaponTargetCursor = &weaponTargetCursor;
358 battleRes.magicTargetCursor = &magicTargetCursor;
359 battleRes.itemTargetCursor = &itemTargetCursor;
362 resetSpell.SetName("Reset");
363 maxim.AddSpell(&resetSpell);
365 strongSpell.SetName("Strong");
366 strongSpell.SetCost(3);
367 strongSpell.SetUsableInBattle();
368 strongSpell.GetTargetingMode().TargetMultipleAllies();
369 maxim.AddSpell(&strongSpell);
370 selan.AddSpell(&strongSpell);
372 strongerSpell.SetName("Stronger");
373 strongerSpell.SetCost(8);
374 strongerSpell.SetUsableInBattle();
375 strongerSpell.GetTargetingMode().TargetMultipleAllies();
376 maxim.AddSpell(&strongerSpell);
377 selan.AddSpell(&strongerSpell);
379 championSpell.SetName("Champion");
380 championSpell.SetCost(16);
381 championSpell.SetUsableInBattle();
382 championSpell.GetTargetingMode().TargetMultipleAllies();
383 maxim.AddSpell(&championSpell);
384 selan.AddSpell(&championSpell);
386 rallySpell.SetName("Rally");
387 rallySpell.SetCost(10);
388 rallySpell.SetUsableInBattle();
389 rallySpell.GetTargetingMode().TargetMultipleAllies();
390 maxim.AddSpell(&rallySpell);
391 selan.AddSpell(&rallySpell);
393 escapeSpell.SetName("Escape");
394 escapeSpell.SetCost(8);
395 selan.AddSpell(&escapeSpell);
397 valorSpell.SetName("Valor");
398 valorSpell.SetCost(30);
399 valorSpell.SetUsableInBattle();
400 valorSpell.GetTargetingMode().TargetMultipleAllies();
401 maxim.AddSpell(&valorSpell);
402 selan.AddSpell(&valorSpell);
404 battleRes.spellMenuHeadline = "Please choose a spell.";
405 battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
407 SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
408 Sprite potionIcon(itemIcons, 16, 16);
409 Sprite ballIcon(itemIcons, 16, 16, 0, 16);
410 Sprite crankIcon(itemIcons, 16, 16, 0, 32);
411 Sprite spearIcon(itemIcons, 16, 16, 0, 48);
412 Sprite swordIcon(itemIcons, 16, 16, 0, 64);
413 Sprite axIcon(itemIcons, 16, 16, 0, 80);
414 Sprite rodIcon(itemIcons, 16, 16, 0, 96);
415 Sprite armorIcon(itemIcons, 16, 16, 0, 112);
416 Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
417 Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
418 Sprite ringIcon(itemIcons, 16, 16, 0, 160);
419 Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
421 battleRes.weaponMenuIcon = &swordIcon;
422 battleRes.armorMenuIcon = &armorIcon;
423 battleRes.shieldMenuIcon = &shieldIcon;
424 battleRes.helmetMenuIcon = &helmetIcon;
425 battleRes.ringMenuIcon = &ringIcon;
426 battleRes.jewelMenuIcon = &jewelIcon;
430 antidote.SetName("Antidote");
431 antidote.SetMenuIcon(&potionIcon);
432 antidote.SetUsableInBattle();
433 antidote.GetTargetingMode().TargetSingleAlly();
434 inventory.Add(&antidote, 9);
436 magicJar.SetName("Magic jar");
437 magicJar.SetMenuIcon(&potionIcon);
438 magicJar.SetUsableInBattle();
439 magicJar.GetTargetingMode().TargetSingleAlly();
440 inventory.Add(&magicJar, 4);
442 hiPotion.SetName("Hi-Potion");
443 hiPotion.SetMenuIcon(&potionIcon);
444 hiPotion.SetUsableInBattle();
445 hiPotion.GetTargetingMode().TargetSingleAlly();
446 inventory.Add(&hiPotion, 4);
448 powerPotion.SetName("Power potion");
449 powerPotion.SetMenuIcon(&potionIcon);
450 inventory.Add(&powerPotion, 4);
452 escape.SetName("Escape");
453 inventory.Add(&escape, 2);
455 sleepBall.SetName("Sleep ball");
456 sleepBall.SetMenuIcon(&ballIcon);
457 sleepBall.SetUsableInBattle();
458 sleepBall.GetTargetingMode().TargetSingleEnemy();
459 inventory.Add(&sleepBall, 1);
461 multiBall.SetName("Multi-ball!");
462 multiBall.SetMenuIcon(&ballIcon);
463 multiBall.SetUsableInBattle();
464 multiBall.GetTargetingMode().TargetMultipleEnemies();
465 inventory.Add(&multiBall, 1);
467 figgoru.SetName("Figgoru");
468 figgoru.SetMenuIcon(&crankIcon);
469 figgoru.GetTargetingMode().TargetAllEnemies();
470 inventory.Add(&figgoru, 1);
471 battleRes.inventory = &inventory;
473 battleRes.itemMenuHeadline = "Please choose an item.";
474 battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
476 SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
477 Sprite swordAttackSprite(swordAttackImg, 96, 96);
478 SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
481 zircoSword.SetName("Zirco sword");
482 zircoSword.SetMenuIcon(&swordIcon);
484 firestorm.SetName("Firestorm");
485 firestorm.SetCost(224);
486 firestorm.GetTargetingMode().TargetAllEnemies();
487 firestorm.SetPhysical();
488 zircoSword.SetIkari(&firestorm);
489 zircoSword.SetAttackAnimation(&swordAttackAnimation);
490 maxim.SetWeapon(&zircoSword);
492 zirconArmor.SetName("Zircon armor");
493 zirconArmor.SetMenuIcon(&armorIcon);
495 magicCure.SetName("Magic cure");
496 magicCure.SetCost(128);
497 magicCure.GetTargetingMode().TargetSingleAlly();
498 magicCure.SetMagical();
499 zirconArmor.SetIkari(&magicCure);
500 maxim.SetArmor(&zirconArmor);
502 holyShield.SetName("Holy shield");
503 holyShield.SetMenuIcon(&shieldIcon);
505 lightGuard.SetName("Light guard");
506 lightGuard.SetCost(128);
507 lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
508 lightGuard.SetMagical();
509 holyShield.SetIkari(&lightGuard);
510 maxim.SetShield(&holyShield);
512 legendHelm.SetName("Legend helm");
513 legendHelm.SetMenuIcon(&helmetIcon);
515 boomerang.SetName("Boomerang");
516 boomerang.SetCost(164);
517 boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
518 boomerang.SetMagical();
519 legendHelm.SetIkari(&boomerang);
520 maxim.SetHelmet(&legendHelm);
522 sProRing.SetName("S-pro ring");
523 sProRing.SetMenuIcon(&ringIcon);
525 courage.SetName("Courage");
527 courage.GetTargetingMode().TargetMultipleAllies();
528 courage.SetMagical();
529 sProRing.SetIkari(&courage);
530 maxim.SetRing(&sProRing);
532 evilJewel.SetName("Evil jewel");
533 evilJewel.SetMenuIcon(&jewelIcon);
535 gloomy.SetName("Gloomy");
537 gloomy.GetTargetingMode().TargetAllEnemies();
539 evilJewel.SetIkari(&gloomy);
540 maxim.SetJewel(&evilJewel);
543 zircoWhip.SetName("Zirco whip");
544 zircoWhip.SetMenuIcon(&rodIcon);
546 thundershriek.SetName("Thundershriek");
547 thundershriek.SetCost(224);
548 thundershriek.GetTargetingMode().TargetAllEnemies();
549 thundershriek.SetPhysical();
550 zircoWhip.SetIkari(&thundershriek);
551 // selan.SetWeapon(&zircoWhip);
553 zirconPlate.SetName("Zircon plate");
554 zirconPlate.SetMenuIcon(&armorIcon);
556 suddenCure.SetName("Sudden cure");
557 suddenCure.SetCost(96);
558 suddenCure.GetTargetingMode().TargetAllAllies();
559 suddenCure.SetMagical();
560 zirconPlate.SetIkari(&suddenCure);
561 selan.SetArmor(&zirconPlate);
563 zircoGloves.SetName("Zirco gloves");
564 zircoGloves.SetMenuIcon(&shieldIcon);
566 forcefield.SetName("Forcefield");
567 forcefield.SetCost(64);
568 forcefield.GetTargetingMode().TargetAllAllies();
569 forcefield.SetMagical();
570 zircoGloves.SetIkari(&forcefield);
571 selan.SetShield(&zircoGloves);
573 holyCap.SetName("Holy cap");
574 holyCap.SetMenuIcon(&helmetIcon);
576 vulnerable.SetName("Vulnerable");
577 vulnerable.SetCost(196);
578 vulnerable.GetTargetingMode().TargetAllEnemies();
579 vulnerable.SetPhysical();
580 holyCap.SetIkari(&vulnerable);
581 selan.SetHelmet(&holyCap);
583 ghostRing.SetName("Ghost ring");
584 ghostRing.SetMenuIcon(&ringIcon);
586 destroy.SetName("Destroy");
587 destroy.SetCost(128);
588 destroy.GetTargetingMode().TargetMultipleEnemies();
589 destroy.SetMagical();
590 ghostRing.SetIkari(&destroy);
591 selan.SetRing(&ghostRing);
593 eagleRock.SetName("Eagle rock");
594 eagleRock.SetMenuIcon(&jewelIcon);
596 dive.SetName("Dive");
598 dive.GetTargetingMode().TargetSingleEnemy();
600 eagleRock.SetIkari(&dive);
601 selan.SetJewel(&eagleRock);
604 zircoAx.SetName("Zirco ax");
605 zircoAx.SetMenuIcon(&axIcon);
607 torrent.SetName("Torrent");
608 torrent.SetCost(224);
609 torrent.GetTargetingMode().TargetAllEnemies();
610 torrent.SetPhysical();
611 zircoAx.SetIkari(&torrent);
612 // guy.SetWeapon(&zircoAx);
613 guy.SetArmor(&zirconArmor);
615 megaShield.SetName("Mega shield");
616 megaShield.SetMenuIcon(&shieldIcon);
618 ironBarrier.SetName("Iron barrier");
619 ironBarrier.SetCost(255);
620 ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
621 ironBarrier.SetMagical();
622 megaShield.SetIkari(&ironBarrier);
623 guy.SetShield(&megaShield);
625 zircoHelmet.SetName("Zirco helmet");
626 zircoHelmet.SetMenuIcon(&helmetIcon);
628 slow.SetName("Slow");
630 slow.GetTargetingMode().TargetAllEnemies();
632 zircoHelmet.SetIkari(&slow);
633 guy.SetHelmet(&zircoHelmet);
635 powerRing.SetName("Power ring");
636 powerRing.SetMenuIcon(&ringIcon);
638 trick.SetName("Trick");
640 trick.GetTargetingMode().TargetAllEnemies();
642 zircoHelmet.SetIkari(&trick);
643 guy.SetRing(&powerRing);
644 guy.SetJewel(&evilJewel);
646 // NOTE: this is actually Artea equipment
648 lizardBlow.SetName("Lizard blow");
649 lizardBlow.SetMenuIcon(&swordIcon);
651 dragonRush.SetName("Dragon rush");
652 dragonRush.SetCost(164);
653 dragonRush.GetTargetingMode().TargetSingleEnemy();
654 dragonRush.SetPhysical();
655 lizardBlow.SetIkari(&dragonRush);
656 // dekar.SetWeapon(&lizardBlow);
658 holyRobe.SetName("Holy robe");
659 holyRobe.SetMenuIcon(&armorIcon);
661 crisisCure.SetName("Crisis cure");
662 crisisCure.SetCost(164);
663 crisisCure.GetTargetingMode().TargetAllAllies();
664 crisisCure.SetMagical();
665 holyRobe.SetIkari(&crisisCure);
666 dekar.SetArmor(&holyRobe);
667 dekar.SetShield(&zircoGloves);
668 dekar.SetHelmet(&holyCap);
670 rocketRing.SetName("Rocket ring");
671 rocketRing.SetMenuIcon(&ringIcon);
673 fake.SetName("Fake");
675 fake.GetTargetingMode().TargetSingleAlly();
677 rocketRing.SetIkari(&fake);
678 dekar.SetRing(&rocketRing);
680 krakenRock.SetName("Kraken rock");
681 krakenRock.SetMenuIcon(&jewelIcon);
683 tenLegger.SetName("Ten-legger");
684 tenLegger.SetCost(164);
685 tenLegger.GetTargetingMode().TargetAllEnemies();
686 tenLegger.SetPhysical();
687 rocketRing.SetIkari(&tenLegger);
688 dekar.SetJewel(&krakenRock);
690 battleRes.ikariMenuHeadline = "Please choose equipment.";
691 battleRes.noEquipmentText = "No equip";
692 battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
694 battleRes.escapeText = "Escapes.";
696 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
697 battleState->AddMonster(monster);
698 battleState->AddMonster(monster);
699 battleState->AddMonster(monster);
700 battleState->AddMonster(monster);
701 battleState->AddHero(maxim);
702 battleState->AddHero(selan);
703 battleState->AddHero(guy);
704 battleState->AddHero(dekar);
705 Application app(&screen, battleState);
706 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
707 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
708 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
709 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
710 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
711 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
712 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
713 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
714 app.Buttons().MapKey(SDLK_RETURN, Input::START);
715 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
716 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
717 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
721 } catch (exception &e) {
722 cerr << "exception in main(): " << e.what() << endl;