4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "common/Ikari.h"
16 #include "common/Inventory.h"
17 #include "common/Item.h"
18 #include "common/Spell.h"
19 #include "geometry/Point.h"
20 #include "geometry/Vector.h"
21 #include "graphics/ComplexAnimation.h"
22 #include "graphics/Font.h"
23 #include "graphics/Frame.h"
24 #include "graphics/Gauge.h"
25 #include "graphics/Menu.h"
26 #include "graphics/SimpleAnimation.h"
27 #include "graphics/Sprite.h"
28 #include "sdl/InitImage.h"
29 #include "sdl/InitScreen.h"
30 #include "sdl/InitSDL.h"
35 #include <SDL_image.h>
37 using app::Application;
39 using battle::BattleState;
41 using battle::Monster;
42 using battle::PartyLayout;
44 using common::Inventory;
47 using geometry::Point;
48 using geometry::Vector;
49 using graphics::ComplexAnimation;
51 using graphics::Frame;
52 using graphics::Gauge;
54 using graphics::SimpleAnimation;
55 using graphics::Sprite;
57 using sdl::InitScreen;
65 int main(int argc, char **argv) {
66 const int width = 800;
67 const int height = 480;
71 InitImage image(IMG_INIT_PNG);
72 InitScreen screen(width, height);
74 // temporary test data
75 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
76 PartyLayout monstersLayout;
77 monstersLayout.AddPosition(Point<Uint8>(88, 88));
78 monstersLayout.AddPosition(Point<Uint8>(128, 88));
79 monstersLayout.AddPosition(Point<Uint8>(168, 88));
80 monstersLayout.AddPosition(Point<Uint8>(208, 88));
81 PartyLayout heroesLayout;
82 heroesLayout.AddPosition(Point<Uint8>(48, 136));
83 heroesLayout.AddPosition(Point<Uint8>(128, 136));
84 heroesLayout.AddPosition(Point<Uint8>(80, 152));
85 heroesLayout.AddPosition(Point<Uint8>(160, 152));
87 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
88 Sprite dummySprite(monsterImg, 64, 64);
90 monster.SetName("Monster");
91 monster.SetSprite(&dummySprite);
92 monster.SetMaxHealth(10);
93 monster.SetHealth(10);
95 SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
96 Sprite maximSprite(maximImg, 64, 64);
98 maxim.SetName("Maxim");
100 maxim.SetSprite(&maximSprite);
101 maxim.SetMaxHealth(33);
103 maxim.SetMaxMana(20);
106 ComplexAnimation maximAttackAnimation(&maximSprite, 30);
107 maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, 0));
108 maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, -1));
109 maximAttackAnimation.AddFrames(2, 0, Vector<int>(2, -2), 2);
110 maximAttackAnimation.AddFrame(2, 0, Vector<int>(4, -2));
111 maximAttackAnimation.AddFrame(2, 0, Vector<int>(3, -1));
112 maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
113 maximAttackAnimation.AddFrame(2, 1);
114 maximAttackAnimation.AddFrames(2, 2, Vector<int>(), 2);
115 maxim.SetAttackAnimation(&maximAttackAnimation);
116 ComplexAnimation maximSpellAnimation(&maximSprite, 150);
117 maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
118 maximSpellAnimation.AddFrame(3, 1);
119 maxim.SetSpellAnimation(&maximSpellAnimation);
120 SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
121 Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
122 SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 30, 4);
123 maxim.SetMeleeAnimation(&maximMeleeAnimation);
125 SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
126 Sprite selanSprite(selanImg, 64, 64);
128 selan.SetName("Selan");
130 selan.SetSprite(&selanSprite);
131 selan.SetMaxHealth(28);
133 selan.SetMaxMana(23);
136 ComplexAnimation selanAttackAnimation(&selanSprite, 30);
137 selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
138 selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
139 selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
140 selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
141 selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
142 selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
143 selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
144 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
145 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
146 selanAttackAnimation.AddFrame(2, 2);
147 selan.SetAttackAnimation(&selanAttackAnimation);
148 ComplexAnimation selanSpellAnimation(&selanSprite, 30);
149 selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
150 selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
151 selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
152 selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
153 selan.SetSpellAnimation(&selanSpellAnimation);
154 SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
155 Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
156 SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 30, 4);
157 selan.SetMeleeAnimation(&selanMeleeAnimation);
159 SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
160 Sprite guySprite(guyImg, 64, 64);
164 guy.SetSprite(&guySprite);
165 guy.SetMaxHealth(38);
170 ComplexAnimation guyAttackAnimation(&guySprite, 30);
171 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
172 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
173 guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
174 guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
175 guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
176 guyAttackAnimation.AddFrame(2, 1);
177 guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
178 guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
179 guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
180 guyAttackAnimation.AddFrame(2, 2);
181 guy.SetAttackAnimation(&guyAttackAnimation);
183 SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
184 Sprite dekarSprite(dekarImg, 64, 64);
186 dekar.SetName("Dekar");
188 dekar.SetSprite(&dekarSprite);
189 dekar.SetMaxHealth(38);
194 ComplexAnimation dekarAttackAnimation(&dekarSprite, 30);
195 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
196 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
197 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
198 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
199 dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
200 dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
201 dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
202 dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
203 dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
204 dekar.SetAttackAnimation(&dekarAttackAnimation);
205 ComplexAnimation dekarSpellAnimation(&dekarSprite, 30);
206 dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
207 dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
208 dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
209 dekar.SetSpellAnimation(&dekarSpellAnimation);
211 battle::Resources battleRes;
213 SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
214 Sprite swapCursorSprite(swapCursorImg, 32, 32);
215 battleRes.swapCursor = &swapCursorSprite;
216 SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
217 Sprite attackIconsSprite(attackIconsImg, 32, 32);
218 battleRes.attackIcons = &attackIconsSprite;
219 SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
220 Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
221 battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
222 SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
223 Sprite moveIconsSprite(moveIconsImg, 32, 32);
224 battleRes.moveIcons = &moveIconsSprite;
226 SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
227 Frame titleFrame(titleFrameImg, 16, 16);
228 battleRes.titleFrame = &titleFrame;
230 SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
231 Sprite largeFontSprite(largeFontImg, 16, 32);
232 Font largeFont(&largeFontSprite, 0, -2);
233 battleRes.titleFont = &largeFont;
235 battleRes.numberAnimationPrototype = ComplexAnimation(0, 30);
236 battleRes.numberAnimationPrototype.AddFrame(0, 0);
237 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
238 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
239 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
240 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
241 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
242 battleRes.numberAnimationPrototype.AddFrame(0, 0);
243 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
244 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
245 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
246 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
247 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
248 battleRes.numberAnimationPrototype.AddFrame(0, 0);
249 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
250 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
251 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
252 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
253 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
254 battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
255 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
256 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
257 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
259 SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
260 Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
261 battleRes.bigNumberSprite = &bigNumbersSprite;
262 SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
263 Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
264 battleRes.greenNumberSprite = &bigGreenNumbersSprite;
266 SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
267 Sprite heroTagSprite(heroTagImg, 32, 16);
268 battleRes.heroTagLabels = &heroTagSprite;
269 battleRes.levelLabelCol = 0;
270 battleRes.levelLabelRow = 0;
271 battleRes.healthLabelCol = 0;
272 battleRes.healthLabelRow = 1;
273 battleRes.manaLabelCol = 0;
274 battleRes.manaLabelRow = 2;
275 battleRes.moveLabelCol = 0;
276 battleRes.moveLabelRow = 3;
277 battleRes.ikariLabelCol = 0;
278 battleRes.ikariLabelRow = 4;
280 SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
281 Sprite numbersSprite(numbersImg, 16, 16);
282 Font heroTagFont(&numbersSprite, 0, -3);
283 battleRes.heroTagFont = &heroTagFont;
284 SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
285 Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
286 battleRes.heroTagFrame = &heroTagFrame;
287 Frame activeHeroTagFrame(tagFramesImg, 16, 16);
288 battleRes.activeHeroTagFrame = &activeHeroTagFrame;
289 SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
290 Frame smallTagFrame(smallTagFrameImg, 8, 16);
291 battleRes.smallHeroTagFrame = &smallTagFrame;
292 Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
293 battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
294 battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
296 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
297 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
298 battleRes.healthGauge = &healthGauge;
299 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
300 battleRes.manaGauge = &manaGauge;
301 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
302 battleRes.ikariGauge = &ikariGauge;
304 SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
305 Frame selectFrame(selectFrameImg, 16, 16);
306 battleRes.selectFrame = &selectFrame;
308 SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
309 Sprite normalFontSprite(normalFontImg, 16, 16);
310 Font normalFont(&normalFontSprite, 0, -2);
311 battleRes.normalFont = &normalFont;
313 SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
314 Sprite disabledFontSprite(disabledFontImg, 16, 16);
315 Font disabledFont(&disabledFontSprite, 0, -2);
316 battleRes.disabledFont = &disabledFont;
318 SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
319 Sprite handCursorSprite(handCursorImg, 32, 32);
320 battleRes.menuCursor = &handCursorSprite;
322 SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
323 Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
324 Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
325 Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
326 battleRes.weaponTargetCursor = &weaponTargetCursor;
327 // TODO: add image for magic targeting cursor
328 battleRes.magicTargetCursor = &magicTargetCursor;
329 // TODO: add image for item targeting cursor
330 battleRes.itemTargetCursor = &itemTargetCursor;
333 resetSpell.SetName("Reset");
334 maxim.AddSpell(&resetSpell);
336 strongSpell.SetName("Strong");
337 strongSpell.SetCost(3);
338 strongSpell.SetUsableInBattle();
339 strongSpell.GetTargetingMode().TargetMultipleAllies();
340 maxim.AddSpell(&strongSpell);
341 selan.AddSpell(&strongSpell);
343 strongerSpell.SetName("Stronger");
344 strongerSpell.SetCost(8);
345 strongerSpell.SetUsableInBattle();
346 strongerSpell.GetTargetingMode().TargetMultipleAllies();
347 maxim.AddSpell(&strongerSpell);
348 selan.AddSpell(&strongerSpell);
350 championSpell.SetName("Champion");
351 championSpell.SetCost(16);
352 championSpell.SetUsableInBattle();
353 championSpell.GetTargetingMode().TargetMultipleAllies();
354 maxim.AddSpell(&championSpell);
355 selan.AddSpell(&championSpell);
357 rallySpell.SetName("Rally");
358 rallySpell.SetCost(10);
359 rallySpell.SetUsableInBattle();
360 rallySpell.GetTargetingMode().TargetMultipleAllies();
361 maxim.AddSpell(&rallySpell);
362 selan.AddSpell(&rallySpell);
364 escapeSpell.SetName("Escape");
365 escapeSpell.SetCost(8);
366 selan.AddSpell(&escapeSpell);
368 valorSpell.SetName("Valor");
369 valorSpell.SetCost(30);
370 valorSpell.SetUsableInBattle();
371 valorSpell.GetTargetingMode().TargetMultipleAllies();
372 maxim.AddSpell(&valorSpell);
373 selan.AddSpell(&valorSpell);
375 battleRes.spellMenuHeadline = "Please choose a spell.";
376 battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
378 SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
379 Sprite potionIcon(itemIcons, 16, 16);
380 Sprite ballIcon(itemIcons, 16, 16, 0, 16);
381 Sprite crankIcon(itemIcons, 16, 16, 0, 32);
382 Sprite spearIcon(itemIcons, 16, 16, 0, 48);
383 Sprite swordIcon(itemIcons, 16, 16, 0, 64);
384 Sprite axIcon(itemIcons, 16, 16, 0, 80);
385 Sprite rodIcon(itemIcons, 16, 16, 0, 96);
386 Sprite armorIcon(itemIcons, 16, 16, 0, 112);
387 Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
388 Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
389 Sprite ringIcon(itemIcons, 16, 16, 0, 160);
390 Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
392 battleRes.weaponMenuIcon = &swordIcon;
393 battleRes.armorMenuIcon = &armorIcon;
394 battleRes.shieldMenuIcon = &shieldIcon;
395 battleRes.helmetMenuIcon = &helmetIcon;
396 battleRes.ringMenuIcon = &ringIcon;
397 battleRes.jewelMenuIcon = &jewelIcon;
401 antidote.SetName("Antidote");
402 antidote.SetMenuIcon(&potionIcon);
403 antidote.SetUsableInBattle();
404 antidote.GetTargetingMode().TargetSingleAlly();
405 inventory.Add(&antidote, 9);
407 magicJar.SetName("Magic jar");
408 magicJar.SetMenuIcon(&potionIcon);
409 magicJar.SetUsableInBattle();
410 magicJar.GetTargetingMode().TargetSingleAlly();
411 inventory.Add(&magicJar, 4);
413 hiPotion.SetName("Hi-Potion");
414 hiPotion.SetMenuIcon(&potionIcon);
415 hiPotion.SetUsableInBattle();
416 hiPotion.GetTargetingMode().TargetSingleAlly();
417 inventory.Add(&hiPotion, 4);
419 powerPotion.SetName("Power potion");
420 powerPotion.SetMenuIcon(&potionIcon);
421 inventory.Add(&powerPotion, 4);
423 escape.SetName("Escape");
424 inventory.Add(&escape, 2);
426 sleepBall.SetName("Sleep ball");
427 sleepBall.SetMenuIcon(&ballIcon);
428 sleepBall.SetUsableInBattle();
429 sleepBall.GetTargetingMode().TargetSingleEnemy();
430 inventory.Add(&sleepBall, 1);
432 multiBall.SetName("Multi-ball!");
433 multiBall.SetMenuIcon(&ballIcon);
434 multiBall.SetUsableInBattle();
435 multiBall.GetTargetingMode().TargetMultipleEnemies();
436 inventory.Add(&multiBall, 1);
438 figgoru.SetName("Figgoru");
439 figgoru.SetMenuIcon(&crankIcon);
440 figgoru.GetTargetingMode().TargetAllEnemies();
441 inventory.Add(&figgoru, 1);
442 battleRes.inventory = &inventory;
444 battleRes.itemMenuHeadline = "Please choose an item.";
445 battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
448 zircoSword.SetName("Zirco sword");
449 zircoSword.SetMenuIcon(&swordIcon);
451 firestorm.SetName("Firestorm");
452 firestorm.SetCost(224);
453 firestorm.GetTargetingMode().TargetAllEnemies();
454 firestorm.SetPhysical();
455 zircoSword.SetIkari(&firestorm);
456 // maxim.SetWeapon(&zircoSword);
458 zirconArmor.SetName("Zircon armor");
459 zirconArmor.SetMenuIcon(&armorIcon);
461 magicCure.SetName("Magic cure");
462 magicCure.SetCost(128);
463 magicCure.GetTargetingMode().TargetSingleAlly();
464 magicCure.SetMagical();
465 zirconArmor.SetIkari(&magicCure);
466 maxim.SetArmor(&zirconArmor);
468 holyShield.SetName("Holy shield");
469 holyShield.SetMenuIcon(&shieldIcon);
471 lightGuard.SetName("Light guard");
472 lightGuard.SetCost(128);
473 lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
474 lightGuard.SetMagical();
475 holyShield.SetIkari(&lightGuard);
476 maxim.SetShield(&holyShield);
478 legendHelm.SetName("Legend helm");
479 legendHelm.SetMenuIcon(&helmetIcon);
481 boomerang.SetName("Boomerang");
482 boomerang.SetCost(164);
483 boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
484 boomerang.SetMagical();
485 legendHelm.SetIkari(&boomerang);
486 maxim.SetHelmet(&legendHelm);
488 sProRing.SetName("S-pro ring");
489 sProRing.SetMenuIcon(&ringIcon);
491 courage.SetName("Courage");
493 courage.GetTargetingMode().TargetMultipleAllies();
494 courage.SetMagical();
495 sProRing.SetIkari(&courage);
496 maxim.SetRing(&sProRing);
498 evilJewel.SetName("Evil jewel");
499 evilJewel.SetMenuIcon(&jewelIcon);
501 gloomy.SetName("Gloomy");
503 gloomy.GetTargetingMode().TargetAllEnemies();
505 evilJewel.SetIkari(&gloomy);
506 maxim.SetJewel(&evilJewel);
509 zircoWhip.SetName("Zirco whip");
510 zircoWhip.SetMenuIcon(&rodIcon);
512 thundershriek.SetName("Thundershriek");
513 thundershriek.SetCost(224);
514 thundershriek.GetTargetingMode().TargetAllEnemies();
515 thundershriek.SetPhysical();
516 zircoWhip.SetIkari(&thundershriek);
517 selan.SetWeapon(&zircoWhip);
519 zirconPlate.SetName("Zircon plate");
520 zirconPlate.SetMenuIcon(&armorIcon);
522 suddenCure.SetName("Sudden cure");
523 suddenCure.SetCost(96);
524 suddenCure.GetTargetingMode().TargetAllAllies();
525 suddenCure.SetMagical();
526 zirconPlate.SetIkari(&suddenCure);
527 selan.SetArmor(&zirconPlate);
529 zircoGloves.SetName("Zirco gloves");
530 zircoGloves.SetMenuIcon(&shieldIcon);
532 forcefield.SetName("Forcefield");
533 forcefield.SetCost(64);
534 forcefield.GetTargetingMode().TargetAllAllies();
535 forcefield.SetMagical();
536 zircoGloves.SetIkari(&forcefield);
537 selan.SetShield(&zircoGloves);
539 holyCap.SetName("Holy cap");
540 holyCap.SetMenuIcon(&helmetIcon);
542 vulnerable.SetName("Vulnerable");
543 vulnerable.SetCost(196);
544 vulnerable.GetTargetingMode().TargetAllEnemies();
545 vulnerable.SetPhysical();
546 holyCap.SetIkari(&vulnerable);
547 selan.SetHelmet(&holyCap);
549 ghostRing.SetName("Ghost ring");
550 ghostRing.SetMenuIcon(&ringIcon);
552 destroy.SetName("Destroy");
553 destroy.SetCost(128);
554 destroy.GetTargetingMode().TargetMultipleEnemies();
555 destroy.SetMagical();
556 ghostRing.SetIkari(&destroy);
557 selan.SetRing(&ghostRing);
559 eagleRock.SetName("Eagle rock");
560 eagleRock.SetMenuIcon(&jewelIcon);
562 dive.SetName("Dive");
564 dive.GetTargetingMode().TargetSingleEnemy();
566 eagleRock.SetIkari(&dive);
567 selan.SetJewel(&eagleRock);
570 zircoAx.SetName("Zirco ax");
571 zircoAx.SetMenuIcon(&axIcon);
573 torrent.SetName("Torrent");
574 torrent.SetCost(224);
575 torrent.GetTargetingMode().TargetAllEnemies();
576 torrent.SetPhysical();
577 zircoAx.SetIkari(&torrent);
578 guy.SetWeapon(&zircoAx);
579 guy.SetArmor(&zirconArmor);
581 megaShield.SetName("Mega shield");
582 megaShield.SetMenuIcon(&shieldIcon);
584 ironBarrier.SetName("Iron barrier");
585 ironBarrier.SetCost(255);
586 ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
587 ironBarrier.SetMagical();
588 megaShield.SetIkari(&ironBarrier);
589 guy.SetShield(&megaShield);
591 zircoHelmet.SetName("Zirco helmet");
592 zircoHelmet.SetMenuIcon(&helmetIcon);
594 slow.SetName("Slow");
596 slow.GetTargetingMode().TargetAllEnemies();
598 zircoHelmet.SetIkari(&slow);
599 guy.SetHelmet(&zircoHelmet);
601 powerRing.SetName("Power ring");
602 powerRing.SetMenuIcon(&ringIcon);
604 trick.SetName("Trick");
606 trick.GetTargetingMode().TargetAllEnemies();
608 zircoHelmet.SetIkari(&trick);
609 guy.SetRing(&powerRing);
610 guy.SetJewel(&evilJewel);
612 // NOTE: this is actually Artea equipment
614 lizardBlow.SetName("Lizard blow");
615 lizardBlow.SetMenuIcon(&swordIcon);
617 dragonRush.SetName("Dragon rush");
618 dragonRush.SetCost(164);
619 dragonRush.GetTargetingMode().TargetSingleEnemy();
620 dragonRush.SetPhysical();
621 lizardBlow.SetIkari(&dragonRush);
622 dekar.SetWeapon(&lizardBlow);
624 holyRobe.SetName("Holy robe");
625 holyRobe.SetMenuIcon(&armorIcon);
627 crisisCure.SetName("Crisis cure");
628 crisisCure.SetCost(164);
629 crisisCure.GetTargetingMode().TargetAllAllies();
630 crisisCure.SetMagical();
631 holyRobe.SetIkari(&crisisCure);
632 dekar.SetArmor(&holyRobe);
633 dekar.SetShield(&zircoGloves);
634 dekar.SetHelmet(&holyCap);
636 rocketRing.SetName("Rocket ring");
637 rocketRing.SetMenuIcon(&ringIcon);
639 fake.SetName("Fake");
641 fake.GetTargetingMode().TargetSingleAlly();
643 rocketRing.SetIkari(&fake);
644 dekar.SetRing(&rocketRing);
646 krakenRock.SetName("Kraken rock");
647 krakenRock.SetMenuIcon(&jewelIcon);
649 tenLegger.SetName("Ten-legger");
650 tenLegger.SetCost(164);
651 tenLegger.GetTargetingMode().TargetAllEnemies();
652 tenLegger.SetPhysical();
653 rocketRing.SetIkari(&tenLegger);
654 dekar.SetJewel(&krakenRock);
656 battleRes.ikariMenuHeadline = "Please choose equipment.";
657 battleRes.noEquipmentText = "No equip";
658 battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
660 battleRes.escapeText = "Escapes.";
662 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
663 battleState->AddMonster(monster);
664 battleState->AddMonster(monster);
665 battleState->AddMonster(monster);
666 battleState->AddMonster(monster);
667 battleState->AddHero(maxim);
668 battleState->AddHero(selan);
669 battleState->AddHero(guy);
670 battleState->AddHero(dekar);
671 Application app(&screen, battleState);
672 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
673 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
674 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
675 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
676 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
677 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
678 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
679 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
680 app.Buttons().MapKey(SDLK_RETURN, Input::START);
681 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
682 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
683 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
687 } catch (exception &e) {
688 cerr << "exception in main(): " << e.what() << endl;