4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "battle/Stats.h"
16 #include "common/Ikari.h"
17 #include "common/Inventory.h"
18 #include "common/Item.h"
19 #include "common/Spell.h"
20 #include "geometry/Point.h"
21 #include "geometry/Vector.h"
22 #include "graphics/ComplexAnimation.h"
23 #include "graphics/Font.h"
24 #include "graphics/Frame.h"
25 #include "graphics/Gauge.h"
26 #include "graphics/Menu.h"
27 #include "graphics/SimpleAnimation.h"
28 #include "graphics/Sprite.h"
29 #include "sdl/InitImage.h"
30 #include "sdl/InitScreen.h"
31 #include "sdl/InitSDL.h"
36 #include <SDL_image.h>
38 using app::Application;
40 using battle::BattleState;
42 using battle::Monster;
43 using battle::PartyLayout;
46 using common::Inventory;
49 using geometry::Point;
50 using geometry::Vector;
51 using graphics::ComplexAnimation;
53 using graphics::Frame;
54 using graphics::Gauge;
56 using graphics::SimpleAnimation;
57 using graphics::Sprite;
59 using sdl::InitScreen;
67 int main(int argc, char **argv) {
68 const int width = 800;
69 const int height = 480;
71 const int framerate = 33;
75 InitImage image(IMG_INIT_PNG);
76 InitScreen screen(width, height);
78 // temporary test data
79 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
80 PartyLayout monstersLayout;
81 monstersLayout.AddPosition(Point<Uint8>(88, 88));
82 monstersLayout.AddPosition(Point<Uint8>(128, 88));
83 monstersLayout.AddPosition(Point<Uint8>(168, 88));
84 monstersLayout.AddPosition(Point<Uint8>(208, 88));
85 PartyLayout heroesLayout;
86 heroesLayout.AddPosition(Point<Uint8>(48, 136));
87 heroesLayout.AddPosition(Point<Uint8>(128, 136));
88 heroesLayout.AddPosition(Point<Uint8>(80, 152));
89 heroesLayout.AddPosition(Point<Uint8>(160, 152));
91 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
92 Sprite monsterSprite(monsterImg, 64, 64);
94 monster.SetName("Lizard");
95 monster.SetSprite(&monsterSprite);
97 monster.SetMaxHealth(8);
99 monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
100 monster.SetReward(3, 5);
101 ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
102 monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
103 monsterAttackAnimation.AddFrame(0, 0, Vector<int>(0, 16));
104 monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
105 monster.SetAttackAnimation(&monsterAttackAnimation);
106 SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
107 Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
108 SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
109 monster.SetMeleeAnimation(&monsterMeleeAnimation);
111 SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
112 Sprite maximSprite(maximImg, 64, 64);
114 maxim.SetName("Maxim");
116 maxim.SetSprite(&maximSprite);
117 maxim.SetMaxHealth(33);
119 maxim.SetMaxMana(20);
122 maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
123 ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
124 // TODO: cross check double frames; could be related to differences in framerates
125 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7); // TODO: maybe this could also be a pause before the battle animation
126 maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
127 maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
128 maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
129 maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
130 maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
131 maximAttackAnimation.AddFrames(2, 1, Vector<int>(0, 0), 1);
132 maximAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 2);
133 maximAttackAnimation.AddFrames(2, 2, Vector<int>(2, 0), 1);
134 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7); // TODO: maybe this could also be a pause between two animations
135 maxim.SetAttackAnimation(&maximAttackAnimation);
136 ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
137 maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
138 maximSpellAnimation.AddFrame(3, 1);
139 maxim.SetSpellAnimation(&maximSpellAnimation);
140 SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
141 Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
142 SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
143 maxim.SetMeleeAnimation(&maximMeleeAnimation);
145 SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
146 Sprite selanSprite(selanImg, 64, 64);
148 selan.SetName("Selan");
150 selan.SetSprite(&selanSprite);
151 selan.SetMaxHealth(28);
153 selan.SetMaxMana(23);
156 selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
157 ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
158 selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
159 selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
160 selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
161 selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
162 selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
163 selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
164 selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
165 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
166 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
167 selanAttackAnimation.AddFrame(2, 2);
168 selan.SetAttackAnimation(&selanAttackAnimation);
169 ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
170 selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
171 selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
172 selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
173 selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
174 selan.SetSpellAnimation(&selanSpellAnimation);
175 SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
176 Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
177 SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
178 selan.SetMeleeAnimation(&selanMeleeAnimation);
180 SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
181 Sprite guySprite(guyImg, 64, 64);
185 guy.SetSprite(&guySprite);
186 guy.SetMaxHealth(38);
191 guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
192 ComplexAnimation guyAttackAnimation(&guySprite, framerate);
193 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
194 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
195 guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
196 guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
197 guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
198 guyAttackAnimation.AddFrame(2, 1);
199 guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
200 guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
201 guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
202 guyAttackAnimation.AddFrame(2, 2);
203 guy.SetAttackAnimation(&guyAttackAnimation);
204 SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
205 Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
206 SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
207 guy.SetMeleeAnimation(&guyMeleeAnimation);
209 SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
210 Sprite dekarSprite(dekarImg, 64, 64);
212 dekar.SetName("Dekar");
214 dekar.SetSprite(&dekarSprite);
215 dekar.SetMaxHealth(38);
220 dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
221 ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
222 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
223 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
224 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
225 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
226 dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
227 dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
228 dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
229 dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
230 dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
231 dekar.SetAttackAnimation(&dekarAttackAnimation);
232 ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
233 dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
234 dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
235 dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
236 dekar.SetSpellAnimation(&dekarSpellAnimation);
237 SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
238 Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
239 SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
240 dekar.SetMeleeAnimation(&dekarMeleeAnimation);
242 battle::Resources battleRes;
244 SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
245 Sprite swapCursorSprite(swapCursorImg, 32, 32);
246 battleRes.swapCursor = &swapCursorSprite;
247 SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
248 Sprite attackIconsSprite(attackIconsImg, 32, 32);
249 battleRes.attackIcons = &attackIconsSprite;
250 SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
251 Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
252 battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
253 SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
254 Sprite moveIconsSprite(moveIconsImg, 32, 32);
255 battleRes.moveIcons = &moveIconsSprite;
257 SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
258 Frame titleFrame(titleFrameImg, 16, 16);
259 battleRes.titleFrame = &titleFrame;
261 SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
262 Sprite largeFontSprite(largeFontImg, 16, 32);
263 Font largeFont(&largeFontSprite, 0, -2);
264 battleRes.titleFont = &largeFont;
266 ComplexAnimation numberAnimationPrototype(0, framerate);
267 numberAnimationPrototype.AddFrame(0, 0);
268 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
269 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
270 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
271 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
272 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
273 numberAnimationPrototype.AddFrame(0, 0);
274 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
275 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
276 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
277 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
278 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
279 numberAnimationPrototype.AddFrame(0, 0);
280 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
281 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
282 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
283 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
284 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
285 numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
286 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
287 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
288 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
289 battleRes.numberAnimationPrototype = &numberAnimationPrototype;
291 SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
292 Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
293 battleRes.bigNumberSprite = &bigNumbersSprite;
294 SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
295 Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
296 battleRes.greenNumberSprite = &bigGreenNumbersSprite;
298 SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
299 Sprite heroTagSprite(heroTagImg, 32, 16);
300 battleRes.heroTagLabels = &heroTagSprite;
301 battleRes.levelLabelCol = 0;
302 battleRes.levelLabelRow = 0;
303 battleRes.healthLabelCol = 0;
304 battleRes.healthLabelRow = 1;
305 battleRes.manaLabelCol = 0;
306 battleRes.manaLabelRow = 2;
307 battleRes.moveLabelCol = 0;
308 battleRes.moveLabelRow = 3;
309 battleRes.ikariLabelCol = 0;
310 battleRes.ikariLabelRow = 4;
312 SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
313 Sprite numbersSprite(numbersImg, 16, 16);
314 Font heroTagFont(&numbersSprite, 0, -3);
315 battleRes.heroTagFont = &heroTagFont;
316 SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
317 Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
318 battleRes.heroTagFrame = &heroTagFrame;
319 Frame activeHeroTagFrame(tagFramesImg, 16, 16);
320 battleRes.activeHeroTagFrame = &activeHeroTagFrame;
321 SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
322 Frame smallTagFrame(smallTagFrameImg, 8, 16);
323 battleRes.smallHeroTagFrame = &smallTagFrame;
324 Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
325 battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
326 battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
328 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
329 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
330 battleRes.healthGauge = &healthGauge;
331 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
332 battleRes.manaGauge = &manaGauge;
333 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
334 battleRes.ikariGauge = &ikariGauge;
336 SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
337 Frame selectFrame(selectFrameImg, 16, 16);
338 battleRes.selectFrame = &selectFrame;
340 SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
341 Sprite normalFontSprite(normalFontImg, 16, 16);
342 Font normalFont(&normalFontSprite, 0, -2);
343 battleRes.normalFont = &normalFont;
345 SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
346 Sprite disabledFontSprite(disabledFontImg, 16, 16);
347 Font disabledFont(&disabledFontSprite, 0, -2);
348 battleRes.disabledFont = &disabledFont;
350 SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
351 Sprite handCursorSprite(handCursorImg, 32, 32);
352 battleRes.menuCursor = &handCursorSprite;
354 SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
355 Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
356 Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
357 Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
358 battleRes.weaponTargetCursor = &weaponTargetCursor;
359 battleRes.magicTargetCursor = &magicTargetCursor;
360 battleRes.itemTargetCursor = &itemTargetCursor;
363 resetSpell.SetName("Reset");
364 maxim.AddSpell(&resetSpell);
366 strongSpell.SetName("Strong");
367 strongSpell.SetCost(3);
368 strongSpell.SetUsableInBattle();
369 strongSpell.GetTargetingMode().TargetMultipleAllies();
370 maxim.AddSpell(&strongSpell);
371 selan.AddSpell(&strongSpell);
373 strongerSpell.SetName("Stronger");
374 strongerSpell.SetCost(8);
375 strongerSpell.SetUsableInBattle();
376 strongerSpell.GetTargetingMode().TargetMultipleAllies();
377 maxim.AddSpell(&strongerSpell);
378 selan.AddSpell(&strongerSpell);
380 championSpell.SetName("Champion");
381 championSpell.SetCost(16);
382 championSpell.SetUsableInBattle();
383 championSpell.GetTargetingMode().TargetMultipleAllies();
384 maxim.AddSpell(&championSpell);
385 selan.AddSpell(&championSpell);
387 rallySpell.SetName("Rally");
388 rallySpell.SetCost(10);
389 rallySpell.SetUsableInBattle();
390 rallySpell.GetTargetingMode().TargetMultipleAllies();
391 maxim.AddSpell(&rallySpell);
392 selan.AddSpell(&rallySpell);
394 escapeSpell.SetName("Escape");
395 escapeSpell.SetCost(8);
396 selan.AddSpell(&escapeSpell);
398 valorSpell.SetName("Valor");
399 valorSpell.SetCost(30);
400 valorSpell.SetUsableInBattle();
401 valorSpell.GetTargetingMode().TargetMultipleAllies();
402 maxim.AddSpell(&valorSpell);
403 selan.AddSpell(&valorSpell);
405 battleRes.spellMenuHeadline = "Please choose a spell.";
406 battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
408 SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
409 Sprite potionIcon(itemIcons, 16, 16);
410 Sprite ballIcon(itemIcons, 16, 16, 0, 16);
411 Sprite crankIcon(itemIcons, 16, 16, 0, 32);
412 Sprite spearIcon(itemIcons, 16, 16, 0, 48);
413 Sprite swordIcon(itemIcons, 16, 16, 0, 64);
414 Sprite axIcon(itemIcons, 16, 16, 0, 80);
415 Sprite rodIcon(itemIcons, 16, 16, 0, 96);
416 Sprite armorIcon(itemIcons, 16, 16, 0, 112);
417 Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
418 Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
419 Sprite ringIcon(itemIcons, 16, 16, 0, 160);
420 Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
422 battleRes.weaponMenuIcon = &swordIcon;
423 battleRes.armorMenuIcon = &armorIcon;
424 battleRes.shieldMenuIcon = &shieldIcon;
425 battleRes.helmetMenuIcon = &helmetIcon;
426 battleRes.ringMenuIcon = &ringIcon;
427 battleRes.jewelMenuIcon = &jewelIcon;
431 antidote.SetName("Antidote");
432 antidote.SetMenuIcon(&potionIcon);
433 antidote.SetUsableInBattle();
434 antidote.GetTargetingMode().TargetSingleAlly();
435 inventory.Add(&antidote, 9);
437 magicJar.SetName("Magic jar");
438 magicJar.SetMenuIcon(&potionIcon);
439 magicJar.SetUsableInBattle();
440 magicJar.GetTargetingMode().TargetSingleAlly();
441 inventory.Add(&magicJar, 4);
443 hiPotion.SetName("Hi-Potion");
444 hiPotion.SetMenuIcon(&potionIcon);
445 hiPotion.SetUsableInBattle();
446 hiPotion.GetTargetingMode().TargetSingleAlly();
447 inventory.Add(&hiPotion, 4);
449 powerPotion.SetName("Power potion");
450 powerPotion.SetMenuIcon(&potionIcon);
451 inventory.Add(&powerPotion, 4);
453 escape.SetName("Escape");
454 inventory.Add(&escape, 2);
456 sleepBall.SetName("Sleep ball");
457 sleepBall.SetMenuIcon(&ballIcon);
458 sleepBall.SetUsableInBattle();
459 sleepBall.GetTargetingMode().TargetSingleEnemy();
460 inventory.Add(&sleepBall, 1);
462 multiBall.SetName("Multi-ball!");
463 multiBall.SetMenuIcon(&ballIcon);
464 multiBall.SetUsableInBattle();
465 multiBall.GetTargetingMode().TargetMultipleEnemies();
466 inventory.Add(&multiBall, 1);
468 figgoru.SetName("Figgoru");
469 figgoru.SetMenuIcon(&crankIcon);
470 figgoru.GetTargetingMode().TargetAllEnemies();
471 inventory.Add(&figgoru, 1);
472 battleRes.inventory = &inventory;
474 battleRes.itemMenuHeadline = "Please choose an item.";
475 battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
477 SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
478 Sprite swordAttackSprite(swordAttackImg, 96, 96);
479 SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
482 zircoSword.SetName("Zirco sword");
483 zircoSword.SetMenuIcon(&swordIcon);
485 firestorm.SetName("Firestorm");
486 firestorm.SetCost(224);
487 firestorm.GetTargetingMode().TargetAllEnemies();
488 firestorm.SetPhysical();
489 zircoSword.SetIkari(&firestorm);
490 zircoSword.SetAttackAnimation(&swordAttackAnimation);
491 maxim.SetWeapon(&zircoSword);
493 zirconArmor.SetName("Zircon armor");
494 zirconArmor.SetMenuIcon(&armorIcon);
496 magicCure.SetName("Magic cure");
497 magicCure.SetCost(128);
498 magicCure.GetTargetingMode().TargetSingleAlly();
499 magicCure.SetMagical();
500 zirconArmor.SetIkari(&magicCure);
501 maxim.SetArmor(&zirconArmor);
503 holyShield.SetName("Holy shield");
504 holyShield.SetMenuIcon(&shieldIcon);
506 lightGuard.SetName("Light guard");
507 lightGuard.SetCost(128);
508 lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
509 lightGuard.SetMagical();
510 holyShield.SetIkari(&lightGuard);
511 maxim.SetShield(&holyShield);
513 legendHelm.SetName("Legend helm");
514 legendHelm.SetMenuIcon(&helmetIcon);
516 boomerang.SetName("Boomerang");
517 boomerang.SetCost(164);
518 boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
519 boomerang.SetMagical();
520 legendHelm.SetIkari(&boomerang);
521 maxim.SetHelmet(&legendHelm);
523 sProRing.SetName("S-pro ring");
524 sProRing.SetMenuIcon(&ringIcon);
526 courage.SetName("Courage");
528 courage.GetTargetingMode().TargetMultipleAllies();
529 courage.SetMagical();
530 sProRing.SetIkari(&courage);
531 maxim.SetRing(&sProRing);
533 evilJewel.SetName("Evil jewel");
534 evilJewel.SetMenuIcon(&jewelIcon);
536 gloomy.SetName("Gloomy");
538 gloomy.GetTargetingMode().TargetAllEnemies();
540 evilJewel.SetIkari(&gloomy);
541 maxim.SetJewel(&evilJewel);
544 zircoWhip.SetName("Zirco whip");
545 zircoWhip.SetMenuIcon(&rodIcon);
547 thundershriek.SetName("Thundershriek");
548 thundershriek.SetCost(224);
549 thundershriek.GetTargetingMode().TargetAllEnemies();
550 thundershriek.SetPhysical();
551 zircoWhip.SetIkari(&thundershriek);
552 // selan.SetWeapon(&zircoWhip);
554 zirconPlate.SetName("Zircon plate");
555 zirconPlate.SetMenuIcon(&armorIcon);
557 suddenCure.SetName("Sudden cure");
558 suddenCure.SetCost(96);
559 suddenCure.GetTargetingMode().TargetAllAllies();
560 suddenCure.SetMagical();
561 zirconPlate.SetIkari(&suddenCure);
562 selan.SetArmor(&zirconPlate);
564 zircoGloves.SetName("Zirco gloves");
565 zircoGloves.SetMenuIcon(&shieldIcon);
567 forcefield.SetName("Forcefield");
568 forcefield.SetCost(64);
569 forcefield.GetTargetingMode().TargetAllAllies();
570 forcefield.SetMagical();
571 zircoGloves.SetIkari(&forcefield);
572 selan.SetShield(&zircoGloves);
574 holyCap.SetName("Holy cap");
575 holyCap.SetMenuIcon(&helmetIcon);
577 vulnerable.SetName("Vulnerable");
578 vulnerable.SetCost(196);
579 vulnerable.GetTargetingMode().TargetAllEnemies();
580 vulnerable.SetPhysical();
581 holyCap.SetIkari(&vulnerable);
582 selan.SetHelmet(&holyCap);
584 ghostRing.SetName("Ghost ring");
585 ghostRing.SetMenuIcon(&ringIcon);
587 destroy.SetName("Destroy");
588 destroy.SetCost(128);
589 destroy.GetTargetingMode().TargetMultipleEnemies();
590 destroy.SetMagical();
591 ghostRing.SetIkari(&destroy);
592 selan.SetRing(&ghostRing);
594 eagleRock.SetName("Eagle rock");
595 eagleRock.SetMenuIcon(&jewelIcon);
597 dive.SetName("Dive");
599 dive.GetTargetingMode().TargetSingleEnemy();
601 eagleRock.SetIkari(&dive);
602 selan.SetJewel(&eagleRock);
605 zircoAx.SetName("Zirco ax");
606 zircoAx.SetMenuIcon(&axIcon);
608 torrent.SetName("Torrent");
609 torrent.SetCost(224);
610 torrent.GetTargetingMode().TargetAllEnemies();
611 torrent.SetPhysical();
612 zircoAx.SetIkari(&torrent);
613 // guy.SetWeapon(&zircoAx);
614 guy.SetArmor(&zirconArmor);
616 megaShield.SetName("Mega shield");
617 megaShield.SetMenuIcon(&shieldIcon);
619 ironBarrier.SetName("Iron barrier");
620 ironBarrier.SetCost(255);
621 ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
622 ironBarrier.SetMagical();
623 megaShield.SetIkari(&ironBarrier);
624 guy.SetShield(&megaShield);
626 zircoHelmet.SetName("Zirco helmet");
627 zircoHelmet.SetMenuIcon(&helmetIcon);
629 slow.SetName("Slow");
631 slow.GetTargetingMode().TargetAllEnemies();
633 zircoHelmet.SetIkari(&slow);
634 guy.SetHelmet(&zircoHelmet);
636 powerRing.SetName("Power ring");
637 powerRing.SetMenuIcon(&ringIcon);
639 trick.SetName("Trick");
641 trick.GetTargetingMode().TargetAllEnemies();
643 zircoHelmet.SetIkari(&trick);
644 guy.SetRing(&powerRing);
645 guy.SetJewel(&evilJewel);
647 // NOTE: this is actually Artea equipment
649 lizardBlow.SetName("Lizard blow");
650 lizardBlow.SetMenuIcon(&swordIcon);
652 dragonRush.SetName("Dragon rush");
653 dragonRush.SetCost(164);
654 dragonRush.GetTargetingMode().TargetSingleEnemy();
655 dragonRush.SetPhysical();
656 lizardBlow.SetIkari(&dragonRush);
657 // dekar.SetWeapon(&lizardBlow);
659 holyRobe.SetName("Holy robe");
660 holyRobe.SetMenuIcon(&armorIcon);
662 crisisCure.SetName("Crisis cure");
663 crisisCure.SetCost(164);
664 crisisCure.GetTargetingMode().TargetAllAllies();
665 crisisCure.SetMagical();
666 holyRobe.SetIkari(&crisisCure);
667 dekar.SetArmor(&holyRobe);
668 dekar.SetShield(&zircoGloves);
669 dekar.SetHelmet(&holyCap);
671 rocketRing.SetName("Rocket ring");
672 rocketRing.SetMenuIcon(&ringIcon);
674 fake.SetName("Fake");
676 fake.GetTargetingMode().TargetSingleAlly();
678 rocketRing.SetIkari(&fake);
679 dekar.SetRing(&rocketRing);
681 krakenRock.SetName("Kraken rock");
682 krakenRock.SetMenuIcon(&jewelIcon);
684 tenLegger.SetName("Ten-legger");
685 tenLegger.SetCost(164);
686 tenLegger.GetTargetingMode().TargetAllEnemies();
687 tenLegger.SetPhysical();
688 rocketRing.SetIkari(&tenLegger);
689 dekar.SetJewel(&krakenRock);
691 battleRes.ikariMenuHeadline = "Please choose equipment.";
692 battleRes.noEquipmentText = "No equip";
693 battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
695 battleRes.escapeText = "Escapes.";
697 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
698 battleState->AddMonster(monster);
699 battleState->AddMonster(monster);
700 battleState->AddMonster(monster);
701 battleState->AddMonster(monster);
702 battleState->AddHero(maxim);
703 battleState->AddHero(selan);
704 battleState->AddHero(guy);
705 battleState->AddHero(dekar);
706 Application app(&screen, battleState);
707 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
708 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
709 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
710 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
711 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
712 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
713 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
714 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
715 app.Buttons().MapKey(SDLK_RETURN, Input::START);
716 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
717 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
718 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
722 } catch (exception &e) {
723 cerr << "exception in main(): " << e.what() << endl;