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1 /*
2  * main.cpp
3  *
4  *  Created on: Aug 1, 2012
5  *      Author: holy
6  */
7
8 #include "app/Application.h"
9 #include "app/Arguments.h"
10 #include "app/Input.h"
11 #include "battle/BattleState.h"
12 #include "battle/Hero.h"
13 #include "battle/Monster.h"
14 #include "battle/PartyLayout.h"
15 #include "battle/Resources.h"
16 #include "common/Hero.h"
17 #include "common/Ikari.h"
18 #include "common/Inventory.h"
19 #include "common/Item.h"
20 #include "common/Spell.h"
21 #include "common/Stats.h"
22 #include "geometry/Vector.h"
23 #include "graphics/ComplexAnimation.h"
24 #include "graphics/Font.h"
25 #include "graphics/Frame.h"
26 #include "graphics/Gauge.h"
27 #include "graphics/Menu.h"
28 #include "graphics/SimpleAnimation.h"
29 #include "graphics/Sprite.h"
30 #include "loader/Caster.h"
31 #include "loader/Interpreter.h"
32 #include "loader/ParsedSource.h"
33 #include "loader/Parser.h"
34 #include "loader/TypeDescription.h"
35 #include "map/Area.h"
36 #include "map/Entity.h"
37 #include "map/Map.h"
38 #include "map/MapState.h"
39 #include "map/Tile.h"
40 #include "map/Trigger.h"
41 #include "sdl/InitImage.h"
42 #include "sdl/InitScreen.h"
43 #include "sdl/InitSDL.h"
44
45 #include <cstdlib>
46 #include <cstring>
47 #include <ctime>
48 #include <exception>
49 #include <iostream>
50 #include <string>
51 #include <SDL.h>
52 #include <SDL_image.h>
53
54 using app::Application;
55 using app::Arguments;
56 using app::Input;
57 using battle::BattleState;
58 using battle::Monster;
59 using battle::PartyLayout;
60 using common::Hero;
61 using common::Ikari;
62 using common::Inventory;
63 using common::Item;
64 using common::Spell;
65 using common::Stats;
66 using geometry::Vector;
67 using graphics::ComplexAnimation;
68 using graphics::Font;
69 using graphics::Frame;
70 using graphics::Gauge;
71 using graphics::Menu;
72 using graphics::SimpleAnimation;
73 using graphics::Sprite;
74 using loader::Caster;
75 using loader::Interpreter;
76 using loader::ParsedSource;
77 using loader::Parser;
78 using loader::TypeDescription;
79 using map::Area;
80 using map::Entity;
81 using map::Map;
82 using map::MapState;
83 using map::Tile;
84 using map::Trigger;
85 using sdl::InitImage;
86 using sdl::InitScreen;
87 using sdl::InitSDL;
88
89 using std::cerr;
90 using std::cout;
91 using std::endl;
92 using std::exception;
93 using std::string;
94 using std::vector;
95
96 int main(int argc, char **argv) {
97         const int width = 800;
98         const int height = 480;
99
100         const int tileSize = 32;
101         const float walkSpeed = 128.0f;
102
103         const bool battle(false);
104
105 //      std::srand(std::time(0));
106
107         try {
108                 InitSDL sdl;
109                 InitImage image(IMG_INIT_PNG);
110
111                 battle::Resources::CreateTypeDescription();
112                 ComplexAnimation::CreateTypeDescription();
113                 Font::CreateTypeDescription();
114                 Frame::CreateTypeDescription();
115                 Gauge::CreateTypeDescription();
116                 Hero::CreateTypeDescription();
117                 Ikari::CreateTypeDescription();
118                 Interpreter::CreateTypeDescriptions();
119                 Item::CreateTypeDescription();
120                 graphics::MenuProperties::CreateTypeDescription();
121                 Monster::CreateTypeDescription();
122                 PartyLayout::CreateTypeDescription();
123                 SimpleAnimation::CreateTypeDescription();
124                 Spell::CreateTypeDescription();
125                 Sprite::CreateTypeDescription();
126                 Stats::CreateTypeDescription();
127                 common::TargetingMode::CreateTypeDescription();
128
129                 Arguments args;
130                 args.Read(argc, argv);
131
132                 ParsedSource source;
133
134                 for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
135                         Parser(*i, source).Parse();
136                 }
137
138                 switch (args.DetectRunLevel()) {
139                         case Arguments::WRITE:
140                         {
141                                 int length(std::strlen(args.OutfilePath()));
142                                 switch (args.OutfilePath()[length - 1]) {
143                                         case 'h': {
144                                                 std::ofstream outstream(args.OutfilePath());
145                                                 source.WriteHeader(outstream);
146                                                 break;
147                                         }
148                                         default: {
149                                                 throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
150                                         }
151                                 }
152                                 return 0;
153                         }
154                         case Arguments::DUMP: {
155                                 std::cout << source << std::endl;
156                                 return 0;
157                         }
158                         case Arguments::PLAY:
159                                 break;
160                 }
161
162                 Interpreter intp(source);
163                 intp.ReadSource();
164
165                 if (intp.PostponedDefinitions().size() > 0) {
166                         for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
167                                 std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
168                         }
169                         return 3;
170                 }
171
172                 Caster caster(intp);
173
174                 // temporary test data
175                 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
176                 PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
177                 PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
178
179                 Monster monster(*caster.GetMonster("lizard"));
180                 Hero maxim(*caster.GetHero("maxim"));
181                 Hero selan(*caster.GetHero("selan"));
182                 Hero guy(*caster.GetHero("guy"));
183                 Hero dekar(*caster.GetHero("dekar"));
184
185                 battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
186
187                 maxim.AddSpell(caster.GetSpell("resetSpell"));
188                 Spell *strongSpell(caster.GetSpell("strongSpell"));
189                 maxim.AddSpell(strongSpell);
190                 selan.AddSpell(strongSpell);
191                 Spell *strongerSpell(caster.GetSpell("strongerSpell"));
192                 maxim.AddSpell(strongerSpell);
193                 selan.AddSpell(strongerSpell);
194                 Spell *championSpell(caster.GetSpell("championSpell"));
195                 maxim.AddSpell(championSpell);
196                 selan.AddSpell(championSpell);
197                 Spell *rallySpell(caster.GetSpell("rallySpell"));
198                 maxim.AddSpell(rallySpell);
199                 selan.AddSpell(rallySpell);
200                 selan.AddSpell(caster.GetSpell("escapeSpell"));
201                 Spell *valorSpell(caster.GetSpell("valorSpell"));
202                 maxim.AddSpell(valorSpell);
203                 selan.AddSpell(valorSpell);
204
205                 Inventory inventory;
206                 inventory.Add(caster.GetItem("antidoteItem"), 9);
207                 inventory.Add(caster.GetItem("magicJarItem"), 4);
208                 inventory.Add(caster.GetItem("hiPotionItem"), 4);
209                 inventory.Add(caster.GetItem("powerPotionItem"), 4);
210                 inventory.Add(caster.GetItem("escapeItem"), 2);
211                 inventory.Add(caster.GetItem("sleepBallItem"), 1);
212                 battleRes->inventory = &inventory;
213
214                 maxim.SetWeapon(caster.GetItem("zircoSwordItem"));
215                 maxim.SetArmor(caster.GetItem("zirconArmorItem"));
216                 maxim.SetShield(caster.GetItem("holyShieldItem"));
217                 maxim.SetHelmet(caster.GetItem("legendHelmItem"));
218                 maxim.SetRing(caster.GetItem("sProRingItem"));
219                 maxim.SetJewel(caster.GetItem("evilJewelItem"));
220
221 //              selan.SetWeapon(cst.GetItem("zircoWhipItem"));
222                 selan.SetArmor(caster.GetItem("zirconPlateItem"));
223                 selan.SetShield(caster.GetItem("zircoGlovesItem"));
224                 selan.SetHelmet(caster.GetItem("holyCapItem"));
225                 selan.SetRing(caster.GetItem("ghostRingItem"));
226                 selan.SetJewel(caster.GetItem("eagleRockItem"));
227
228 //              guy.SetWeapon(cst.GetItem("zircoAxItem"));
229                 guy.SetArmor(caster.GetItem("zirconArmorItem"));
230                 guy.SetShield(caster.GetItem("megaShieldItem"));
231                 guy.SetHelmet(caster.GetItem("zircoHelmetItem"));
232                 guy.SetRing(caster.GetItem("powerRingItem"));
233                 guy.SetJewel(caster.GetItem("evilJewelItem"));
234
235                 // NOTE: this is actually Artea equipment
236 //              dekar.SetWeapon(cst.GetItem("lizardBlowItem"));
237                 dekar.SetArmor(caster.GetItem("holyRobeItem"));
238                 dekar.SetShield(caster.GetItem("zircoGlovesItem"));
239                 dekar.SetHelmet(caster.GetItem("holyCapItem"));
240                 dekar.SetRing(caster.GetItem("rocketRingItem"));
241                 dekar.SetJewel(caster.GetItem("krakenRockItem"));
242
243                 Tile tiles1[64];
244
245                 tiles1[ 0].SetOffset(Vector<int>(2, 1));
246                 tiles1[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
247                 tiles1[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
248                 tiles1[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
249                 tiles1[ 4].SetOffset(Vector<int>(0, 1));
250                 tiles1[ 5].SetOffset(Vector<int>(2, 0));
251                 tiles1[ 6].SetOffset(Vector<int>(2, 0));
252                 tiles1[ 7].SetOffset(Vector<int>(2, 0));
253
254                 tiles1[ 8].SetOffset(Vector<int>(2, 1));
255                 tiles1[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
256                 tiles1[10].SetOffset(Vector<int>(3, 0));
257                 tiles1[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
258                 tiles1[12].SetOffset(Vector<int>(0, 2));
259                 tiles1[13].SetOffset(Vector<int>(1, 2));
260                 tiles1[14].SetOffset(Vector<int>(1, 2));
261                 tiles1[15].SetOffset(Vector<int>(1, 2));
262
263                 tiles1[16].SetOffset(Vector<int>(2, 1));
264                 tiles1[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
265                 tiles1[18].SetOffset(Vector<int>(3, 0));
266                 tiles1[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
267                 tiles1[20].SetOffset(Vector<int>(0, 3));
268                 tiles1[21].SetOffset(Vector<int>(1, 3));
269                 tiles1[22].SetOffset(Vector<int>(1, 3));
270                 tiles1[23].SetOffset(Vector<int>(2, 3));
271
272                 tiles1[24].SetOffset(Vector<int>(2, 1));
273                 tiles1[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
274                 tiles1[26].SetOffset(Vector<int>(3, 0));
275                 tiles1[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
276                 tiles1[28].SetOffset(Vector<int>(0, 4));
277                 tiles1[29].SetOffset(Vector<int>(1, 4));
278                 tiles1[30].SetOffset(Vector<int>(1, 4));
279                 tiles1[31].SetOffset(Vector<int>(2, 4));
280
281                 tiles1[32].SetOffset(Vector<int>(2, 1));
282                 tiles1[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
283                 tiles1[34].SetOffset(Vector<int>(3, 0));
284                 tiles1[35].SetOffset(Vector<int>(3, 0));
285                 tiles1[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
286                 tiles1[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
287                 tiles1[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
288                 tiles1[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
289
290                 tiles1[40].SetOffset(Vector<int>(2, 1));
291                 tiles1[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
292                 tiles1[42].SetOffset(Vector<int>(3, 0));
293                 tiles1[43].SetOffset(Vector<int>(3, 0));
294                 tiles1[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
295                 tiles1[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
296                 tiles1[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
297                 tiles1[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
298
299                 tiles1[48].SetOffset(Vector<int>(2, 1));
300                 tiles1[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
301                 tiles1[50].SetOffset(Vector<int>(3, 0));
302                 tiles1[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
303                 tiles1[52].SetOffset(Vector<int>(0, 0));
304                 tiles1[53].SetOffset(Vector<int>(1, 0));
305                 tiles1[54].SetOffset(Vector<int>(1, 0));
306                 tiles1[55].SetOffset(Vector<int>(1, 0));
307
308                 tiles1[56].SetOffset(Vector<int>(2, 1));
309                 tiles1[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
310                 tiles1[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
311                 tiles1[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
312                 tiles1[60].SetOffset(Vector<int>(0, 1));
313                 tiles1[61].SetOffset(Vector<int>(1, 1));
314                 tiles1[62].SetOffset(Vector<int>(1, 1));
315                 tiles1[63].SetOffset(Vector<int>(1, 1));
316
317                 Tile tiles2[64];
318
319                 tiles2[ 0].SetOffset(Vector<int>(2, 0));
320                 tiles2[ 1].SetOffset(Vector<int>(2, 0));
321                 tiles2[ 2].SetOffset(Vector<int>(2, 0));
322                 tiles2[ 3].SetOffset(Vector<int>(2, 0));
323                 tiles2[ 4].SetOffset(Vector<int>(2, 0));
324                 tiles2[ 5].SetOffset(Vector<int>(2, 0));
325                 tiles2[ 6].SetOffset(Vector<int>(2, 0));
326                 tiles2[ 7].SetOffset(Vector<int>(2, 0));
327
328                 tiles2[ 8].SetOffset(Vector<int>(1, 2));
329                 tiles2[ 9].SetOffset(Vector<int>(1, 2));
330                 tiles2[10].SetOffset(Vector<int>(5, 3));
331                 tiles2[11].SetOffset(Vector<int>(2, 0));
332                 tiles2[12].SetOffset(Vector<int>(2, 0));
333                 tiles2[13].SetOffset(Vector<int>(2, 0));
334                 tiles2[14].SetOffset(Vector<int>(2, 0));
335                 tiles2[15].SetOffset(Vector<int>(2, 0));
336
337                 tiles2[16].SetOffset(Vector<int>(3, 3));
338                 tiles2[17].SetOffset(Vector<int>(0, 3));
339                 tiles2[18].SetOffset(Vector<int>(0, 1));
340                 tiles2[19].SetOffset(Vector<int>(2, 0));
341                 tiles2[20].SetOffset(Vector<int>(2, 0));
342                 tiles2[21].SetOffset(Vector<int>(2, 0));
343                 tiles2[22].SetOffset(Vector<int>(2, 0));
344                 tiles2[23].SetOffset(Vector<int>(2, 0));
345
346                 tiles2[24].SetOffset(Vector<int>(3, 4)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST | Tile::BLOCK_WEST);
347                 tiles2[25].SetOffset(Vector<int>(0, 4));
348                 tiles2[26].SetOffset(Vector<int>(0, 1));
349                 tiles2[27].SetOffset(Vector<int>(2, 0));
350                 tiles2[28].SetOffset(Vector<int>(2, 0));
351                 tiles2[29].SetOffset(Vector<int>(2, 0));
352                 tiles2[30].SetOffset(Vector<int>(2, 0));
353                 tiles2[31].SetOffset(Vector<int>(2, 0));
354
355                 tiles2[32].SetOffset(Vector<int>(5, 0));
356                 tiles2[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
357                 tiles2[34].SetOffset(Vector<int>(0, 1));
358                 tiles2[35].SetOffset(Vector<int>(2, 0));
359                 tiles2[36].SetOffset(Vector<int>(2, 0));
360                 tiles2[37].SetOffset(Vector<int>(2, 0));
361                 tiles2[38].SetOffset(Vector<int>(2, 0));
362                 tiles2[39].SetOffset(Vector<int>(2, 0));
363
364                 tiles2[40].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
365                 tiles2[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
366                 tiles2[42].SetOffset(Vector<int>(0, 1));
367                 tiles2[43].SetOffset(Vector<int>(2, 0));
368                 tiles2[44].SetOffset(Vector<int>(2, 0));
369                 tiles2[45].SetOffset(Vector<int>(2, 0));
370                 tiles2[46].SetOffset(Vector<int>(2, 0));
371                 tiles2[47].SetOffset(Vector<int>(2, 0));
372
373                 tiles2[48].SetOffset(Vector<int>(1, 0));
374                 tiles2[49].SetOffset(Vector<int>(1, 0));
375                 tiles2[50].SetOffset(Vector<int>(5, 4));
376                 tiles2[51].SetOffset(Vector<int>(2, 0));
377                 tiles2[52].SetOffset(Vector<int>(2, 0));
378                 tiles2[53].SetOffset(Vector<int>(2, 0));
379                 tiles2[54].SetOffset(Vector<int>(2, 0));
380                 tiles2[55].SetOffset(Vector<int>(2, 0));
381
382                 tiles2[56].SetOffset(Vector<int>(2, 0));
383                 tiles2[57].SetOffset(Vector<int>(2, 0));
384                 tiles2[58].SetOffset(Vector<int>(2, 0));
385                 tiles2[59].SetOffset(Vector<int>(2, 0));
386                 tiles2[60].SetOffset(Vector<int>(2, 0));
387                 tiles2[61].SetOffset(Vector<int>(2, 0));
388                 tiles2[62].SetOffset(Vector<int>(2, 0));
389                 tiles2[63].SetOffset(Vector<int>(2, 0));
390
391                 Area areas1[2];
392                 areas1[0].SetTiles(tiles1, 64);
393                 areas1[0].SetWidth(8);
394                 areas1[1].SetTiles(tiles2, 64);
395                 areas1[1].SetWidth(8);
396
397                 Trigger triggers1[1];
398                 triggers1[0].SetTilePosition(Vector<int>(8, 3));
399
400                 SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
401                 Sprite tileset(tilesetImg, tileSize, tileSize);
402
403                 Map map1;
404                 map1.SetAreas(areas1, 2);
405                 map1.SetTileset(&tileset);
406                 map1.SetTriggers(triggers1, 1);
407                 map1.SetWidth(2);
408
409                 Tile tiles3[64];
410
411                 tiles3[ 0].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
412                 tiles3[ 1].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
413                 tiles3[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
414                 tiles3[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
415                 tiles3[ 4].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
416                 tiles3[ 5].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
417                 tiles3[ 6].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
418                 tiles3[ 7].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
419
420                 tiles3[ 8].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
421                 tiles3[ 9].SetOffset(Vector<int>(3, 0));
422                 tiles3[10].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
423                 tiles3[11].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
424                 tiles3[12].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
425                 tiles3[13].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
426                 tiles3[14].SetOffset(Vector<int>(4, 0));
427                 tiles3[15].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
428
429                 tiles3[16].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
430                 tiles3[17].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
431                 tiles3[18].SetOffset(Vector<int>(0, 0));
432                 tiles3[19].SetOffset(Vector<int>(1, 0));
433                 tiles3[20].SetOffset(Vector<int>(1, 0));
434                 tiles3[21].SetOffset(Vector<int>(3, 2));
435                 tiles3[22].SetOffset(Vector<int>(4, 2)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
436                 tiles3[23].SetOffset(Vector<int>(5, 2));
437
438                 tiles3[24].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
439                 tiles3[25].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
440                 tiles3[26].SetOffset(Vector<int>(0, 1));
441                 tiles3[27].SetOffset(Vector<int>(2, 0));
442                 tiles3[28].SetOffset(Vector<int>(2, 0));
443                 tiles3[29].SetOffset(Vector<int>(1, 2));
444                 tiles3[30].SetOffset(Vector<int>(1, 2));
445                 tiles3[31].SetOffset(Vector<int>(1, 2));
446
447                 tiles3[32].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
448                 tiles3[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
449                 tiles3[34].SetOffset(Vector<int>(0, 1));
450                 tiles3[35].SetOffset(Vector<int>(2, 0));
451                 tiles3[36].SetOffset(Vector<int>(2, 0));
452                 tiles3[37].SetOffset(Vector<int>(2, 3));
453                 tiles3[38].SetOffset(Vector<int>(3, 3));
454                 tiles3[39].SetOffset(Vector<int>(0, 3));
455
456                 tiles3[40].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
457                 tiles3[41].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
458                 tiles3[42].SetOffset(Vector<int>(0, 1));
459                 tiles3[43].SetOffset(Vector<int>(2, 0));
460                 tiles3[44].SetOffset(Vector<int>(2, 0));
461                 tiles3[45].SetOffset(Vector<int>(2, 4));
462                 tiles3[46].SetOffset(Vector<int>(3, 4));
463                 tiles3[47].SetOffset(Vector<int>(0, 4));
464
465                 tiles3[48].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
466                 tiles3[49].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
467                 tiles3[50].SetOffset(Vector<int>(0, 1));
468                 tiles3[51].SetOffset(Vector<int>(2, 0));
469                 tiles3[52].SetOffset(Vector<int>(2, 0));
470                 tiles3[53].SetOffset(Vector<int>(4, 1));
471                 tiles3[54].SetOffset(Vector<int>(5, 1));
472                 tiles3[55].SetOffset(Vector<int>(3, 1));
473
474                 tiles3[56].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
475                 tiles3[57].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
476                 tiles3[58].SetOffset(Vector<int>(0, 1));
477                 tiles3[59].SetOffset(Vector<int>(2, 0));
478                 tiles3[60].SetOffset(Vector<int>(2, 0));
479                 tiles3[61].SetOffset(Vector<int>(2, 0));
480                 tiles3[62].SetOffset(Vector<int>(2, 0));
481                 tiles3[63].SetOffset(Vector<int>(2, 0));
482
483                 Area areas2[1];
484                 areas2[0].SetTiles(tiles3, 64);
485                 areas2[0].SetWidth(8);
486
487                 Trigger triggers2[1];
488                 triggers2[0].SetTilePosition(Vector<int>(6, 2));
489
490                 Map map2;
491                 map2.SetAreas(areas2, 1);
492                 map2.SetTileset(&tileset);
493                 map2.SetTriggers(triggers2, 1);
494                 map2.SetWidth(1);
495
496                 triggers1[0].map = &map2;
497                 triggers1[0].target = Vector<int>(6, 2);
498
499                 triggers2[0].map = &map1;
500                 triggers2[0].target = Vector<int>(8, 3);
501
502                 SDL_Surface *mapMaximImg(IMG_Load("test-data/maxim-map.png"));
503                 Sprite mapMaximSprite(mapMaximImg, 32, 64);
504                 SimpleAnimation mapMaximAnimation(&mapMaximSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
505                 Entity mapMaxim;
506                 mapMaxim.SetAnimation(&mapMaximAnimation);
507                 mapMaxim.Position() = Vector<float>(64, 128);
508                 mapMaxim.SpriteOffset() = Vector<float>(0, -32);
509
510                 SDL_Surface *mapSelanImg(IMG_Load("test-data/selan-map.png"));
511                 Sprite mapSelanSprite(mapSelanImg, 32, 64);
512                 SimpleAnimation mapSelanAnimation(&mapSelanSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
513                 Entity mapSelan;
514                 mapSelan.SetAnimation(&mapSelanAnimation);
515                 mapSelan.Position() = Vector<float>(64, 128);
516                 mapSelan.SpriteOffset() = Vector<float>(0, -32);
517                 mapSelan.SetFlags(Entity::FLAG_NONBLOCKING);
518                 mapMaxim.AddFollower(&mapSelan);
519
520                 SDL_Surface *mapGuyImg(IMG_Load("test-data/guy-map.png"));
521                 Sprite mapGuySprite(mapGuyImg, 32, 64);
522                 SimpleAnimation mapGuyAnimation(&mapGuySprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
523                 Entity mapGuy;
524                 mapGuy.SetAnimation(&mapGuyAnimation);
525                 mapGuy.Position() = Vector<float>(64, 128);
526                 mapGuy.SpriteOffset() = Vector<float>(0, -32);
527                 mapGuy.SetFlags(Entity::FLAG_NONBLOCKING);
528                 mapSelan.AddFollower(&mapGuy);
529
530                 SDL_Surface *mapDekarImg(IMG_Load("test-data/dekar-map.png"));
531                 Sprite mapDekarSprite(mapDekarImg, 32, 64);
532                 SimpleAnimation mapDekarAnimation(&mapDekarSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
533                 Entity mapDekar;
534                 mapDekar.SetAnimation(&mapDekarAnimation);
535                 mapDekar.Position() = Vector<float>(64, 128);
536                 mapDekar.SpriteOffset() = Vector<float>(0, -32);
537                 mapDekar.SetFlags(Entity::FLAG_NONBLOCKING);
538                 mapGuy.AddFollower(&mapDekar);
539
540                 SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));
541                 Sprite mapMonsterSprite(mapMonsterImg, 32, 32);
542                 SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true);
543                 Entity mapMonster;
544                 mapMonster.SetAnimation(&mapMonsterAnimation);
545                 mapMonster.Position() = Vector<float>(64, 32);
546                 mapMonster.SetOrientation(Entity::ORIENTATION_SOUTH);
547                 map1.SetEntities(&mapMonster, 1);
548
549                 InitScreen screen(width, height);
550
551                 app::State *state(0);
552
553                 if (battle) {
554                         BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
555                         battleState->AddMonster(monster);
556                         battleState->AddMonster(monster);
557                         battleState->AddMonster(monster);
558                         battleState->AddMonster(monster);
559                         battleState->AddHero(maxim);
560                         battleState->AddHero(selan);
561                         battleState->AddHero(guy);
562                         battleState->AddHero(dekar);
563                         state = battleState;
564                 } else {
565                         MapState *mapState(new MapState(&map1));
566
567                         mapState->ControlEntity(&mapMaxim);
568                         mapState->SetWalkingSpeed(walkSpeed);
569                         mapMonster.StartAnimation(*mapState);
570
571                         state = mapState;
572                 }
573
574                 Application app(&screen, state);
575                 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
576                 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
577                 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
578                 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
579                 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
580                 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
581                 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
582                 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
583                 app.Buttons().MapKey(SDLK_RETURN, Input::START);
584                 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
585                 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
586                 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
587                 app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
588                 app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
589                 app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
590                 app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
591                 app.Run();
592
593                 return 0;
594         } catch (Parser::Error &e) {
595                 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
596                 return 2;
597         } catch (exception &e) {
598                 cerr << "exception in main(): " << e.what() << endl;
599                 return 1;
600         }
601 }