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1 /*
2  * main.cpp
3  *
4  *  Created on: Aug 1, 2012
5  *      Author: holy
6  */
7
8 #include "app/Application.h"
9 #include "app/Input.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "battle/Stats.h"
16 #include "common/Ikari.h"
17 #include "common/Inventory.h"
18 #include "common/Item.h"
19 #include "common/Spell.h"
20 #include "geometry/Vector.h"
21 #include "graphics/ComplexAnimation.h"
22 #include "graphics/Font.h"
23 #include "graphics/Frame.h"
24 #include "graphics/Gauge.h"
25 #include "graphics/Menu.h"
26 #include "graphics/SimpleAnimation.h"
27 #include "graphics/Sprite.h"
28 #include "sdl/InitImage.h"
29 #include "sdl/InitScreen.h"
30 #include "sdl/InitSDL.h"
31
32 #include <cstdlib>
33 #include <ctime>
34 #include <exception>
35 #include <iostream>
36 #include <SDL.h>
37 #include <SDL_image.h>
38
39 using app::Application;
40 using app::Input;
41 using battle::BattleState;
42 using battle::Hero;
43 using battle::Monster;
44 using battle::PartyLayout;
45 using battle::Stats;
46 using common::Ikari;
47 using common::Inventory;
48 using common::Item;
49 using common::Spell;
50 using geometry::Vector;
51 using graphics::ComplexAnimation;
52 using graphics::Font;
53 using graphics::Frame;
54 using graphics::Gauge;
55 using graphics::Menu;
56 using graphics::SimpleAnimation;
57 using graphics::Sprite;
58 using sdl::InitImage;
59 using sdl::InitScreen;
60 using sdl::InitSDL;
61
62 using std::cerr;
63 using std::cout;
64 using std::endl;
65 using std::exception;
66
67 int main(int argc, char **argv) {
68         const int width = 800;
69         const int height = 480;
70
71         const int framerate = 33;
72
73 //      std::srand(std::time(0));
74
75         try {
76                 InitSDL sdl;
77                 InitImage image(IMG_INIT_PNG);
78                 InitScreen screen(width, height);
79
80                 // temporary test data
81                 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
82                 PartyLayout monstersLayout;
83                 monstersLayout.AddPosition(Vector<Uint8>(88, 88));
84                 monstersLayout.AddPosition(Vector<Uint8>(128, 88));
85                 monstersLayout.AddPosition(Vector<Uint8>(168, 88));
86                 monstersLayout.AddPosition(Vector<Uint8>(208, 88));
87                 PartyLayout heroesLayout;
88                 heroesLayout.AddPosition(Vector<Uint8>(48, 136));
89                 heroesLayout.AddPosition(Vector<Uint8>(128, 136));
90                 heroesLayout.AddPosition(Vector<Uint8>(80, 152));
91                 heroesLayout.AddPosition(Vector<Uint8>(160, 152));
92
93                 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
94                 Sprite monsterSprite(monsterImg, 64, 64);
95                 Monster monster;
96                 monster.SetName("Lizard");
97                 monster.SetSprite(&monsterSprite);
98                 monster.SetLevel(1);
99                 monster.SetMaxHealth(8);
100                 monster.SetHealth(8);
101                 monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
102                 monster.SetReward(3, 5);
103                 ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
104                 monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
105                 monsterAttackAnimation.AddFrame(0, 0, Vector<int>(0, 16));
106                 monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
107                 monster.SetAttackAnimation(&monsterAttackAnimation);
108                 SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
109                 Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
110                 SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
111                 monster.SetMeleeAnimation(&monsterMeleeAnimation);
112
113                 SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
114                 Sprite maximSprite(maximImg, 64, 64);
115                 Hero maxim;
116                 maxim.SetName("Maxim");
117                 maxim.SetLevel(1);
118                 maxim.SetSprite(&maximSprite);
119                 maxim.SetMaxHealth(33);
120                 maxim.SetHealth(33);
121                 maxim.SetMaxMana(20);
122                 maxim.SetMana(20);
123                 maxim.SetIP(0);
124                 maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
125                 ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
126                 // TODO: cross check double frames; could be related to differences in framerates
127                 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7); // TODO: maybe this could also be a pause before the battle animation
128                 maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
129                 maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
130                 maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
131                 maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
132                 maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
133                 maximAttackAnimation.AddFrames(2, 1, Vector<int>(0,  0), 1);
134                 maximAttackAnimation.AddFrames(2, 2, Vector<int>(0,  0), 2);
135                 maximAttackAnimation.AddFrames(2, 2, Vector<int>(2,  0), 1);
136                 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7); // TODO: maybe this could also be a pause between two animations
137                 maxim.SetAttackAnimation(&maximAttackAnimation);
138                 ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
139                 maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
140                 maximSpellAnimation.AddFrame(3, 1);
141                 maxim.SetSpellAnimation(&maximSpellAnimation);
142                 SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
143                 Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
144                 SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
145                 maxim.SetMeleeAnimation(&maximMeleeAnimation);
146
147                 SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
148                 Sprite selanSprite(selanImg, 64, 64);
149                 Hero selan;
150                 selan.SetName("Selan");
151                 selan.SetLevel(1);
152                 selan.SetSprite(&selanSprite);
153                 selan.SetMaxHealth(28);
154                 selan.SetHealth(28);
155                 selan.SetMaxMana(23);
156                 selan.SetMana(23);
157                 selan.SetIP(0);
158                 selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
159                 ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
160                 selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
161                 selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
162                 selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
163                 selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
164                 selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
165                 selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
166                 selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
167                 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
168                 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
169                 selanAttackAnimation.AddFrame(2, 2);
170                 selan.SetAttackAnimation(&selanAttackAnimation);
171                 ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
172                 selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
173                 selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
174                 selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
175                 selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
176                 selan.SetSpellAnimation(&selanSpellAnimation);
177                 SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
178                 Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
179                 SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
180                 selan.SetMeleeAnimation(&selanMeleeAnimation);
181
182                 SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
183                 Sprite guySprite(guyImg, 64, 64);
184                 Hero guy;
185                 guy.SetName("Guy");
186                 guy.SetLevel(1);
187                 guy.SetSprite(&guySprite);
188                 guy.SetMaxHealth(38);
189                 guy.SetHealth(38);
190                 guy.SetMaxMana(0);
191                 guy.SetMana(0);
192                 guy.SetIP(0);
193                 guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
194                 ComplexAnimation guyAttackAnimation(&guySprite, framerate);
195                 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
196                 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
197                 guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
198                 guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
199                 guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
200                 guyAttackAnimation.AddFrame(2, 1);
201                 guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
202                 guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
203                 guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
204                 guyAttackAnimation.AddFrame(2, 2);
205                 guy.SetAttackAnimation(&guyAttackAnimation);
206                 SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
207                 Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
208                 SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
209                 guy.SetMeleeAnimation(&guyMeleeAnimation);
210
211                 SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
212                 Sprite dekarSprite(dekarImg, 64, 64);
213                 Hero dekar;
214                 dekar.SetName("Dekar");
215                 dekar.SetLevel(1);
216                 dekar.SetSprite(&dekarSprite);
217                 dekar.SetMaxHealth(38);
218                 dekar.SetHealth(38);
219                 dekar.SetMaxMana(0);
220                 dekar.SetMana(0);
221                 dekar.SetIP(0);
222                 dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
223                 ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
224                 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
225                 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
226                 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
227                 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
228                 dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
229                 dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
230                 dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
231                 dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
232                 dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
233                 dekar.SetAttackAnimation(&dekarAttackAnimation);
234                 ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
235                 dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
236                 dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
237                 dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
238                 dekar.SetSpellAnimation(&dekarSpellAnimation);
239                 SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
240                 Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
241                 SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
242                 dekar.SetMeleeAnimation(&dekarMeleeAnimation);
243
244                 battle::Resources battleRes;
245
246                 SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
247                 Sprite swapCursorSprite(swapCursorImg, 32, 32);
248                 battleRes.swapCursor = &swapCursorSprite;
249                 SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
250                 Sprite attackIconsSprite(attackIconsImg, 32, 32);
251                 battleRes.attackIcons = &attackIconsSprite;
252                 SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
253                 Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
254                 battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
255                 SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
256                 Sprite moveIconsSprite(moveIconsImg, 32, 32);
257                 battleRes.moveIcons = &moveIconsSprite;
258
259                 SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
260                 Frame titleFrame(titleFrameImg, 16, 16);
261                 battleRes.titleFrame = &titleFrame;
262
263                 SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
264                 Sprite largeFontSprite(largeFontImg, 16, 32);
265                 Font largeFont(&largeFontSprite, 0, -2);
266                 battleRes.titleFont = &largeFont;
267
268                 ComplexAnimation numberAnimationPrototype(0, framerate);
269                 numberAnimationPrototype.AddFrame(0, 0);
270                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
271                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
272                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
273                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
274                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
275                 numberAnimationPrototype.AddFrame(0, 0);
276                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
277                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
278                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
279                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
280                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
281                 numberAnimationPrototype.AddFrame(0, 0);
282                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
283                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
284                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
285                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
286                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
287                 numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
288                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
289                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
290                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
291                 battleRes.numberAnimationPrototype = &numberAnimationPrototype;
292
293                 SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
294                 Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
295                 battleRes.bigNumberSprite = &bigNumbersSprite;
296                 SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
297                 Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
298                 battleRes.greenNumberSprite = &bigGreenNumbersSprite;
299
300                 SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
301                 Sprite heroTagSprite(heroTagImg, 32, 16);
302                 battleRes.heroTagLabels = &heroTagSprite;
303                 battleRes.levelLabelCol = 0;
304                 battleRes.levelLabelRow = 0;
305                 battleRes.healthLabelCol = 0;
306                 battleRes.healthLabelRow = 1;
307                 battleRes.manaLabelCol = 0;
308                 battleRes.manaLabelRow = 2;
309                 battleRes.moveLabelCol = 0;
310                 battleRes.moveLabelRow = 3;
311                 battleRes.ikariLabelCol = 0;
312                 battleRes.ikariLabelRow = 4;
313
314                 SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
315                 Sprite numbersSprite(numbersImg, 16, 16);
316                 Font heroTagFont(&numbersSprite, 0, -3);
317                 battleRes.heroTagFont = &heroTagFont;
318                 SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
319                 Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
320                 battleRes.heroTagFrame = &heroTagFrame;
321                 Frame activeHeroTagFrame(tagFramesImg, 16, 16);
322                 battleRes.activeHeroTagFrame = &activeHeroTagFrame;
323                 SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
324                 Frame smallTagFrame(smallTagFrameImg, 8, 16);
325                 battleRes.smallHeroTagFrame = &smallTagFrame;
326                 Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
327                 battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
328                 battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
329
330                 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
331                 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
332                 battleRes.healthGauge = &healthGauge;
333                 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
334                 battleRes.manaGauge = &manaGauge;
335                 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
336                 battleRes.ikariGauge = &ikariGauge;
337
338                 SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
339                 Frame selectFrame(selectFrameImg, 16, 16);
340                 battleRes.selectFrame = &selectFrame;
341
342                 SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
343                 Sprite normalFontSprite(normalFontImg, 16, 16);
344                 Font normalFont(&normalFontSprite, 0, -2);
345                 battleRes.normalFont = &normalFont;
346
347                 SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
348                 Sprite disabledFontSprite(disabledFontImg, 16, 16);
349                 Font disabledFont(&disabledFontSprite, 0, -2);
350                 battleRes.disabledFont = &disabledFont;
351
352                 SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
353                 Sprite handCursorSprite(handCursorImg, 32, 32);
354                 battleRes.menuCursor = &handCursorSprite;
355
356                 SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
357                 Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
358                 Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
359                 Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
360                 battleRes.weaponTargetCursor = &weaponTargetCursor;
361                 battleRes.magicTargetCursor = &magicTargetCursor;
362                 battleRes.itemTargetCursor = &itemTargetCursor;
363
364                 Spell resetSpell;
365                 resetSpell.SetName("Reset");
366                 maxim.AddSpell(&resetSpell);
367                 Spell strongSpell;
368                 strongSpell.SetName("Strong");
369                 strongSpell.SetCost(3);
370                 strongSpell.SetUsableInBattle();
371                 strongSpell.GetTargetingMode().TargetMultipleAllies();
372                 maxim.AddSpell(&strongSpell);
373                 selan.AddSpell(&strongSpell);
374                 Spell strongerSpell;
375                 strongerSpell.SetName("Stronger");
376                 strongerSpell.SetCost(8);
377                 strongerSpell.SetUsableInBattle();
378                 strongerSpell.GetTargetingMode().TargetMultipleAllies();
379                 maxim.AddSpell(&strongerSpell);
380                 selan.AddSpell(&strongerSpell);
381                 Spell championSpell;
382                 championSpell.SetName("Champion");
383                 championSpell.SetCost(16);
384                 championSpell.SetUsableInBattle();
385                 championSpell.GetTargetingMode().TargetMultipleAllies();
386                 maxim.AddSpell(&championSpell);
387                 selan.AddSpell(&championSpell);
388                 Spell rallySpell;
389                 rallySpell.SetName("Rally");
390                 rallySpell.SetCost(10);
391                 rallySpell.SetUsableInBattle();
392                 rallySpell.GetTargetingMode().TargetMultipleAllies();
393                 maxim.AddSpell(&rallySpell);
394                 selan.AddSpell(&rallySpell);
395                 Spell escapeSpell;
396                 escapeSpell.SetName("Escape");
397                 escapeSpell.SetCost(8);
398                 selan.AddSpell(&escapeSpell);
399                 Spell valorSpell;
400                 valorSpell.SetName("Valor");
401                 valorSpell.SetCost(30);
402                 valorSpell.SetUsableInBattle();
403                 valorSpell.GetTargetingMode().TargetMultipleAllies();
404                 maxim.AddSpell(&valorSpell);
405                 selan.AddSpell(&valorSpell);
406
407                 battleRes.spellMenuHeadline = "Please choose a spell.";
408                 battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
409
410                 SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
411                 Sprite potionIcon(itemIcons, 16, 16);
412                 Sprite ballIcon(itemIcons, 16, 16, 0, 16);
413                 Sprite crankIcon(itemIcons, 16, 16, 0, 32);
414                 Sprite spearIcon(itemIcons, 16, 16, 0, 48);
415                 Sprite swordIcon(itemIcons, 16, 16, 0, 64);
416                 Sprite axIcon(itemIcons, 16, 16, 0, 80);
417                 Sprite rodIcon(itemIcons, 16, 16, 0, 96);
418                 Sprite armorIcon(itemIcons, 16, 16, 0, 112);
419                 Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
420                 Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
421                 Sprite ringIcon(itemIcons, 16, 16, 0, 160);
422                 Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
423
424                 battleRes.weaponMenuIcon = &swordIcon;
425                 battleRes.armorMenuIcon = &armorIcon;
426                 battleRes.shieldMenuIcon = &shieldIcon;
427                 battleRes.helmetMenuIcon = &helmetIcon;
428                 battleRes.ringMenuIcon = &ringIcon;
429                 battleRes.jewelMenuIcon = &jewelIcon;
430
431                 Inventory inventory;
432                 Item antidote;
433                 antidote.SetName("Antidote");
434                 antidote.SetMenuIcon(&potionIcon);
435                 antidote.SetUsableInBattle();
436                 antidote.GetTargetingMode().TargetSingleAlly();
437                 inventory.Add(&antidote, 9);
438                 Item magicJar;
439                 magicJar.SetName("Magic jar");
440                 magicJar.SetMenuIcon(&potionIcon);
441                 magicJar.SetUsableInBattle();
442                 magicJar.GetTargetingMode().TargetSingleAlly();
443                 inventory.Add(&magicJar, 4);
444                 Item hiPotion;
445                 hiPotion.SetName("Hi-Potion");
446                 hiPotion.SetMenuIcon(&potionIcon);
447                 hiPotion.SetUsableInBattle();
448                 hiPotion.GetTargetingMode().TargetSingleAlly();
449                 inventory.Add(&hiPotion, 4);
450                 Item powerPotion;
451                 powerPotion.SetName("Power potion");
452                 powerPotion.SetMenuIcon(&potionIcon);
453                 inventory.Add(&powerPotion, 4);
454                 Item escape;
455                 escape.SetName("Escape");
456                 inventory.Add(&escape, 2);
457                 Item sleepBall;
458                 sleepBall.SetName("Sleep ball");
459                 sleepBall.SetMenuIcon(&ballIcon);
460                 sleepBall.SetUsableInBattle();
461                 sleepBall.GetTargetingMode().TargetSingleEnemy();
462                 inventory.Add(&sleepBall, 1);
463                 Item multiBall;
464                 multiBall.SetName("Multi-ball!");
465                 multiBall.SetMenuIcon(&ballIcon);
466                 multiBall.SetUsableInBattle();
467                 multiBall.GetTargetingMode().TargetMultipleEnemies();
468                 inventory.Add(&multiBall, 1);
469                 Item figgoru;
470                 figgoru.SetName("Figgoru");
471                 figgoru.SetMenuIcon(&crankIcon);
472                 figgoru.GetTargetingMode().TargetAllEnemies();
473                 inventory.Add(&figgoru, 1);
474                 battleRes.inventory = &inventory;
475
476                 battleRes.itemMenuHeadline = "Please choose an item.";
477                 battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
478
479                 SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
480                 Sprite swordAttackSprite(swordAttackImg, 96, 96);
481                 SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
482
483                 Item zircoSword;
484                 zircoSword.SetName("Zirco sword");
485                 zircoSword.SetMenuIcon(&swordIcon);
486                 zircoSword.GetTargetingMode().TargetSingleEnemy();
487                 Ikari firestorm;
488                 firestorm.SetName("Firestorm");
489                 firestorm.SetCost(224);
490                 firestorm.GetTargetingMode().TargetAllEnemies();
491                 firestorm.SetPhysical();
492                 zircoSword.SetIkari(&firestorm);
493                 zircoSword.SetAttackAnimation(&swordAttackAnimation);
494                 maxim.SetWeapon(&zircoSword);
495                 Item zirconArmor;
496                 zirconArmor.SetName("Zircon armor");
497                 zirconArmor.SetMenuIcon(&armorIcon);
498                 Ikari magicCure;
499                 magicCure.SetName("Magic cure");
500                 magicCure.SetCost(128);
501                 magicCure.GetTargetingMode().TargetSingleAlly();
502                 magicCure.SetMagical();
503                 zirconArmor.SetIkari(&magicCure);
504                 maxim.SetArmor(&zirconArmor);
505                 Item holyShield;
506                 holyShield.SetName("Holy shield");
507                 holyShield.SetMenuIcon(&shieldIcon);
508                 Ikari lightGuard;
509                 lightGuard.SetName("Light guard");
510                 lightGuard.SetCost(128);
511                 lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
512                 lightGuard.SetMagical();
513                 holyShield.SetIkari(&lightGuard);
514                 maxim.SetShield(&holyShield);
515                 Item legendHelm;
516                 legendHelm.SetName("Legend helm");
517                 legendHelm.SetMenuIcon(&helmetIcon);
518                 Ikari boomerang;
519                 boomerang.SetName("Boomerang");
520                 boomerang.SetCost(164);
521                 boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
522                 boomerang.SetMagical();
523                 legendHelm.SetIkari(&boomerang);
524                 maxim.SetHelmet(&legendHelm);
525                 Item sProRing;
526                 sProRing.SetName("S-pro ring");
527                 sProRing.SetMenuIcon(&ringIcon);
528                 Ikari courage;
529                 courage.SetName("Courage");
530                 courage.SetCost(64);
531                 courage.GetTargetingMode().TargetMultipleAllies();
532                 courage.SetMagical();
533                 sProRing.SetIkari(&courage);
534                 maxim.SetRing(&sProRing);
535                 Item evilJewel;
536                 evilJewel.SetName("Evil jewel");
537                 evilJewel.SetMenuIcon(&jewelIcon);
538                 Ikari gloomy;
539                 gloomy.SetName("Gloomy");
540                 gloomy.SetCost(164);
541                 gloomy.GetTargetingMode().TargetAllEnemies();
542                 gloomy.SetMagical();
543                 evilJewel.SetIkari(&gloomy);
544                 maxim.SetJewel(&evilJewel);
545
546                 Item zircoWhip;
547                 zircoWhip.SetName("Zirco whip");
548                 zircoWhip.SetMenuIcon(&rodIcon);
549                 zircoWhip.GetTargetingMode().TargetSingleEnemy();
550                 Ikari thundershriek;
551                 thundershriek.SetName("Thundershriek");
552                 thundershriek.SetCost(224);
553                 thundershriek.GetTargetingMode().TargetAllEnemies();
554                 thundershriek.SetPhysical();
555                 zircoWhip.SetIkari(&thundershriek);
556 //              selan.SetWeapon(&zircoWhip);
557                 Item zirconPlate;
558                 zirconPlate.SetName("Zircon plate");
559                 zirconPlate.SetMenuIcon(&armorIcon);
560                 Ikari suddenCure;
561                 suddenCure.SetName("Sudden cure");
562                 suddenCure.SetCost(96);
563                 suddenCure.GetTargetingMode().TargetAllAllies();
564                 suddenCure.SetMagical();
565                 zirconPlate.SetIkari(&suddenCure);
566                 selan.SetArmor(&zirconPlate);
567                 Item zircoGloves;
568                 zircoGloves.SetName("Zirco gloves");
569                 zircoGloves.SetMenuIcon(&shieldIcon);
570                 Ikari forcefield;
571                 forcefield.SetName("Forcefield");
572                 forcefield.SetCost(64);
573                 forcefield.GetTargetingMode().TargetAllAllies();
574                 forcefield.SetMagical();
575                 zircoGloves.SetIkari(&forcefield);
576                 selan.SetShield(&zircoGloves);
577                 Item holyCap;
578                 holyCap.SetName("Holy cap");
579                 holyCap.SetMenuIcon(&helmetIcon);
580                 Ikari vulnerable;
581                 vulnerable.SetName("Vulnerable");
582                 vulnerable.SetCost(196);
583                 vulnerable.GetTargetingMode().TargetAllEnemies();
584                 vulnerable.SetPhysical();
585                 holyCap.SetIkari(&vulnerable);
586                 selan.SetHelmet(&holyCap);
587                 Item ghostRing;
588                 ghostRing.SetName("Ghost ring");
589                 ghostRing.SetMenuIcon(&ringIcon);
590                 Ikari destroy;
591                 destroy.SetName("Destroy");
592                 destroy.SetCost(128);
593                 destroy.GetTargetingMode().TargetMultipleEnemies();
594                 destroy.SetMagical();
595                 ghostRing.SetIkari(&destroy);
596                 selan.SetRing(&ghostRing);
597                 Item eagleRock;
598                 eagleRock.SetName("Eagle rock");
599                 eagleRock.SetMenuIcon(&jewelIcon);
600                 Ikari dive;
601                 dive.SetName("Dive");
602                 dive.SetCost(128);
603                 dive.GetTargetingMode().TargetSingleEnemy();
604                 dive.SetPhysical();
605                 eagleRock.SetIkari(&dive);
606                 selan.SetJewel(&eagleRock);
607
608                 Item zircoAx;
609                 zircoAx.SetName("Zirco ax");
610                 zircoAx.SetMenuIcon(&axIcon);
611                 zircoAx.GetTargetingMode().TargetSingleEnemy();
612                 Ikari torrent;
613                 torrent.SetName("Torrent");
614                 torrent.SetCost(224);
615                 torrent.GetTargetingMode().TargetAllEnemies();
616                 torrent.SetPhysical();
617                 zircoAx.SetIkari(&torrent);
618 //              guy.SetWeapon(&zircoAx);
619                 guy.SetArmor(&zirconArmor);
620                 Item megaShield;
621                 megaShield.SetName("Mega shield");
622                 megaShield.SetMenuIcon(&shieldIcon);
623                 Ikari ironBarrier;
624                 ironBarrier.SetName("Iron barrier");
625                 ironBarrier.SetCost(255);
626                 ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
627                 ironBarrier.SetMagical();
628                 megaShield.SetIkari(&ironBarrier);
629                 guy.SetShield(&megaShield);
630                 Item zircoHelmet;
631                 zircoHelmet.SetName("Zirco helmet");
632                 zircoHelmet.SetMenuIcon(&helmetIcon);
633                 Ikari slow;
634                 slow.SetName("Slow");
635                 slow.SetCost(196);
636                 slow.GetTargetingMode().TargetAllEnemies();
637                 slow.SetPhysical();
638                 zircoHelmet.SetIkari(&slow);
639                 guy.SetHelmet(&zircoHelmet);
640                 Item powerRing;
641                 powerRing.SetName("Power ring");
642                 powerRing.SetMenuIcon(&ringIcon);
643                 Ikari trick;
644                 trick.SetName("Trick");
645                 trick.SetCost(32);
646                 trick.GetTargetingMode().TargetAllEnemies();
647                 trick.SetMagical();
648                 zircoHelmet.SetIkari(&trick);
649                 guy.SetRing(&powerRing);
650                 guy.SetJewel(&evilJewel);
651
652                 // NOTE: this is actually Artea equipment
653                 Item lizardBlow;
654                 lizardBlow.SetName("Lizard blow");
655                 lizardBlow.SetMenuIcon(&swordIcon);
656                 lizardBlow.GetTargetingMode().TargetSingleEnemy();
657                 Ikari dragonRush;
658                 dragonRush.SetName("Dragon rush");
659                 dragonRush.SetCost(164);
660                 dragonRush.GetTargetingMode().TargetSingleEnemy();
661                 dragonRush.SetPhysical();
662                 lizardBlow.SetIkari(&dragonRush);
663 //              dekar.SetWeapon(&lizardBlow);
664                 Item holyRobe;
665                 holyRobe.SetName("Holy robe");
666                 holyRobe.SetMenuIcon(&armorIcon);
667                 Ikari crisisCure;
668                 crisisCure.SetName("Crisis cure");
669                 crisisCure.SetCost(164);
670                 crisisCure.GetTargetingMode().TargetAllAllies();
671                 crisisCure.SetMagical();
672                 holyRobe.SetIkari(&crisisCure);
673                 dekar.SetArmor(&holyRobe);
674                 dekar.SetShield(&zircoGloves);
675                 dekar.SetHelmet(&holyCap);
676                 Item rocketRing;
677                 rocketRing.SetName("Rocket ring");
678                 rocketRing.SetMenuIcon(&ringIcon);
679                 Ikari fake;
680                 fake.SetName("Fake");
681                 fake.SetCost(32);
682                 fake.GetTargetingMode().TargetSingleAlly();
683                 fake.SetMagical();
684                 rocketRing.SetIkari(&fake);
685                 dekar.SetRing(&rocketRing);
686                 Item krakenRock;
687                 krakenRock.SetName("Kraken rock");
688                 krakenRock.SetMenuIcon(&jewelIcon);
689                 Ikari tenLegger;
690                 tenLegger.SetName("Ten-legger");
691                 tenLegger.SetCost(164);
692                 tenLegger.GetTargetingMode().TargetAllEnemies();
693                 tenLegger.SetPhysical();
694                 rocketRing.SetIkari(&tenLegger);
695                 dekar.SetJewel(&krakenRock);
696
697                 battleRes.ikariMenuHeadline = "Please choose equipment.";
698                 battleRes.noEquipmentText = "No equip";
699                 battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
700
701                 battleRes.escapeText = "Escapes.";
702
703                 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
704                 battleState->AddMonster(monster);
705                 battleState->AddMonster(monster);
706                 battleState->AddMonster(monster);
707                 battleState->AddMonster(monster);
708                 battleState->AddHero(maxim);
709                 battleState->AddHero(selan);
710                 battleState->AddHero(guy);
711                 battleState->AddHero(dekar);
712                 Application app(&screen, battleState);
713                 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
714                 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
715                 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
716                 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
717                 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
718                 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
719                 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
720                 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
721                 app.Buttons().MapKey(SDLK_RETURN, Input::START);
722                 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
723                 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
724                 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
725                 app.Run();
726
727                 return 0;
728         } catch (exception &e) {
729                 cerr << "exception in main(): " << e.what() << endl;
730                 return 1;
731         }
732 }