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1 /*
2  * main.cpp
3  *
4  *  Created on: Aug 1, 2012
5  *      Author: holy
6  */
7
8 #include "app/Application.h"
9 #include "app/Input.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "battle/Stats.h"
16 #include "common/Ikari.h"
17 #include "common/Inventory.h"
18 #include "common/Item.h"
19 #include "common/Spell.h"
20 #include "geometry/Vector.h"
21 #include "graphics/ComplexAnimation.h"
22 #include "graphics/Font.h"
23 #include "graphics/Frame.h"
24 #include "graphics/Gauge.h"
25 #include "graphics/Menu.h"
26 #include "graphics/SimpleAnimation.h"
27 #include "graphics/Sprite.h"
28 #include "loader/Interpreter.h"
29 #include "loader/ParsedSource.h"
30 #include "loader/Parser.h"
31 #include "sdl/InitImage.h"
32 #include "sdl/InitScreen.h"
33 #include "sdl/InitSDL.h"
34
35 #include <cstdlib>
36 #include <ctime>
37 #include <exception>
38 #include <iostream>
39 #include <SDL.h>
40 #include <SDL_image.h>
41
42 using app::Application;
43 using app::Input;
44 using battle::BattleState;
45 using battle::Hero;
46 using battle::Monster;
47 using battle::PartyLayout;
48 using battle::Stats;
49 using common::Ikari;
50 using common::Inventory;
51 using common::Item;
52 using common::Spell;
53 using geometry::Vector;
54 using graphics::ComplexAnimation;
55 using graphics::Font;
56 using graphics::Frame;
57 using graphics::Gauge;
58 using graphics::Menu;
59 using graphics::SimpleAnimation;
60 using graphics::Sprite;
61 using loader::Interpreter;
62 using loader::ParsedSource;
63 using loader::Parser;
64 using sdl::InitImage;
65 using sdl::InitScreen;
66 using sdl::InitSDL;
67
68 using std::cerr;
69 using std::cout;
70 using std::endl;
71 using std::exception;
72
73 int main(int argc, char **argv) {
74         const int width = 800;
75         const int height = 480;
76
77         const int framerate = 33;
78
79 //      std::srand(std::time(0));
80
81         try {
82                 InitSDL sdl;
83                 InitImage image(IMG_INIT_PNG);
84
85                 ParsedSource source;
86                 Parser parser("test-data/test.l2s", source);
87                 parser.Parse();
88                 cout << source;
89                 Interpreter intp(source);
90                 intp.ReadSource();
91
92                 InitScreen screen(width, height);
93
94                 // temporary test data
95                 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
96                 PartyLayout monstersLayout;
97                 monstersLayout.AddPosition(Vector<Uint8>(88, 88));
98                 monstersLayout.AddPosition(Vector<Uint8>(128, 88));
99                 monstersLayout.AddPosition(Vector<Uint8>(168, 88));
100                 monstersLayout.AddPosition(Vector<Uint8>(208, 88));
101                 PartyLayout heroesLayout;
102                 heroesLayout.AddPosition(Vector<Uint8>(48, 136));
103                 heroesLayout.AddPosition(Vector<Uint8>(128, 136));
104                 heroesLayout.AddPosition(Vector<Uint8>(80, 152));
105                 heroesLayout.AddPosition(Vector<Uint8>(160, 152));
106
107                 Monster monster(*intp.GetMonster("lizard"));
108                 Hero maxim(*intp.GetHero("maxim"));
109                 Hero selan(*intp.GetHero("selan"));
110
111                 SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
112                 Sprite guySprite(guyImg, 64, 64);
113                 Hero guy;
114                 guy.SetName("Guy");
115                 guy.SetLevel(1);
116                 guy.SetSprite(&guySprite);
117                 guy.SetMaxHealth(38);
118                 guy.SetHealth(38);
119                 guy.SetMaxMana(0);
120                 guy.SetMana(0);
121                 guy.SetIP(0);
122                 guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
123                 ComplexAnimation guyAttackAnimation(&guySprite, framerate);
124                 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
125                 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
126                 guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
127                 guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
128                 guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
129                 guyAttackAnimation.AddFrame(2, 1);
130                 guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
131                 guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
132                 guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
133                 guyAttackAnimation.AddFrame(2, 2);
134                 guy.SetAttackAnimation(&guyAttackAnimation);
135                 SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
136                 Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
137                 SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
138                 guy.SetMeleeAnimation(&guyMeleeAnimation);
139
140                 SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
141                 Sprite dekarSprite(dekarImg, 64, 64);
142                 Hero dekar;
143                 dekar.SetName("Dekar");
144                 dekar.SetLevel(1);
145                 dekar.SetSprite(&dekarSprite);
146                 dekar.SetMaxHealth(38);
147                 dekar.SetHealth(38);
148                 dekar.SetMaxMana(0);
149                 dekar.SetMana(0);
150                 dekar.SetIP(0);
151                 dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
152                 ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
153                 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
154                 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
155                 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
156                 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
157                 dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
158                 dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
159                 dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
160                 dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
161                 dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
162                 dekar.SetAttackAnimation(&dekarAttackAnimation);
163                 ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
164                 dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
165                 dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
166                 dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
167                 dekar.SetSpellAnimation(&dekarSpellAnimation);
168                 SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
169                 Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
170                 SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
171                 dekar.SetMeleeAnimation(&dekarMeleeAnimation);
172
173                 battle::Resources battleRes;
174
175                 SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
176                 Sprite swapCursorSprite(swapCursorImg, 32, 32);
177                 battleRes.swapCursor = &swapCursorSprite;
178                 SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
179                 Sprite attackIconsSprite(attackIconsImg, 32, 32);
180                 battleRes.attackIcons = &attackIconsSprite;
181                 SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
182                 Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
183                 battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
184                 SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
185                 Sprite moveIconsSprite(moveIconsImg, 32, 32);
186                 battleRes.moveIcons = &moveIconsSprite;
187
188                 SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
189                 Frame titleFrame(titleFrameImg, 16, 16);
190                 battleRes.titleFrame = &titleFrame;
191
192                 SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
193                 Sprite largeFontSprite(largeFontImg, 16, 32);
194                 Font largeFont(&largeFontSprite, 0, -2);
195                 battleRes.titleFont = &largeFont;
196
197                 ComplexAnimation numberAnimationPrototype(0, framerate);
198                 numberAnimationPrototype.AddFrame(0, 0);
199                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
200                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
201                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
202                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
203                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
204                 numberAnimationPrototype.AddFrame(0, 0);
205                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
206                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
207                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
208                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
209                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
210                 numberAnimationPrototype.AddFrame(0, 0);
211                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
212                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
213                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
214                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
215                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
216                 numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
217                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
218                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
219                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
220                 battleRes.numberAnimationPrototype = &numberAnimationPrototype;
221
222                 SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
223                 Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
224                 battleRes.bigNumberSprite = &bigNumbersSprite;
225                 SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
226                 Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
227                 battleRes.greenNumberSprite = &bigGreenNumbersSprite;
228
229                 SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
230                 Sprite heroTagSprite(heroTagImg, 32, 16);
231                 battleRes.heroTagLabels = &heroTagSprite;
232                 battleRes.levelLabelCol = 0;
233                 battleRes.levelLabelRow = 0;
234                 battleRes.healthLabelCol = 0;
235                 battleRes.healthLabelRow = 1;
236                 battleRes.manaLabelCol = 0;
237                 battleRes.manaLabelRow = 2;
238                 battleRes.moveLabelCol = 0;
239                 battleRes.moveLabelRow = 3;
240                 battleRes.ikariLabelCol = 0;
241                 battleRes.ikariLabelRow = 4;
242
243                 SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
244                 Sprite numbersSprite(numbersImg, 16, 16);
245                 Font heroTagFont(&numbersSprite, 0, -3);
246                 battleRes.heroTagFont = &heroTagFont;
247                 SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
248                 Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
249                 battleRes.heroTagFrame = &heroTagFrame;
250                 Frame activeHeroTagFrame(tagFramesImg, 16, 16);
251                 battleRes.activeHeroTagFrame = &activeHeroTagFrame;
252                 SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
253                 Frame smallTagFrame(smallTagFrameImg, 8, 16);
254                 battleRes.smallHeroTagFrame = &smallTagFrame;
255                 Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
256                 battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
257                 battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
258
259                 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
260                 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
261                 battleRes.healthGauge = &healthGauge;
262                 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
263                 battleRes.manaGauge = &manaGauge;
264                 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
265                 battleRes.ikariGauge = &ikariGauge;
266
267                 SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
268                 Frame selectFrame(selectFrameImg, 16, 16);
269                 battleRes.selectFrame = &selectFrame;
270
271                 SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
272                 Sprite normalFontSprite(normalFontImg, 16, 16);
273                 Font normalFont(&normalFontSprite, 0, -2);
274                 battleRes.normalFont = &normalFont;
275
276                 SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
277                 Sprite disabledFontSprite(disabledFontImg, 16, 16);
278                 Font disabledFont(&disabledFontSprite, 0, -2);
279                 battleRes.disabledFont = &disabledFont;
280
281                 SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
282                 Sprite handCursorSprite(handCursorImg, 32, 32);
283                 battleRes.menuCursor = &handCursorSprite;
284
285                 SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
286                 Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
287                 Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
288                 Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
289                 battleRes.weaponTargetCursor = &weaponTargetCursor;
290                 battleRes.magicTargetCursor = &magicTargetCursor;
291                 battleRes.itemTargetCursor = &itemTargetCursor;
292
293                 Spell resetSpell;
294                 resetSpell.SetName("Reset");
295                 maxim.AddSpell(&resetSpell);
296                 Spell strongSpell;
297                 strongSpell.SetName("Strong");
298                 strongSpell.SetCost(3);
299                 strongSpell.SetUsableInBattle();
300                 strongSpell.GetTargetingMode().TargetMultipleAllies();
301                 maxim.AddSpell(&strongSpell);
302                 selan.AddSpell(&strongSpell);
303                 Spell strongerSpell;
304                 strongerSpell.SetName("Stronger");
305                 strongerSpell.SetCost(8);
306                 strongerSpell.SetUsableInBattle();
307                 strongerSpell.GetTargetingMode().TargetMultipleAllies();
308                 maxim.AddSpell(&strongerSpell);
309                 selan.AddSpell(&strongerSpell);
310                 Spell championSpell;
311                 championSpell.SetName("Champion");
312                 championSpell.SetCost(16);
313                 championSpell.SetUsableInBattle();
314                 championSpell.GetTargetingMode().TargetMultipleAllies();
315                 maxim.AddSpell(&championSpell);
316                 selan.AddSpell(&championSpell);
317                 Spell rallySpell;
318                 rallySpell.SetName("Rally");
319                 rallySpell.SetCost(10);
320                 rallySpell.SetUsableInBattle();
321                 rallySpell.GetTargetingMode().TargetMultipleAllies();
322                 maxim.AddSpell(&rallySpell);
323                 selan.AddSpell(&rallySpell);
324                 Spell escapeSpell;
325                 escapeSpell.SetName("Escape");
326                 escapeSpell.SetCost(8);
327                 selan.AddSpell(&escapeSpell);
328                 Spell valorSpell;
329                 valorSpell.SetName("Valor");
330                 valorSpell.SetCost(30);
331                 valorSpell.SetUsableInBattle();
332                 valorSpell.GetTargetingMode().TargetMultipleAllies();
333                 maxim.AddSpell(&valorSpell);
334                 selan.AddSpell(&valorSpell);
335
336                 battleRes.spellMenuHeadline = "Please choose a spell.";
337                 battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
338
339                 SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
340                 Sprite potionIcon(itemIcons, 16, 16);
341                 Sprite ballIcon(itemIcons, 16, 16, 0, 16);
342                 Sprite crankIcon(itemIcons, 16, 16, 0, 32);
343                 Sprite spearIcon(itemIcons, 16, 16, 0, 48);
344                 Sprite swordIcon(itemIcons, 16, 16, 0, 64);
345                 Sprite axIcon(itemIcons, 16, 16, 0, 80);
346                 Sprite rodIcon(itemIcons, 16, 16, 0, 96);
347                 Sprite armorIcon(itemIcons, 16, 16, 0, 112);
348                 Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
349                 Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
350                 Sprite ringIcon(itemIcons, 16, 16, 0, 160);
351                 Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
352
353                 battleRes.weaponMenuIcon = &swordIcon;
354                 battleRes.armorMenuIcon = &armorIcon;
355                 battleRes.shieldMenuIcon = &shieldIcon;
356                 battleRes.helmetMenuIcon = &helmetIcon;
357                 battleRes.ringMenuIcon = &ringIcon;
358                 battleRes.jewelMenuIcon = &jewelIcon;
359
360                 Inventory inventory;
361                 Item antidote;
362                 antidote.SetName("Antidote");
363                 antidote.SetMenuIcon(&potionIcon);
364                 antidote.SetUsableInBattle();
365                 antidote.GetTargetingMode().TargetSingleAlly();
366                 inventory.Add(&antidote, 9);
367                 Item magicJar;
368                 magicJar.SetName("Magic jar");
369                 magicJar.SetMenuIcon(&potionIcon);
370                 magicJar.SetUsableInBattle();
371                 magicJar.GetTargetingMode().TargetSingleAlly();
372                 inventory.Add(&magicJar, 4);
373                 Item hiPotion;
374                 hiPotion.SetName("Hi-Potion");
375                 hiPotion.SetMenuIcon(&potionIcon);
376                 hiPotion.SetUsableInBattle();
377                 hiPotion.GetTargetingMode().TargetSingleAlly();
378                 inventory.Add(&hiPotion, 4);
379                 Item powerPotion;
380                 powerPotion.SetName("Power potion");
381                 powerPotion.SetMenuIcon(&potionIcon);
382                 inventory.Add(&powerPotion, 4);
383                 Item escape;
384                 escape.SetName("Escape");
385                 inventory.Add(&escape, 2);
386                 Item sleepBall;
387                 sleepBall.SetName("Sleep ball");
388                 sleepBall.SetMenuIcon(&ballIcon);
389                 sleepBall.SetUsableInBattle();
390                 sleepBall.GetTargetingMode().TargetSingleEnemy();
391                 inventory.Add(&sleepBall, 1);
392                 Item multiBall;
393                 multiBall.SetName("Multi-ball!");
394                 multiBall.SetMenuIcon(&ballIcon);
395                 multiBall.SetUsableInBattle();
396                 multiBall.GetTargetingMode().TargetMultipleEnemies();
397                 inventory.Add(&multiBall, 1);
398                 Item figgoru;
399                 figgoru.SetName("Figgoru");
400                 figgoru.SetMenuIcon(&crankIcon);
401                 figgoru.GetTargetingMode().TargetAllEnemies();
402                 inventory.Add(&figgoru, 1);
403                 battleRes.inventory = &inventory;
404
405                 battleRes.itemMenuHeadline = "Please choose an item.";
406                 battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
407
408                 SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
409                 Sprite swordAttackSprite(swordAttackImg, 96, 96);
410                 SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
411
412                 Item zircoSword;
413                 zircoSword.SetName("Zirco sword");
414                 zircoSword.SetMenuIcon(&swordIcon);
415                 zircoSword.GetTargetingMode().TargetSingleEnemy();
416                 Ikari firestorm;
417                 firestorm.SetName("Firestorm");
418                 firestorm.SetCost(224);
419                 firestorm.GetTargetingMode().TargetAllEnemies();
420                 firestorm.SetPhysical();
421                 zircoSword.SetIkari(&firestorm);
422                 zircoSword.SetAttackAnimation(&swordAttackAnimation);
423                 maxim.SetWeapon(&zircoSword);
424                 Item zirconArmor;
425                 zirconArmor.SetName("Zircon armor");
426                 zirconArmor.SetMenuIcon(&armorIcon);
427                 Ikari magicCure;
428                 magicCure.SetName("Magic cure");
429                 magicCure.SetCost(128);
430                 magicCure.GetTargetingMode().TargetSingleAlly();
431                 magicCure.SetMagical();
432                 zirconArmor.SetIkari(&magicCure);
433                 maxim.SetArmor(&zirconArmor);
434                 Item holyShield;
435                 holyShield.SetName("Holy shield");
436                 holyShield.SetMenuIcon(&shieldIcon);
437                 Ikari lightGuard;
438                 lightGuard.SetName("Light guard");
439                 lightGuard.SetCost(128);
440                 lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self
441                 lightGuard.SetMagical();
442                 holyShield.SetIkari(&lightGuard);
443                 maxim.SetShield(&holyShield);
444                 Item legendHelm;
445                 legendHelm.SetName("Legend helm");
446                 legendHelm.SetMenuIcon(&helmetIcon);
447                 Ikari boomerang;
448                 boomerang.SetName("Boomerang");
449                 boomerang.SetCost(164);
450                 boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self
451                 boomerang.SetMagical();
452                 legendHelm.SetIkari(&boomerang);
453                 maxim.SetHelmet(&legendHelm);
454                 Item sProRing;
455                 sProRing.SetName("S-pro ring");
456                 sProRing.SetMenuIcon(&ringIcon);
457                 Ikari courage;
458                 courage.SetName("Courage");
459                 courage.SetCost(64);
460                 courage.GetTargetingMode().TargetMultipleAllies();
461                 courage.SetMagical();
462                 sProRing.SetIkari(&courage);
463                 maxim.SetRing(&sProRing);
464                 Item evilJewel;
465                 evilJewel.SetName("Evil jewel");
466                 evilJewel.SetMenuIcon(&jewelIcon);
467                 Ikari gloomy;
468                 gloomy.SetName("Gloomy");
469                 gloomy.SetCost(164);
470                 gloomy.GetTargetingMode().TargetAllEnemies();
471                 gloomy.SetMagical();
472                 evilJewel.SetIkari(&gloomy);
473                 maxim.SetJewel(&evilJewel);
474
475                 Item zircoWhip;
476                 zircoWhip.SetName("Zirco whip");
477                 zircoWhip.SetMenuIcon(&rodIcon);
478                 zircoWhip.GetTargetingMode().TargetSingleEnemy();
479                 Ikari thundershriek;
480                 thundershriek.SetName("Thundershriek");
481                 thundershriek.SetCost(224);
482                 thundershriek.GetTargetingMode().TargetAllEnemies();
483                 thundershriek.SetPhysical();
484                 zircoWhip.SetIkari(&thundershriek);
485 //              selan.SetWeapon(&zircoWhip);
486                 Item zirconPlate;
487                 zirconPlate.SetName("Zircon plate");
488                 zirconPlate.SetMenuIcon(&armorIcon);
489                 Ikari suddenCure;
490                 suddenCure.SetName("Sudden cure");
491                 suddenCure.SetCost(96);
492                 suddenCure.GetTargetingMode().TargetAllAllies();
493                 suddenCure.SetMagical();
494                 zirconPlate.SetIkari(&suddenCure);
495                 selan.SetArmor(&zirconPlate);
496                 Item zircoGloves;
497                 zircoGloves.SetName("Zirco gloves");
498                 zircoGloves.SetMenuIcon(&shieldIcon);
499                 Ikari forcefield;
500                 forcefield.SetName("Forcefield");
501                 forcefield.SetCost(64);
502                 forcefield.GetTargetingMode().TargetAllAllies();
503                 forcefield.SetMagical();
504                 zircoGloves.SetIkari(&forcefield);
505                 selan.SetShield(&zircoGloves);
506                 Item holyCap;
507                 holyCap.SetName("Holy cap");
508                 holyCap.SetMenuIcon(&helmetIcon);
509                 Ikari vulnerable;
510                 vulnerable.SetName("Vulnerable");
511                 vulnerable.SetCost(196);
512                 vulnerable.GetTargetingMode().TargetAllEnemies();
513                 vulnerable.SetPhysical();
514                 holyCap.SetIkari(&vulnerable);
515                 selan.SetHelmet(&holyCap);
516                 Item ghostRing;
517                 ghostRing.SetName("Ghost ring");
518                 ghostRing.SetMenuIcon(&ringIcon);
519                 Ikari destroy;
520                 destroy.SetName("Destroy");
521                 destroy.SetCost(128);
522                 destroy.GetTargetingMode().TargetMultipleEnemies();
523                 destroy.SetMagical();
524                 ghostRing.SetIkari(&destroy);
525                 selan.SetRing(&ghostRing);
526                 Item eagleRock;
527                 eagleRock.SetName("Eagle rock");
528                 eagleRock.SetMenuIcon(&jewelIcon);
529                 Ikari dive;
530                 dive.SetName("Dive");
531                 dive.SetCost(128);
532                 dive.GetTargetingMode().TargetSingleEnemy();
533                 dive.SetPhysical();
534                 eagleRock.SetIkari(&dive);
535                 selan.SetJewel(&eagleRock);
536
537                 Item zircoAx;
538                 zircoAx.SetName("Zirco ax");
539                 zircoAx.SetMenuIcon(&axIcon);
540                 zircoAx.GetTargetingMode().TargetSingleEnemy();
541                 Ikari torrent;
542                 torrent.SetName("Torrent");
543                 torrent.SetCost(224);
544                 torrent.GetTargetingMode().TargetAllEnemies();
545                 torrent.SetPhysical();
546                 zircoAx.SetIkari(&torrent);
547 //              guy.SetWeapon(&zircoAx);
548                 guy.SetArmor(&zirconArmor);
549                 Item megaShield;
550                 megaShield.SetName("Mega shield");
551                 megaShield.SetMenuIcon(&shieldIcon);
552                 Ikari ironBarrier;
553                 ironBarrier.SetName("Iron barrier");
554                 ironBarrier.SetCost(255);
555                 ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
556                 ironBarrier.SetMagical();
557                 megaShield.SetIkari(&ironBarrier);
558                 guy.SetShield(&megaShield);
559                 Item zircoHelmet;
560                 zircoHelmet.SetName("Zirco helmet");
561                 zircoHelmet.SetMenuIcon(&helmetIcon);
562                 Ikari slow;
563                 slow.SetName("Slow");
564                 slow.SetCost(196);
565                 slow.GetTargetingMode().TargetAllEnemies();
566                 slow.SetPhysical();
567                 zircoHelmet.SetIkari(&slow);
568                 guy.SetHelmet(&zircoHelmet);
569                 Item powerRing;
570                 powerRing.SetName("Power ring");
571                 powerRing.SetMenuIcon(&ringIcon);
572                 Ikari trick;
573                 trick.SetName("Trick");
574                 trick.SetCost(32);
575                 trick.GetTargetingMode().TargetAllEnemies();
576                 trick.SetMagical();
577                 zircoHelmet.SetIkari(&trick);
578                 guy.SetRing(&powerRing);
579                 guy.SetJewel(&evilJewel);
580
581                 // NOTE: this is actually Artea equipment
582                 Item lizardBlow;
583                 lizardBlow.SetName("Lizard blow");
584                 lizardBlow.SetMenuIcon(&swordIcon);
585                 lizardBlow.GetTargetingMode().TargetSingleEnemy();
586                 Ikari dragonRush;
587                 dragonRush.SetName("Dragon rush");
588                 dragonRush.SetCost(164);
589                 dragonRush.GetTargetingMode().TargetSingleEnemy();
590                 dragonRush.SetPhysical();
591                 lizardBlow.SetIkari(&dragonRush);
592 //              dekar.SetWeapon(&lizardBlow);
593                 Item holyRobe;
594                 holyRobe.SetName("Holy robe");
595                 holyRobe.SetMenuIcon(&armorIcon);
596                 Ikari crisisCure;
597                 crisisCure.SetName("Crisis cure");
598                 crisisCure.SetCost(164);
599                 crisisCure.GetTargetingMode().TargetAllAllies();
600                 crisisCure.SetMagical();
601                 holyRobe.SetIkari(&crisisCure);
602                 dekar.SetArmor(&holyRobe);
603                 dekar.SetShield(&zircoGloves);
604                 dekar.SetHelmet(&holyCap);
605                 Item rocketRing;
606                 rocketRing.SetName("Rocket ring");
607                 rocketRing.SetMenuIcon(&ringIcon);
608                 Ikari fake;
609                 fake.SetName("Fake");
610                 fake.SetCost(32);
611                 fake.GetTargetingMode().TargetSingleAlly();
612                 fake.SetMagical();
613                 rocketRing.SetIkari(&fake);
614                 dekar.SetRing(&rocketRing);
615                 Item krakenRock;
616                 krakenRock.SetName("Kraken rock");
617                 krakenRock.SetMenuIcon(&jewelIcon);
618                 Ikari tenLegger;
619                 tenLegger.SetName("Ten-legger");
620                 tenLegger.SetCost(164);
621                 tenLegger.GetTargetingMode().TargetAllEnemies();
622                 tenLegger.SetPhysical();
623                 rocketRing.SetIkari(&tenLegger);
624                 dekar.SetJewel(&krakenRock);
625
626                 battleRes.ikariMenuHeadline = "Please choose equipment.";
627                 battleRes.noEquipmentText = "No equip";
628                 battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
629
630                 battleRes.escapeText = "Escapes.";
631
632                 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
633                 battleState->AddMonster(monster);
634                 battleState->AddMonster(monster);
635                 battleState->AddMonster(monster);
636                 battleState->AddMonster(monster);
637                 battleState->AddHero(maxim);
638                 battleState->AddHero(selan);
639                 battleState->AddHero(guy);
640                 battleState->AddHero(dekar);
641                 Application app(&screen, battleState);
642                 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
643                 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
644                 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
645                 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
646                 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
647                 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
648                 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
649                 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
650                 app.Buttons().MapKey(SDLK_RETURN, Input::START);
651                 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
652                 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
653                 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
654                 app.Run();
655
656                 return 0;
657         } catch (Parser::Error &e) {
658                 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
659                 return 1;
660         } catch (exception &e) {
661                 cerr << "exception in main(): " << e.what() << endl;
662                 return 1;
663         }
664 }