4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
9 #include "app/Arguments.h"
10 #include "app/Input.h"
11 #include "battle/BattleState.h"
12 #include "battle/Hero.h"
13 #include "battle/Monster.h"
14 #include "battle/PartyLayout.h"
15 #include "battle/Resources.h"
16 #include "common/GameConfig.h"
17 #include "common/GameState.h"
18 #include "common/Hero.h"
19 #include "common/Ikari.h"
20 #include "common/Inventory.h"
21 #include "common/Item.h"
22 #include "common/Script.h"
23 #include "common/Spell.h"
24 #include "common/Stats.h"
25 #include "geometry/Vector.h"
26 #include "graphics/ComplexAnimation.h"
27 #include "graphics/Font.h"
28 #include "graphics/Frame.h"
29 #include "graphics/Gauge.h"
30 #include "graphics/Menu.h"
31 #include "graphics/SimpleAnimation.h"
32 #include "graphics/Sprite.h"
33 #include "graphics/Texture.h"
34 #include "loader/Caster.h"
35 #include "loader/Interpreter.h"
36 #include "loader/ParsedSource.h"
37 #include "loader/Parser.h"
38 #include "loader/TypeDescription.h"
40 #include "map/Entity.h"
42 #include "map/MapState.h"
44 #include "map/Trigger.h"
45 #include "menu/Resources.h"
46 #include "sdl/InitImage.h"
47 #include "sdl/InitScreen.h"
48 #include "sdl/InitSDL.h"
57 #include <SDL_image.h>
59 using app::Application;
62 using battle::BattleState;
63 using battle::Monster;
64 using battle::PartyLayout;
65 using common::GameConfig;
66 using common::GameState;
69 using geometry::Vector;
70 using graphics::Texture;
72 using loader::Interpreter;
73 using loader::ParsedSource;
75 using loader::TypeDescription;
79 using sdl::InitScreen;
89 int main(int argc, char **argv) {
90 const int width = 512;
91 const int height = 448;
93 const float walkSpeed = 128.0f;
97 // std::srand(std::time(0));
101 InitImage image(IMG_INIT_PNG);
103 Interpreter::CreateTypeDescriptions();
105 battle::Resources::CreateTypeDescription();
106 battle::Monster::CreateTypeDescription();
107 battle::PartyLayout::CreateTypeDescription();
109 common::Hero::CreateTypeDescription();
110 common::Ikari::CreateTypeDescription();
111 common::Item::CreateTypeDescription();
112 common::Stats::CreateTypeDescription();
113 common::Spell::CreateTypeDescription();
114 common::TargetingMode::CreateTypeDescription();
116 graphics::Animation::CreateTypeDescription();
117 graphics::ComplexAnimation::CreateTypeDescription();
118 graphics::Font::CreateTypeDescription();
119 graphics::Frame::CreateTypeDescription();
120 graphics::Gauge::CreateTypeDescription();
121 graphics::MenuProperties::CreateTypeDescription();
122 graphics::SimpleAnimation::CreateTypeDescription();
123 graphics::Sprite::CreateTypeDescription();
125 map::Area::CreateTypeDescription();
126 map::Entity::CreateTypeDescription();
127 map::Map::CreateTypeDescription();
128 map::Tile::CreateTypeDescription();
129 map::Trigger::CreateTypeDescription();
132 args.Read(argc, argv);
136 for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
137 Parser(*i, source).Parse();
140 switch (args.GetRunLevel()) {
141 case Arguments::WRITE:
143 int length(std::strlen(args.OutfilePath()));
144 switch (args.OutfilePath()[length - 1]) {
146 std::ofstream outstream(args.OutfilePath());
147 source.WriteHeader(outstream);
151 throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
156 case Arguments::DUMP: {
157 std::cout << source << std::endl;
160 case Arguments::SOURCE_WIKI: {
161 TypeDescription::WriteSourceWiki(std::cout);
164 case Arguments::BATTLE:
167 case Arguments::PLAY:
172 Interpreter intp(source);
175 if (intp.PostponedDefinitions().size() > 0) {
176 for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
177 std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
186 gameState.heroes[0] = *caster.GetHero("maxim");
187 gameState.heroes[1] = *caster.GetHero("selan");
188 gameState.heroes[2] = *caster.GetHero("guy");
189 gameState.heroes[3] = *caster.GetHero("dekar");
191 gameState.party[0] = &gameState.heroes[0];
192 gameState.party[1] = &gameState.heroes[1];
193 gameState.party[2] = &gameState.heroes[2];
194 gameState.party[3] = &gameState.heroes[3];
195 gameState.partySize = 4;
197 GameConfig gameConfig;
198 gameConfig.state = &gameState;
199 gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
200 gameConfig.battleResources = caster.GetBattleResources("battleResources");
202 // temporary test data
203 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
204 PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
206 Monster monster(*caster.GetMonster("lizard"));
208 gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
209 Spell *strongSpell(caster.GetSpell("strongSpell"));
210 gameState.heroes[0].AddSpell(strongSpell);
211 gameState.heroes[1].AddSpell(strongSpell);
212 Spell *strongerSpell(caster.GetSpell("strongerSpell"));
213 gameState.heroes[0].AddSpell(strongerSpell);
214 gameState.heroes[1].AddSpell(strongerSpell);
215 Spell *championSpell(caster.GetSpell("championSpell"));
216 gameState.heroes[0].AddSpell(championSpell);
217 gameState.heroes[1].AddSpell(championSpell);
218 Spell *rallySpell(caster.GetSpell("rallySpell"));
219 gameState.heroes[0].AddSpell(rallySpell);
220 gameState.heroes[1].AddSpell(rallySpell);
221 gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
222 Spell *valorSpell(caster.GetSpell("valorSpell"));
223 gameState.heroes[0].AddSpell(valorSpell);
224 gameState.heroes[1].AddSpell(valorSpell);
226 gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
227 gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
228 gameState.inventory.Add(caster.GetItem("powerRingItem"));
229 gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
230 gameState.inventory.Add(caster.GetItem("sProRingItem"));
231 gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
232 gameState.inventory.Add(caster.GetItem("powerRingItem"));
233 gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
234 gameState.inventory.Add(caster.GetItem("zircoSwordItem"));
235 gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
236 gameState.inventory.Add(caster.GetItem("zircoHelmetItem"));
237 gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
238 gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
240 gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem"));
241 gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
242 gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem"));
243 gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem"));
244 gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem"));
245 gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
247 // gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem"));
248 gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem"));
249 gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
250 gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
251 gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem"));
252 gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem"));
254 // gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem"));
255 gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
256 gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem"));
257 gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem"));
258 gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem"));
259 gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
261 // NOTE: this is actually Artea equipment
262 // gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem"));
263 gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem"));
264 gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
265 gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
266 gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
267 gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
269 gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
271 gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
272 gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
273 gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
275 gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
276 gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
277 gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
279 gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
280 gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
281 gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
283 menu::Resources menuResources;
284 gameConfig.menuResources = &menuResources;
287 menubg.SetSurface(IMG_Load("test-data/menubg.png"));
288 menubg.SetSize(Vector<int>(64, 64));
289 menuResources.menubg = &menubg;
291 menuResources.statusFont = gameConfig.battleResources->normalFont;
293 graphics::Sprite statusLabels(IMG_Load("test-data/status-labels.png"), 32, 16);
294 menuResources.statusLabels = &statusLabels;
296 graphics::Frame statusFrame(IMG_Load("test-data/status-frame.png"), 32, 32, 32, 32);
297 menuResources.statusFrame = &statusFrame;
299 graphics::Sprite menuFontSprite(IMG_Load("test-data/menu-font.png"), 16, 16);
300 graphics::Font menuFont(&menuFontSprite, 0, -2);
301 graphics::Sprite menuInactiveFontSprite(IMG_Load("test-data/menu-font-inactive.png"), 16, 16);
302 graphics::Font menuInactiveFont(&menuInactiveFontSprite, 0, -2);
304 menuResources.normalFont = &menuFont;
306 graphics::Sprite menuCursor(IMG_Load("test-data/menu-cursor.png"), 32, 16);
307 menuResources.menuCursor = &menuCursor;
308 graphics::Sprite menuActiveCursor(IMG_Load("test-data/menu-cursor-active.png"), 32, 18);
309 menuResources.menuActiveCursor = &menuActiveCursor;
311 graphics::MenuProperties mainMenuProperties;
312 mainMenuProperties.cols = 2;
313 mainMenuProperties.rows = 4;
314 mainMenuProperties.charsPerEntry = 8;
315 mainMenuProperties.rowGap = 8;
316 mainMenuProperties.colGap = 32;
317 mainMenuProperties.cursor = &menuCursor;
318 mainMenuProperties.font = &menuFont;
319 mainMenuProperties.wrapX = true;
320 mainMenuProperties.wrapY = true;
321 menuResources.mainMenuProperties = &mainMenuProperties;
323 menuResources.mainMenuItemText = "ITEM";
324 menuResources.mainMenuSpellText = "SPELL";
325 menuResources.mainMenuCapsuleText = "CAPSULE";
326 menuResources.mainMenuEquipmentText = "EQUIP";
327 menuResources.mainMenuStatusText = "STATUS";
328 menuResources.mainMenuChangeText = "CHANGE";
329 menuResources.mainMenuConfigText = "CONFIG";
330 menuResources.mainMenuScenarioText = "SCENARIO";
332 menuResources.mainMenuTimeText = "TIME";
333 menuResources.mainMenuGoldText = "GOLD";
335 graphics::Sprite heroCursor(IMG_Load("test-data/hero-cursor.png"), 64, 16);
336 menuResources.heroCursor = &heroCursor;
337 menuResources.heroCursorBlinkTime = 532;
339 menuResources.noEquipmentText = "No equip";
341 graphics::Sprite shoulderNav(IMG_Load("test-data/shoulder-nav.png"), 160, 16);
342 menuResources.shoulderNav = &shoulderNav;
344 menuResources.atpLabel = "ATP";
345 menuResources.dfpLabel = "DFP";
346 menuResources.strLabel = "STR";
347 menuResources.aglLabel = "AGL";
348 menuResources.intLabel = "INT";
349 menuResources.gutLabel = "GUT";
350 menuResources.mgrLabel = "MGR";
352 menuResources.ipLabel = "IP";
353 menuResources.experienceLabel = "NOW EXP";
354 menuResources.nextLevelLabel = "NEXT LEVEL";
356 graphics::MenuProperties statusMenuProperties;
357 statusMenuProperties.cols = 2;
358 statusMenuProperties.rows = 1;
359 statusMenuProperties.charsPerEntry = 6;
360 statusMenuProperties.rowGap = 0;
361 statusMenuProperties.colGap = 16;
362 statusMenuProperties.cursor = &menuCursor;
363 statusMenuProperties.font = &menuFont;
364 statusMenuProperties.wrapX = true;
365 menuResources.statusMenuProperties = &statusMenuProperties;
367 menuResources.nextLabel = "NEXT";
368 menuResources.returnLabel = "RETURN";
370 graphics::MenuProperties itemMenuProperties;
371 itemMenuProperties.cols = 3;
372 itemMenuProperties.rows = 1;
373 itemMenuProperties.charsPerEntry = 5;
374 itemMenuProperties.rowGap = 8;
375 itemMenuProperties.colGap = 16;
376 itemMenuProperties.cursor = &menuCursor;
377 itemMenuProperties.selectedCursor = &menuActiveCursor;
378 itemMenuProperties.font = &menuFont;
379 itemMenuProperties.wrapX = true;
380 itemMenuProperties.wrapY = true;
381 menuResources.itemMenuProperties = &itemMenuProperties;
382 menuResources.itemMenuUseText = "USE";
383 menuResources.itemMenuSortText = "SORT";
384 menuResources.itemMenuDropText = "DROP";
386 graphics::MenuProperties inventoryMenuProperties;
387 inventoryMenuProperties.cols = 1;
388 inventoryMenuProperties.rows = 6;
389 inventoryMenuProperties.charsPerEntry = 13;
390 inventoryMenuProperties.rowGap = 8;
391 inventoryMenuProperties.cursor = &menuCursor;
392 inventoryMenuProperties.selectedCursor = &menuActiveCursor;
393 inventoryMenuProperties.font = &menuFont;
394 inventoryMenuProperties.disabledFont = &menuInactiveFont;
395 inventoryMenuProperties.iconSpace = 16;
396 inventoryMenuProperties.charsPerNumber = 2;
397 inventoryMenuProperties.delimiter = ':';
398 menuResources.inventoryMenuProperties = &inventoryMenuProperties;
400 graphics::MenuProperties spellMenuProperties;
401 spellMenuProperties.cols = 2;
402 spellMenuProperties.rows = 6;
403 spellMenuProperties.charsPerEntry = 8;
404 spellMenuProperties.rowGap = 8;
405 spellMenuProperties.colGap = 48;
406 spellMenuProperties.cursor = &menuCursor;
407 spellMenuProperties.selectedCursor = &menuActiveCursor;
408 spellMenuProperties.font = &menuFont;
409 spellMenuProperties.disabledFont = &menuInactiveFont;
410 spellMenuProperties.iconSpace = 0;
411 spellMenuProperties.charsPerNumber = 2;
412 spellMenuProperties.delimiter = ':';
413 menuResources.spellMenuProperties = &spellMenuProperties;
415 graphics::MenuProperties equipmentActionMenuProperties;
416 equipmentActionMenuProperties.cols = 1;
417 equipmentActionMenuProperties.rows = 5;
418 equipmentActionMenuProperties.charsPerEntry = 10;
419 equipmentActionMenuProperties.rowGap = 8;
420 equipmentActionMenuProperties.cursor = &menuCursor;
421 equipmentActionMenuProperties.selectedCursor = &menuActiveCursor;
422 equipmentActionMenuProperties.font = &menuFont;
423 equipmentActionMenuProperties.iconSpace = 0;
424 menuResources.equipmentActionMenuProperties = &equipmentActionMenuProperties;
426 graphics::MenuProperties equipmentMenuProperties;
427 equipmentMenuProperties.cols = 1;
428 equipmentMenuProperties.rows = 6;
429 equipmentMenuProperties.charsPerEntry = 12;
430 equipmentMenuProperties.rowGap = 16;
431 equipmentMenuProperties.cursor = &menuCursor;
432 equipmentMenuProperties.selectedCursor = &menuActiveCursor;
433 equipmentMenuProperties.font = menuResources.statusFont;
434 equipmentMenuProperties.iconSpace = 16;
435 equipmentMenuProperties.wrapY = true;
436 menuResources.equipmentMenuProperties = &equipmentMenuProperties;
438 menuResources.equipMenuEquipLabel = "EQUIP";
439 menuResources.equipMenuStrongestLabel = "STRONGEST";
440 menuResources.equipMenuRemoveLabel = "REMOVE";
441 menuResources.equipMenuRemoveAllLabel = "REMOVE ALL";
442 menuResources.equipMenuDropLabel = "DROP";
444 InitScreen screen(width, height);
446 app::State *state(0);
449 BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout));
450 battleState->AddMonster(monster);
451 battleState->AddMonster(monster);
452 battleState->AddMonster(monster);
453 battleState->AddMonster(monster);
454 battleState->AddHero(gameState.heroes[0]);
455 battleState->AddHero(gameState.heroes[1]);
456 battleState->AddHero(gameState.heroes[2]);
457 battleState->AddHero(gameState.heroes[3]);
460 MapState *mapState(new MapState(&gameConfig, caster.GetMap("map1")));
462 mapState->ControlEntity(&gameState.heroes[0].MapEntity());
463 mapState->SetWalkingSpeed(walkSpeed);
468 Application app(screen, state);
469 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
470 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
471 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
472 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
473 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
474 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
475 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
476 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
477 app.Buttons().MapKey(SDLK_RETURN, Input::START);
478 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
479 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
480 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
481 app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
482 app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
483 app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
484 app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
488 } catch (Parser::Error &e) {
489 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
491 } catch (exception &e) {
492 cerr << "exception in main(): " << e.what() << endl;