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1 /*
2  * main.cpp
3  *
4  *  Created on: Aug 1, 2012
5  *      Author: holy
6  */
7
8 #include "app/Application.h"
9 #include "app/Input.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "battle/Stats.h"
16 #include "common/Ikari.h"
17 #include "common/Inventory.h"
18 #include "common/Item.h"
19 #include "common/Spell.h"
20 #include "geometry/Vector.h"
21 #include "graphics/ComplexAnimation.h"
22 #include "graphics/Font.h"
23 #include "graphics/Frame.h"
24 #include "graphics/Gauge.h"
25 #include "graphics/Menu.h"
26 #include "graphics/SimpleAnimation.h"
27 #include "graphics/Sprite.h"
28 #include "loader/ParsedSource.h"
29 #include "loader/Parser.h"
30 #include "sdl/InitImage.h"
31 #include "sdl/InitScreen.h"
32 #include "sdl/InitSDL.h"
33
34 #include <cstdlib>
35 #include <ctime>
36 #include <exception>
37 #include <iostream>
38 #include <SDL.h>
39 #include <SDL_image.h>
40
41 using app::Application;
42 using app::Input;
43 using battle::BattleState;
44 using battle::Hero;
45 using battle::Monster;
46 using battle::PartyLayout;
47 using battle::Stats;
48 using common::Ikari;
49 using common::Inventory;
50 using common::Item;
51 using common::Spell;
52 using geometry::Vector;
53 using graphics::ComplexAnimation;
54 using graphics::Font;
55 using graphics::Frame;
56 using graphics::Gauge;
57 using graphics::Menu;
58 using graphics::SimpleAnimation;
59 using graphics::Sprite;
60 using loader::ParsedSource;
61 using loader::Parser;
62 using sdl::InitImage;
63 using sdl::InitScreen;
64 using sdl::InitSDL;
65
66 using std::cerr;
67 using std::cout;
68 using std::endl;
69 using std::exception;
70
71 int main(int argc, char **argv) {
72         const int width = 800;
73         const int height = 480;
74
75         const int framerate = 33;
76
77 //      std::srand(std::time(0));
78
79         try {
80                 ParsedSource source;
81                 Parser parser("test-data/test.l2s", source);
82                 parser.Parse();
83
84                 cout << source;
85
86                 return 0;
87
88                 InitSDL sdl;
89                 InitImage image(IMG_INIT_PNG);
90                 InitScreen screen(width, height);
91
92                 // temporary test data
93                 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
94                 PartyLayout monstersLayout;
95                 monstersLayout.AddPosition(Vector<Uint8>(88, 88));
96                 monstersLayout.AddPosition(Vector<Uint8>(128, 88));
97                 monstersLayout.AddPosition(Vector<Uint8>(168, 88));
98                 monstersLayout.AddPosition(Vector<Uint8>(208, 88));
99                 PartyLayout heroesLayout;
100                 heroesLayout.AddPosition(Vector<Uint8>(48, 136));
101                 heroesLayout.AddPosition(Vector<Uint8>(128, 136));
102                 heroesLayout.AddPosition(Vector<Uint8>(80, 152));
103                 heroesLayout.AddPosition(Vector<Uint8>(160, 152));
104
105                 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
106                 Sprite monsterSprite(monsterImg, 64, 64);
107                 Monster monster;
108                 monster.SetName("Lizard");
109                 monster.SetSprite(&monsterSprite);
110                 monster.SetLevel(1);
111                 monster.SetMaxHealth(8);
112                 monster.SetHealth(8);
113                 monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
114                 monster.SetReward(3, 5);
115                 ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
116                 monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
117                 monsterAttackAnimation.AddFrame(0, 0, Vector<int>(0, 16));
118                 monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
119                 monster.SetAttackAnimation(&monsterAttackAnimation);
120                 SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
121                 Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
122                 SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
123                 monster.SetMeleeAnimation(&monsterMeleeAnimation);
124
125                 SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
126                 Sprite maximSprite(maximImg, 64, 64);
127                 Hero maxim;
128                 maxim.SetName("Maxim");
129                 maxim.SetLevel(1);
130                 maxim.SetSprite(&maximSprite);
131                 maxim.SetMaxHealth(33);
132                 maxim.SetHealth(33);
133                 maxim.SetMaxMana(20);
134                 maxim.SetMana(20);
135                 maxim.SetIP(0);
136                 maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
137                 ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
138                 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7);
139                 maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
140                 maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
141                 maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
142                 maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
143                 maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
144                 maximAttackAnimation.AddFrames(2, 1, Vector<int>(0,  0), 1);
145                 maximAttackAnimation.AddFrames(2, 2, Vector<int>(0,  0), 2);
146                 maximAttackAnimation.AddFrames(2, 2, Vector<int>(2,  0), 1);
147                 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7);
148                 maxim.SetAttackAnimation(&maximAttackAnimation);
149                 ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
150                 maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
151                 maximSpellAnimation.AddFrame(3, 1);
152                 maxim.SetSpellAnimation(&maximSpellAnimation);
153                 SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
154                 Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
155                 SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
156                 maxim.SetMeleeAnimation(&maximMeleeAnimation);
157
158                 SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
159                 Sprite selanSprite(selanImg, 64, 64);
160                 Hero selan;
161                 selan.SetName("Selan");
162                 selan.SetLevel(1);
163                 selan.SetSprite(&selanSprite);
164                 selan.SetMaxHealth(28);
165                 selan.SetHealth(28);
166                 selan.SetMaxMana(23);
167                 selan.SetMana(23);
168                 selan.SetIP(0);
169                 selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
170                 ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
171                 selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
172                 selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
173                 selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
174                 selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
175                 selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
176                 selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
177                 selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
178                 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
179                 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
180                 selanAttackAnimation.AddFrame(2, 2);
181                 selan.SetAttackAnimation(&selanAttackAnimation);
182                 ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
183                 selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
184                 selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
185                 selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
186                 selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
187                 selan.SetSpellAnimation(&selanSpellAnimation);
188                 SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
189                 Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
190                 SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
191                 selan.SetMeleeAnimation(&selanMeleeAnimation);
192
193                 SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
194                 Sprite guySprite(guyImg, 64, 64);
195                 Hero guy;
196                 guy.SetName("Guy");
197                 guy.SetLevel(1);
198                 guy.SetSprite(&guySprite);
199                 guy.SetMaxHealth(38);
200                 guy.SetHealth(38);
201                 guy.SetMaxMana(0);
202                 guy.SetMana(0);
203                 guy.SetIP(0);
204                 guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
205                 ComplexAnimation guyAttackAnimation(&guySprite, framerate);
206                 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
207                 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
208                 guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
209                 guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
210                 guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
211                 guyAttackAnimation.AddFrame(2, 1);
212                 guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
213                 guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
214                 guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
215                 guyAttackAnimation.AddFrame(2, 2);
216                 guy.SetAttackAnimation(&guyAttackAnimation);
217                 SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
218                 Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
219                 SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
220                 guy.SetMeleeAnimation(&guyMeleeAnimation);
221
222                 SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
223                 Sprite dekarSprite(dekarImg, 64, 64);
224                 Hero dekar;
225                 dekar.SetName("Dekar");
226                 dekar.SetLevel(1);
227                 dekar.SetSprite(&dekarSprite);
228                 dekar.SetMaxHealth(38);
229                 dekar.SetHealth(38);
230                 dekar.SetMaxMana(0);
231                 dekar.SetMana(0);
232                 dekar.SetIP(0);
233                 dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
234                 ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
235                 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
236                 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
237                 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
238                 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
239                 dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
240                 dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
241                 dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
242                 dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
243                 dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
244                 dekar.SetAttackAnimation(&dekarAttackAnimation);
245                 ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
246                 dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
247                 dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
248                 dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
249                 dekar.SetSpellAnimation(&dekarSpellAnimation);
250                 SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
251                 Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
252                 SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
253                 dekar.SetMeleeAnimation(&dekarMeleeAnimation);
254
255                 battle::Resources battleRes;
256
257                 SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
258                 Sprite swapCursorSprite(swapCursorImg, 32, 32);
259                 battleRes.swapCursor = &swapCursorSprite;
260                 SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
261                 Sprite attackIconsSprite(attackIconsImg, 32, 32);
262                 battleRes.attackIcons = &attackIconsSprite;
263                 SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
264                 Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
265                 battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
266                 SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
267                 Sprite moveIconsSprite(moveIconsImg, 32, 32);
268                 battleRes.moveIcons = &moveIconsSprite;
269
270                 SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
271                 Frame titleFrame(titleFrameImg, 16, 16);
272                 battleRes.titleFrame = &titleFrame;
273
274                 SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
275                 Sprite largeFontSprite(largeFontImg, 16, 32);
276                 Font largeFont(&largeFontSprite, 0, -2);
277                 battleRes.titleFont = &largeFont;
278
279                 ComplexAnimation numberAnimationPrototype(0, framerate);
280                 numberAnimationPrototype.AddFrame(0, 0);
281                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
282                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
283                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
284                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
285                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
286                 numberAnimationPrototype.AddFrame(0, 0);
287                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
288                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
289                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
290                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
291                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
292                 numberAnimationPrototype.AddFrame(0, 0);
293                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
294                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
295                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
296                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
297                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
298                 numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
299                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
300                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
301                 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
302                 battleRes.numberAnimationPrototype = &numberAnimationPrototype;
303
304                 SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
305                 Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
306                 battleRes.bigNumberSprite = &bigNumbersSprite;
307                 SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
308                 Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
309                 battleRes.greenNumberSprite = &bigGreenNumbersSprite;
310
311                 SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
312                 Sprite heroTagSprite(heroTagImg, 32, 16);
313                 battleRes.heroTagLabels = &heroTagSprite;
314                 battleRes.levelLabelCol = 0;
315                 battleRes.levelLabelRow = 0;
316                 battleRes.healthLabelCol = 0;
317                 battleRes.healthLabelRow = 1;
318                 battleRes.manaLabelCol = 0;
319                 battleRes.manaLabelRow = 2;
320                 battleRes.moveLabelCol = 0;
321                 battleRes.moveLabelRow = 3;
322                 battleRes.ikariLabelCol = 0;
323                 battleRes.ikariLabelRow = 4;
324
325                 SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
326                 Sprite numbersSprite(numbersImg, 16, 16);
327                 Font heroTagFont(&numbersSprite, 0, -3);
328                 battleRes.heroTagFont = &heroTagFont;
329                 SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
330                 Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
331                 battleRes.heroTagFrame = &heroTagFrame;
332                 Frame activeHeroTagFrame(tagFramesImg, 16, 16);
333                 battleRes.activeHeroTagFrame = &activeHeroTagFrame;
334                 SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
335                 Frame smallTagFrame(smallTagFrameImg, 8, 16);
336                 battleRes.smallHeroTagFrame = &smallTagFrame;
337                 Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
338                 battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
339                 battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
340
341                 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
342                 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
343                 battleRes.healthGauge = &healthGauge;
344                 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
345                 battleRes.manaGauge = &manaGauge;
346                 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
347                 battleRes.ikariGauge = &ikariGauge;
348
349                 SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
350                 Frame selectFrame(selectFrameImg, 16, 16);
351                 battleRes.selectFrame = &selectFrame;
352
353                 SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
354                 Sprite normalFontSprite(normalFontImg, 16, 16);
355                 Font normalFont(&normalFontSprite, 0, -2);
356                 battleRes.normalFont = &normalFont;
357
358                 SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
359                 Sprite disabledFontSprite(disabledFontImg, 16, 16);
360                 Font disabledFont(&disabledFontSprite, 0, -2);
361                 battleRes.disabledFont = &disabledFont;
362
363                 SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
364                 Sprite handCursorSprite(handCursorImg, 32, 32);
365                 battleRes.menuCursor = &handCursorSprite;
366
367                 SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
368                 Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
369                 Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
370                 Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
371                 battleRes.weaponTargetCursor = &weaponTargetCursor;
372                 battleRes.magicTargetCursor = &magicTargetCursor;
373                 battleRes.itemTargetCursor = &itemTargetCursor;
374
375                 Spell resetSpell;
376                 resetSpell.SetName("Reset");
377                 maxim.AddSpell(&resetSpell);
378                 Spell strongSpell;
379                 strongSpell.SetName("Strong");
380                 strongSpell.SetCost(3);
381                 strongSpell.SetUsableInBattle();
382                 strongSpell.GetTargetingMode().TargetMultipleAllies();
383                 maxim.AddSpell(&strongSpell);
384                 selan.AddSpell(&strongSpell);
385                 Spell strongerSpell;
386                 strongerSpell.SetName("Stronger");
387                 strongerSpell.SetCost(8);
388                 strongerSpell.SetUsableInBattle();
389                 strongerSpell.GetTargetingMode().TargetMultipleAllies();
390                 maxim.AddSpell(&strongerSpell);
391                 selan.AddSpell(&strongerSpell);
392                 Spell championSpell;
393                 championSpell.SetName("Champion");
394                 championSpell.SetCost(16);
395                 championSpell.SetUsableInBattle();
396                 championSpell.GetTargetingMode().TargetMultipleAllies();
397                 maxim.AddSpell(&championSpell);
398                 selan.AddSpell(&championSpell);
399                 Spell rallySpell;
400                 rallySpell.SetName("Rally");
401                 rallySpell.SetCost(10);
402                 rallySpell.SetUsableInBattle();
403                 rallySpell.GetTargetingMode().TargetMultipleAllies();
404                 maxim.AddSpell(&rallySpell);
405                 selan.AddSpell(&rallySpell);
406                 Spell escapeSpell;
407                 escapeSpell.SetName("Escape");
408                 escapeSpell.SetCost(8);
409                 selan.AddSpell(&escapeSpell);
410                 Spell valorSpell;
411                 valorSpell.SetName("Valor");
412                 valorSpell.SetCost(30);
413                 valorSpell.SetUsableInBattle();
414                 valorSpell.GetTargetingMode().TargetMultipleAllies();
415                 maxim.AddSpell(&valorSpell);
416                 selan.AddSpell(&valorSpell);
417
418                 battleRes.spellMenuHeadline = "Please choose a spell.";
419                 battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
420
421                 SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
422                 Sprite potionIcon(itemIcons, 16, 16);
423                 Sprite ballIcon(itemIcons, 16, 16, 0, 16);
424                 Sprite crankIcon(itemIcons, 16, 16, 0, 32);
425                 Sprite spearIcon(itemIcons, 16, 16, 0, 48);
426                 Sprite swordIcon(itemIcons, 16, 16, 0, 64);
427                 Sprite axIcon(itemIcons, 16, 16, 0, 80);
428                 Sprite rodIcon(itemIcons, 16, 16, 0, 96);
429                 Sprite armorIcon(itemIcons, 16, 16, 0, 112);
430                 Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
431                 Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
432                 Sprite ringIcon(itemIcons, 16, 16, 0, 160);
433                 Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
434
435                 battleRes.weaponMenuIcon = &swordIcon;
436                 battleRes.armorMenuIcon = &armorIcon;
437                 battleRes.shieldMenuIcon = &shieldIcon;
438                 battleRes.helmetMenuIcon = &helmetIcon;
439                 battleRes.ringMenuIcon = &ringIcon;
440                 battleRes.jewelMenuIcon = &jewelIcon;
441
442                 Inventory inventory;
443                 Item antidote;
444                 antidote.SetName("Antidote");
445                 antidote.SetMenuIcon(&potionIcon);
446                 antidote.SetUsableInBattle();
447                 antidote.GetTargetingMode().TargetSingleAlly();
448                 inventory.Add(&antidote, 9);
449                 Item magicJar;
450                 magicJar.SetName("Magic jar");
451                 magicJar.SetMenuIcon(&potionIcon);
452                 magicJar.SetUsableInBattle();
453                 magicJar.GetTargetingMode().TargetSingleAlly();
454                 inventory.Add(&magicJar, 4);
455                 Item hiPotion;
456                 hiPotion.SetName("Hi-Potion");
457                 hiPotion.SetMenuIcon(&potionIcon);
458                 hiPotion.SetUsableInBattle();
459                 hiPotion.GetTargetingMode().TargetSingleAlly();
460                 inventory.Add(&hiPotion, 4);
461                 Item powerPotion;
462                 powerPotion.SetName("Power potion");
463                 powerPotion.SetMenuIcon(&potionIcon);
464                 inventory.Add(&powerPotion, 4);
465                 Item escape;
466                 escape.SetName("Escape");
467                 inventory.Add(&escape, 2);
468                 Item sleepBall;
469                 sleepBall.SetName("Sleep ball");
470                 sleepBall.SetMenuIcon(&ballIcon);
471                 sleepBall.SetUsableInBattle();
472                 sleepBall.GetTargetingMode().TargetSingleEnemy();
473                 inventory.Add(&sleepBall, 1);
474                 Item multiBall;
475                 multiBall.SetName("Multi-ball!");
476                 multiBall.SetMenuIcon(&ballIcon);
477                 multiBall.SetUsableInBattle();
478                 multiBall.GetTargetingMode().TargetMultipleEnemies();
479                 inventory.Add(&multiBall, 1);
480                 Item figgoru;
481                 figgoru.SetName("Figgoru");
482                 figgoru.SetMenuIcon(&crankIcon);
483                 figgoru.GetTargetingMode().TargetAllEnemies();
484                 inventory.Add(&figgoru, 1);
485                 battleRes.inventory = &inventory;
486
487                 battleRes.itemMenuHeadline = "Please choose an item.";
488                 battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
489
490                 SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
491                 Sprite swordAttackSprite(swordAttackImg, 96, 96);
492                 SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
493
494                 Item zircoSword;
495                 zircoSword.SetName("Zirco sword");
496                 zircoSword.SetMenuIcon(&swordIcon);
497                 zircoSword.GetTargetingMode().TargetSingleEnemy();
498                 Ikari firestorm;
499                 firestorm.SetName("Firestorm");
500                 firestorm.SetCost(224);
501                 firestorm.GetTargetingMode().TargetAllEnemies();
502                 firestorm.SetPhysical();
503                 zircoSword.SetIkari(&firestorm);
504                 zircoSword.SetAttackAnimation(&swordAttackAnimation);
505                 maxim.SetWeapon(&zircoSword);
506                 Item zirconArmor;
507                 zirconArmor.SetName("Zircon armor");
508                 zirconArmor.SetMenuIcon(&armorIcon);
509                 Ikari magicCure;
510                 magicCure.SetName("Magic cure");
511                 magicCure.SetCost(128);
512                 magicCure.GetTargetingMode().TargetSingleAlly();
513                 magicCure.SetMagical();
514                 zirconArmor.SetIkari(&magicCure);
515                 maxim.SetArmor(&zirconArmor);
516                 Item holyShield;
517                 holyShield.SetName("Holy shield");
518                 holyShield.SetMenuIcon(&shieldIcon);
519                 Ikari lightGuard;
520                 lightGuard.SetName("Light guard");
521                 lightGuard.SetCost(128);
522                 lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self
523                 lightGuard.SetMagical();
524                 holyShield.SetIkari(&lightGuard);
525                 maxim.SetShield(&holyShield);
526                 Item legendHelm;
527                 legendHelm.SetName("Legend helm");
528                 legendHelm.SetMenuIcon(&helmetIcon);
529                 Ikari boomerang;
530                 boomerang.SetName("Boomerang");
531                 boomerang.SetCost(164);
532                 boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self
533                 boomerang.SetMagical();
534                 legendHelm.SetIkari(&boomerang);
535                 maxim.SetHelmet(&legendHelm);
536                 Item sProRing;
537                 sProRing.SetName("S-pro ring");
538                 sProRing.SetMenuIcon(&ringIcon);
539                 Ikari courage;
540                 courage.SetName("Courage");
541                 courage.SetCost(64);
542                 courage.GetTargetingMode().TargetMultipleAllies();
543                 courage.SetMagical();
544                 sProRing.SetIkari(&courage);
545                 maxim.SetRing(&sProRing);
546                 Item evilJewel;
547                 evilJewel.SetName("Evil jewel");
548                 evilJewel.SetMenuIcon(&jewelIcon);
549                 Ikari gloomy;
550                 gloomy.SetName("Gloomy");
551                 gloomy.SetCost(164);
552                 gloomy.GetTargetingMode().TargetAllEnemies();
553                 gloomy.SetMagical();
554                 evilJewel.SetIkari(&gloomy);
555                 maxim.SetJewel(&evilJewel);
556
557                 Item zircoWhip;
558                 zircoWhip.SetName("Zirco whip");
559                 zircoWhip.SetMenuIcon(&rodIcon);
560                 zircoWhip.GetTargetingMode().TargetSingleEnemy();
561                 Ikari thundershriek;
562                 thundershriek.SetName("Thundershriek");
563                 thundershriek.SetCost(224);
564                 thundershriek.GetTargetingMode().TargetAllEnemies();
565                 thundershriek.SetPhysical();
566                 zircoWhip.SetIkari(&thundershriek);
567 //              selan.SetWeapon(&zircoWhip);
568                 Item zirconPlate;
569                 zirconPlate.SetName("Zircon plate");
570                 zirconPlate.SetMenuIcon(&armorIcon);
571                 Ikari suddenCure;
572                 suddenCure.SetName("Sudden cure");
573                 suddenCure.SetCost(96);
574                 suddenCure.GetTargetingMode().TargetAllAllies();
575                 suddenCure.SetMagical();
576                 zirconPlate.SetIkari(&suddenCure);
577                 selan.SetArmor(&zirconPlate);
578                 Item zircoGloves;
579                 zircoGloves.SetName("Zirco gloves");
580                 zircoGloves.SetMenuIcon(&shieldIcon);
581                 Ikari forcefield;
582                 forcefield.SetName("Forcefield");
583                 forcefield.SetCost(64);
584                 forcefield.GetTargetingMode().TargetAllAllies();
585                 forcefield.SetMagical();
586                 zircoGloves.SetIkari(&forcefield);
587                 selan.SetShield(&zircoGloves);
588                 Item holyCap;
589                 holyCap.SetName("Holy cap");
590                 holyCap.SetMenuIcon(&helmetIcon);
591                 Ikari vulnerable;
592                 vulnerable.SetName("Vulnerable");
593                 vulnerable.SetCost(196);
594                 vulnerable.GetTargetingMode().TargetAllEnemies();
595                 vulnerable.SetPhysical();
596                 holyCap.SetIkari(&vulnerable);
597                 selan.SetHelmet(&holyCap);
598                 Item ghostRing;
599                 ghostRing.SetName("Ghost ring");
600                 ghostRing.SetMenuIcon(&ringIcon);
601                 Ikari destroy;
602                 destroy.SetName("Destroy");
603                 destroy.SetCost(128);
604                 destroy.GetTargetingMode().TargetMultipleEnemies();
605                 destroy.SetMagical();
606                 ghostRing.SetIkari(&destroy);
607                 selan.SetRing(&ghostRing);
608                 Item eagleRock;
609                 eagleRock.SetName("Eagle rock");
610                 eagleRock.SetMenuIcon(&jewelIcon);
611                 Ikari dive;
612                 dive.SetName("Dive");
613                 dive.SetCost(128);
614                 dive.GetTargetingMode().TargetSingleEnemy();
615                 dive.SetPhysical();
616                 eagleRock.SetIkari(&dive);
617                 selan.SetJewel(&eagleRock);
618
619                 Item zircoAx;
620                 zircoAx.SetName("Zirco ax");
621                 zircoAx.SetMenuIcon(&axIcon);
622                 zircoAx.GetTargetingMode().TargetSingleEnemy();
623                 Ikari torrent;
624                 torrent.SetName("Torrent");
625                 torrent.SetCost(224);
626                 torrent.GetTargetingMode().TargetAllEnemies();
627                 torrent.SetPhysical();
628                 zircoAx.SetIkari(&torrent);
629 //              guy.SetWeapon(&zircoAx);
630                 guy.SetArmor(&zirconArmor);
631                 Item megaShield;
632                 megaShield.SetName("Mega shield");
633                 megaShield.SetMenuIcon(&shieldIcon);
634                 Ikari ironBarrier;
635                 ironBarrier.SetName("Iron barrier");
636                 ironBarrier.SetCost(255);
637                 ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
638                 ironBarrier.SetMagical();
639                 megaShield.SetIkari(&ironBarrier);
640                 guy.SetShield(&megaShield);
641                 Item zircoHelmet;
642                 zircoHelmet.SetName("Zirco helmet");
643                 zircoHelmet.SetMenuIcon(&helmetIcon);
644                 Ikari slow;
645                 slow.SetName("Slow");
646                 slow.SetCost(196);
647                 slow.GetTargetingMode().TargetAllEnemies();
648                 slow.SetPhysical();
649                 zircoHelmet.SetIkari(&slow);
650                 guy.SetHelmet(&zircoHelmet);
651                 Item powerRing;
652                 powerRing.SetName("Power ring");
653                 powerRing.SetMenuIcon(&ringIcon);
654                 Ikari trick;
655                 trick.SetName("Trick");
656                 trick.SetCost(32);
657                 trick.GetTargetingMode().TargetAllEnemies();
658                 trick.SetMagical();
659                 zircoHelmet.SetIkari(&trick);
660                 guy.SetRing(&powerRing);
661                 guy.SetJewel(&evilJewel);
662
663                 // NOTE: this is actually Artea equipment
664                 Item lizardBlow;
665                 lizardBlow.SetName("Lizard blow");
666                 lizardBlow.SetMenuIcon(&swordIcon);
667                 lizardBlow.GetTargetingMode().TargetSingleEnemy();
668                 Ikari dragonRush;
669                 dragonRush.SetName("Dragon rush");
670                 dragonRush.SetCost(164);
671                 dragonRush.GetTargetingMode().TargetSingleEnemy();
672                 dragonRush.SetPhysical();
673                 lizardBlow.SetIkari(&dragonRush);
674 //              dekar.SetWeapon(&lizardBlow);
675                 Item holyRobe;
676                 holyRobe.SetName("Holy robe");
677                 holyRobe.SetMenuIcon(&armorIcon);
678                 Ikari crisisCure;
679                 crisisCure.SetName("Crisis cure");
680                 crisisCure.SetCost(164);
681                 crisisCure.GetTargetingMode().TargetAllAllies();
682                 crisisCure.SetMagical();
683                 holyRobe.SetIkari(&crisisCure);
684                 dekar.SetArmor(&holyRobe);
685                 dekar.SetShield(&zircoGloves);
686                 dekar.SetHelmet(&holyCap);
687                 Item rocketRing;
688                 rocketRing.SetName("Rocket ring");
689                 rocketRing.SetMenuIcon(&ringIcon);
690                 Ikari fake;
691                 fake.SetName("Fake");
692                 fake.SetCost(32);
693                 fake.GetTargetingMode().TargetSingleAlly();
694                 fake.SetMagical();
695                 rocketRing.SetIkari(&fake);
696                 dekar.SetRing(&rocketRing);
697                 Item krakenRock;
698                 krakenRock.SetName("Kraken rock");
699                 krakenRock.SetMenuIcon(&jewelIcon);
700                 Ikari tenLegger;
701                 tenLegger.SetName("Ten-legger");
702                 tenLegger.SetCost(164);
703                 tenLegger.GetTargetingMode().TargetAllEnemies();
704                 tenLegger.SetPhysical();
705                 rocketRing.SetIkari(&tenLegger);
706                 dekar.SetJewel(&krakenRock);
707
708                 battleRes.ikariMenuHeadline = "Please choose equipment.";
709                 battleRes.noEquipmentText = "No equip";
710                 battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
711
712                 battleRes.escapeText = "Escapes.";
713
714                 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
715                 battleState->AddMonster(monster);
716                 battleState->AddMonster(monster);
717                 battleState->AddMonster(monster);
718                 battleState->AddMonster(monster);
719                 battleState->AddHero(maxim);
720                 battleState->AddHero(selan);
721                 battleState->AddHero(guy);
722                 battleState->AddHero(dekar);
723                 Application app(&screen, battleState);
724                 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
725                 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
726                 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
727                 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
728                 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
729                 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
730                 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
731                 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
732                 app.Buttons().MapKey(SDLK_RETURN, Input::START);
733                 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
734                 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
735                 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
736                 app.Run();
737
738                 return 0;
739         } catch (Parser::Error &e) {
740                 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
741                 return 1;
742         } catch (exception &e) {
743                 cerr << "exception in main(): " << e.what() << endl;
744                 return 1;
745         }
746 }