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store complete entity in hero
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1 /*
2  * main.cpp
3  *
4  *  Created on: Aug 1, 2012
5  *      Author: holy
6  */
7
8 #include "app/Application.h"
9 #include "app/Arguments.h"
10 #include "app/Input.h"
11 #include "battle/BattleState.h"
12 #include "battle/Hero.h"
13 #include "battle/Monster.h"
14 #include "battle/PartyLayout.h"
15 #include "battle/Resources.h"
16 #include "common/GameState.h"
17 #include "common/Hero.h"
18 #include "common/Ikari.h"
19 #include "common/Inventory.h"
20 #include "common/Item.h"
21 #include "common/Spell.h"
22 #include "common/Stats.h"
23 #include "geometry/Vector.h"
24 #include "graphics/ComplexAnimation.h"
25 #include "graphics/Font.h"
26 #include "graphics/Frame.h"
27 #include "graphics/Gauge.h"
28 #include "graphics/Menu.h"
29 #include "graphics/SimpleAnimation.h"
30 #include "graphics/Sprite.h"
31 #include "loader/Caster.h"
32 #include "loader/Interpreter.h"
33 #include "loader/ParsedSource.h"
34 #include "loader/Parser.h"
35 #include "loader/TypeDescription.h"
36 #include "map/Area.h"
37 #include "map/Entity.h"
38 #include "map/Map.h"
39 #include "map/MapState.h"
40 #include "map/Tile.h"
41 #include "map/Trigger.h"
42 #include "sdl/InitImage.h"
43 #include "sdl/InitScreen.h"
44 #include "sdl/InitSDL.h"
45
46 #include <cstdlib>
47 #include <cstring>
48 #include <ctime>
49 #include <exception>
50 #include <iostream>
51 #include <string>
52 #include <SDL.h>
53 #include <SDL_image.h>
54
55 using app::Application;
56 using app::Arguments;
57 using app::Input;
58 using battle::BattleState;
59 using battle::Monster;
60 using battle::PartyLayout;
61 using common::GameState;
62 using common::Hero;
63 using common::Ikari;
64 using common::Inventory;
65 using common::Item;
66 using common::Spell;
67 using common::Stats;
68 using geometry::Vector;
69 using graphics::ComplexAnimation;
70 using graphics::Font;
71 using graphics::Frame;
72 using graphics::Gauge;
73 using graphics::Menu;
74 using graphics::SimpleAnimation;
75 using graphics::Sprite;
76 using loader::Caster;
77 using loader::Interpreter;
78 using loader::ParsedSource;
79 using loader::Parser;
80 using loader::TypeDescription;
81 using map::Area;
82 using map::Entity;
83 using map::Map;
84 using map::MapState;
85 using map::Tile;
86 using map::Trigger;
87 using sdl::InitImage;
88 using sdl::InitScreen;
89 using sdl::InitSDL;
90
91 using std::cerr;
92 using std::cout;
93 using std::endl;
94 using std::exception;
95 using std::string;
96 using std::vector;
97
98 int main(int argc, char **argv) {
99         const int width = 800;
100         const int height = 480;
101
102         const int tileSize = 32;
103         const float walkSpeed = 128.0f;
104
105         const bool battle(false);
106
107 //      std::srand(std::time(0));
108
109         try {
110                 InitSDL sdl;
111                 InitImage image(IMG_INIT_PNG);
112
113                 battle::Resources::CreateTypeDescription();
114                 ComplexAnimation::CreateTypeDescription();
115                 Font::CreateTypeDescription();
116                 Frame::CreateTypeDescription();
117                 Gauge::CreateTypeDescription();
118                 Hero::CreateTypeDescription();
119                 Ikari::CreateTypeDescription();
120                 Interpreter::CreateTypeDescriptions();
121                 Item::CreateTypeDescription();
122                 graphics::MenuProperties::CreateTypeDescription();
123                 Monster::CreateTypeDescription();
124                 PartyLayout::CreateTypeDescription();
125                 SimpleAnimation::CreateTypeDescription();
126                 Spell::CreateTypeDescription();
127                 Sprite::CreateTypeDescription();
128                 Stats::CreateTypeDescription();
129                 common::TargetingMode::CreateTypeDescription();
130                 Entity::CreateTypeDescription();
131
132                 Arguments args;
133                 args.Read(argc, argv);
134
135                 ParsedSource source;
136
137                 for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
138                         Parser(*i, source).Parse();
139                 }
140
141                 switch (args.DetectRunLevel()) {
142                         case Arguments::WRITE:
143                         {
144                                 int length(std::strlen(args.OutfilePath()));
145                                 switch (args.OutfilePath()[length - 1]) {
146                                         case 'h': {
147                                                 std::ofstream outstream(args.OutfilePath());
148                                                 source.WriteHeader(outstream);
149                                                 break;
150                                         }
151                                         default: {
152                                                 throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
153                                         }
154                                 }
155                                 return 0;
156                         }
157                         case Arguments::DUMP: {
158                                 std::cout << source << std::endl;
159                                 return 0;
160                         }
161                         case Arguments::PLAY:
162                                 break;
163                 }
164
165                 Interpreter intp(source);
166                 intp.ReadSource();
167
168                 if (intp.PostponedDefinitions().size() > 0) {
169                         for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
170                                 std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
171                         }
172                         return 3;
173                 }
174
175                 Caster caster(intp);
176
177                 GameState gameState;
178
179                 gameState.heroes[0] = *caster.GetHero("maxim");
180                 gameState.heroes[1] = *caster.GetHero("selan");
181                 gameState.heroes[2] = *caster.GetHero("guy");
182                 gameState.heroes[3] = *caster.GetHero("dekar");
183
184                 gameState.party[0] = &gameState.heroes[0];
185                 gameState.party[1] = &gameState.heroes[1];
186                 gameState.party[2] = &gameState.heroes[2];
187                 gameState.party[3] = &gameState.heroes[3];
188
189                 // temporary test data
190                 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
191                 PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
192                 PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
193
194                 Monster monster(*caster.GetMonster("lizard"));
195
196                 battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
197
198                 gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
199                 Spell *strongSpell(caster.GetSpell("strongSpell"));
200                 gameState.heroes[0].AddSpell(strongSpell);
201                 gameState.heroes[1].AddSpell(strongSpell);
202                 Spell *strongerSpell(caster.GetSpell("strongerSpell"));
203                 gameState.heroes[0].AddSpell(strongerSpell);
204                 gameState.heroes[1].AddSpell(strongerSpell);
205                 Spell *championSpell(caster.GetSpell("championSpell"));
206                 gameState.heroes[0].AddSpell(championSpell);
207                 gameState.heroes[1].AddSpell(championSpell);
208                 Spell *rallySpell(caster.GetSpell("rallySpell"));
209                 gameState.heroes[0].AddSpell(rallySpell);
210                 gameState.heroes[1].AddSpell(rallySpell);
211                 gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
212                 Spell *valorSpell(caster.GetSpell("valorSpell"));
213                 gameState.heroes[0].AddSpell(valorSpell);
214                 gameState.heroes[1].AddSpell(valorSpell);
215
216                 Inventory inventory;
217                 inventory.Add(caster.GetItem("antidoteItem"), 9);
218                 inventory.Add(caster.GetItem("magicJarItem"), 4);
219                 inventory.Add(caster.GetItem("hiPotionItem"), 4);
220                 inventory.Add(caster.GetItem("powerPotionItem"), 4);
221                 inventory.Add(caster.GetItem("escapeItem"), 2);
222                 inventory.Add(caster.GetItem("sleepBallItem"), 1);
223                 battleRes->inventory = &inventory;
224
225                 gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem"));
226                 gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem"));
227                 gameState.heroes[0].SetShield(caster.GetItem("holyShieldItem"));
228                 gameState.heroes[0].SetHelmet(caster.GetItem("legendHelmItem"));
229                 gameState.heroes[0].SetRing(caster.GetItem("sProRingItem"));
230                 gameState.heroes[0].SetJewel(caster.GetItem("evilJewelItem"));
231
232 //              gameState.heroes[1].SetWeapon(cst.GetItem("zircoWhipItem"));
233                 gameState.heroes[1].SetArmor(caster.GetItem("zirconPlateItem"));
234                 gameState.heroes[1].SetShield(caster.GetItem("zircoGlovesItem"));
235                 gameState.heroes[1].SetHelmet(caster.GetItem("holyCapItem"));
236                 gameState.heroes[1].SetRing(caster.GetItem("ghostRingItem"));
237                 gameState.heroes[1].SetJewel(caster.GetItem("eagleRockItem"));
238
239 //              gameState.heroes[2].SetWeapon(cst.GetItem("zircoAxItem"));
240                 gameState.heroes[2].SetArmor(caster.GetItem("zirconArmorItem"));
241                 gameState.heroes[2].SetShield(caster.GetItem("megaShieldItem"));
242                 gameState.heroes[2].SetHelmet(caster.GetItem("zircoHelmetItem"));
243                 gameState.heroes[2].SetRing(caster.GetItem("powerRingItem"));
244                 gameState.heroes[2].SetJewel(caster.GetItem("evilJewelItem"));
245
246                 // NOTE: this is actually Artea equipment
247 //              gameState.heroes[3].SetWeapon(cst.GetItem("lizardBlowItem"));
248                 gameState.heroes[3].SetArmor(caster.GetItem("holyRobeItem"));
249                 gameState.heroes[3].SetShield(caster.GetItem("zircoGlovesItem"));
250                 gameState.heroes[3].SetHelmet(caster.GetItem("holyCapItem"));
251                 gameState.heroes[3].SetRing(caster.GetItem("rocketRingItem"));
252                 gameState.heroes[3].SetJewel(caster.GetItem("krakenRockItem"));
253
254                 Tile tiles1[64];
255
256                 tiles1[ 0].SetOffset(Vector<int>(2, 1));
257                 tiles1[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
258                 tiles1[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
259                 tiles1[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
260                 tiles1[ 4].SetOffset(Vector<int>(0, 1));
261                 tiles1[ 5].SetOffset(Vector<int>(2, 0));
262                 tiles1[ 6].SetOffset(Vector<int>(2, 0));
263                 tiles1[ 7].SetOffset(Vector<int>(2, 0));
264
265                 tiles1[ 8].SetOffset(Vector<int>(2, 1));
266                 tiles1[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
267                 tiles1[10].SetOffset(Vector<int>(3, 0));
268                 tiles1[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
269                 tiles1[12].SetOffset(Vector<int>(0, 2));
270                 tiles1[13].SetOffset(Vector<int>(1, 2));
271                 tiles1[14].SetOffset(Vector<int>(1, 2));
272                 tiles1[15].SetOffset(Vector<int>(1, 2));
273
274                 tiles1[16].SetOffset(Vector<int>(2, 1));
275                 tiles1[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
276                 tiles1[18].SetOffset(Vector<int>(3, 0));
277                 tiles1[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
278                 tiles1[20].SetOffset(Vector<int>(0, 3));
279                 tiles1[21].SetOffset(Vector<int>(1, 3));
280                 tiles1[22].SetOffset(Vector<int>(1, 3));
281                 tiles1[23].SetOffset(Vector<int>(2, 3));
282
283                 tiles1[24].SetOffset(Vector<int>(2, 1));
284                 tiles1[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
285                 tiles1[26].SetOffset(Vector<int>(3, 0));
286                 tiles1[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
287                 tiles1[28].SetOffset(Vector<int>(0, 4));
288                 tiles1[29].SetOffset(Vector<int>(1, 4));
289                 tiles1[30].SetOffset(Vector<int>(1, 4));
290                 tiles1[31].SetOffset(Vector<int>(2, 4));
291
292                 tiles1[32].SetOffset(Vector<int>(2, 1));
293                 tiles1[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
294                 tiles1[34].SetOffset(Vector<int>(3, 0));
295                 tiles1[35].SetOffset(Vector<int>(3, 0));
296                 tiles1[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
297                 tiles1[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
298                 tiles1[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
299                 tiles1[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
300
301                 tiles1[40].SetOffset(Vector<int>(2, 1));
302                 tiles1[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
303                 tiles1[42].SetOffset(Vector<int>(3, 0));
304                 tiles1[43].SetOffset(Vector<int>(3, 0));
305                 tiles1[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
306                 tiles1[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
307                 tiles1[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
308                 tiles1[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
309
310                 tiles1[48].SetOffset(Vector<int>(2, 1));
311                 tiles1[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
312                 tiles1[50].SetOffset(Vector<int>(3, 0));
313                 tiles1[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
314                 tiles1[52].SetOffset(Vector<int>(0, 0));
315                 tiles1[53].SetOffset(Vector<int>(1, 0));
316                 tiles1[54].SetOffset(Vector<int>(1, 0));
317                 tiles1[55].SetOffset(Vector<int>(1, 0));
318
319                 tiles1[56].SetOffset(Vector<int>(2, 1));
320                 tiles1[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
321                 tiles1[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
322                 tiles1[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
323                 tiles1[60].SetOffset(Vector<int>(0, 1));
324                 tiles1[61].SetOffset(Vector<int>(1, 1));
325                 tiles1[62].SetOffset(Vector<int>(1, 1));
326                 tiles1[63].SetOffset(Vector<int>(1, 1));
327
328                 Tile tiles2[64];
329
330                 tiles2[ 0].SetOffset(Vector<int>(2, 0));
331                 tiles2[ 1].SetOffset(Vector<int>(2, 0));
332                 tiles2[ 2].SetOffset(Vector<int>(2, 0));
333                 tiles2[ 3].SetOffset(Vector<int>(2, 0));
334                 tiles2[ 4].SetOffset(Vector<int>(2, 0));
335                 tiles2[ 5].SetOffset(Vector<int>(2, 0));
336                 tiles2[ 6].SetOffset(Vector<int>(2, 0));
337                 tiles2[ 7].SetOffset(Vector<int>(2, 0));
338
339                 tiles2[ 8].SetOffset(Vector<int>(1, 2));
340                 tiles2[ 9].SetOffset(Vector<int>(1, 2));
341                 tiles2[10].SetOffset(Vector<int>(5, 3));
342                 tiles2[11].SetOffset(Vector<int>(2, 0));
343                 tiles2[12].SetOffset(Vector<int>(2, 0));
344                 tiles2[13].SetOffset(Vector<int>(2, 0));
345                 tiles2[14].SetOffset(Vector<int>(2, 0));
346                 tiles2[15].SetOffset(Vector<int>(2, 0));
347
348                 tiles2[16].SetOffset(Vector<int>(3, 3));
349                 tiles2[17].SetOffset(Vector<int>(0, 3));
350                 tiles2[18].SetOffset(Vector<int>(0, 1));
351                 tiles2[19].SetOffset(Vector<int>(2, 0));
352                 tiles2[20].SetOffset(Vector<int>(2, 0));
353                 tiles2[21].SetOffset(Vector<int>(2, 0));
354                 tiles2[22].SetOffset(Vector<int>(2, 0));
355                 tiles2[23].SetOffset(Vector<int>(2, 0));
356
357                 tiles2[24].SetOffset(Vector<int>(3, 4)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST | Tile::BLOCK_WEST);
358                 tiles2[25].SetOffset(Vector<int>(0, 4));
359                 tiles2[26].SetOffset(Vector<int>(0, 1));
360                 tiles2[27].SetOffset(Vector<int>(2, 0));
361                 tiles2[28].SetOffset(Vector<int>(2, 0));
362                 tiles2[29].SetOffset(Vector<int>(2, 0));
363                 tiles2[30].SetOffset(Vector<int>(2, 0));
364                 tiles2[31].SetOffset(Vector<int>(2, 0));
365
366                 tiles2[32].SetOffset(Vector<int>(5, 0));
367                 tiles2[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
368                 tiles2[34].SetOffset(Vector<int>(0, 1));
369                 tiles2[35].SetOffset(Vector<int>(2, 0));
370                 tiles2[36].SetOffset(Vector<int>(2, 0));
371                 tiles2[37].SetOffset(Vector<int>(2, 0));
372                 tiles2[38].SetOffset(Vector<int>(2, 0));
373                 tiles2[39].SetOffset(Vector<int>(2, 0));
374
375                 tiles2[40].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
376                 tiles2[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
377                 tiles2[42].SetOffset(Vector<int>(0, 1));
378                 tiles2[43].SetOffset(Vector<int>(2, 0));
379                 tiles2[44].SetOffset(Vector<int>(2, 0));
380                 tiles2[45].SetOffset(Vector<int>(2, 0));
381                 tiles2[46].SetOffset(Vector<int>(2, 0));
382                 tiles2[47].SetOffset(Vector<int>(2, 0));
383
384                 tiles2[48].SetOffset(Vector<int>(1, 0));
385                 tiles2[49].SetOffset(Vector<int>(1, 0));
386                 tiles2[50].SetOffset(Vector<int>(5, 4));
387                 tiles2[51].SetOffset(Vector<int>(2, 0));
388                 tiles2[52].SetOffset(Vector<int>(2, 0));
389                 tiles2[53].SetOffset(Vector<int>(2, 0));
390                 tiles2[54].SetOffset(Vector<int>(2, 0));
391                 tiles2[55].SetOffset(Vector<int>(2, 0));
392
393                 tiles2[56].SetOffset(Vector<int>(2, 0));
394                 tiles2[57].SetOffset(Vector<int>(2, 0));
395                 tiles2[58].SetOffset(Vector<int>(2, 0));
396                 tiles2[59].SetOffset(Vector<int>(2, 0));
397                 tiles2[60].SetOffset(Vector<int>(2, 0));
398                 tiles2[61].SetOffset(Vector<int>(2, 0));
399                 tiles2[62].SetOffset(Vector<int>(2, 0));
400                 tiles2[63].SetOffset(Vector<int>(2, 0));
401
402                 Area areas1[2];
403                 areas1[0].SetTiles(tiles1, 64);
404                 areas1[0].SetWidth(8);
405                 areas1[1].SetTiles(tiles2, 64);
406                 areas1[1].SetWidth(8);
407
408                 Trigger triggers1[1];
409                 triggers1[0].SetTilePosition(Vector<int>(8, 3));
410
411                 SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
412                 Sprite tileset(tilesetImg, tileSize, tileSize);
413
414                 Map map1;
415                 map1.SetAreas(areas1, 2);
416                 map1.SetTileset(&tileset);
417                 map1.SetTriggers(triggers1, 1);
418                 map1.SetWidth(2);
419
420                 Tile tiles3[64];
421
422                 tiles3[ 0].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
423                 tiles3[ 1].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
424                 tiles3[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
425                 tiles3[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
426                 tiles3[ 4].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
427                 tiles3[ 5].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
428                 tiles3[ 6].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
429                 tiles3[ 7].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
430
431                 tiles3[ 8].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
432                 tiles3[ 9].SetOffset(Vector<int>(3, 0));
433                 tiles3[10].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
434                 tiles3[11].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
435                 tiles3[12].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
436                 tiles3[13].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
437                 tiles3[14].SetOffset(Vector<int>(4, 0));
438                 tiles3[15].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
439
440                 tiles3[16].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
441                 tiles3[17].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
442                 tiles3[18].SetOffset(Vector<int>(0, 0));
443                 tiles3[19].SetOffset(Vector<int>(1, 0));
444                 tiles3[20].SetOffset(Vector<int>(1, 0));
445                 tiles3[21].SetOffset(Vector<int>(3, 2));
446                 tiles3[22].SetOffset(Vector<int>(4, 2)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
447                 tiles3[23].SetOffset(Vector<int>(5, 2));
448
449                 tiles3[24].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
450                 tiles3[25].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
451                 tiles3[26].SetOffset(Vector<int>(0, 1));
452                 tiles3[27].SetOffset(Vector<int>(2, 0));
453                 tiles3[28].SetOffset(Vector<int>(2, 0));
454                 tiles3[29].SetOffset(Vector<int>(1, 2));
455                 tiles3[30].SetOffset(Vector<int>(1, 2));
456                 tiles3[31].SetOffset(Vector<int>(1, 2));
457
458                 tiles3[32].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
459                 tiles3[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
460                 tiles3[34].SetOffset(Vector<int>(0, 1));
461                 tiles3[35].SetOffset(Vector<int>(2, 0));
462                 tiles3[36].SetOffset(Vector<int>(2, 0));
463                 tiles3[37].SetOffset(Vector<int>(2, 3));
464                 tiles3[38].SetOffset(Vector<int>(3, 3));
465                 tiles3[39].SetOffset(Vector<int>(0, 3));
466
467                 tiles3[40].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
468                 tiles3[41].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
469                 tiles3[42].SetOffset(Vector<int>(0, 1));
470                 tiles3[43].SetOffset(Vector<int>(2, 0));
471                 tiles3[44].SetOffset(Vector<int>(2, 0));
472                 tiles3[45].SetOffset(Vector<int>(2, 4));
473                 tiles3[46].SetOffset(Vector<int>(3, 4));
474                 tiles3[47].SetOffset(Vector<int>(0, 4));
475
476                 tiles3[48].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
477                 tiles3[49].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
478                 tiles3[50].SetOffset(Vector<int>(0, 1));
479                 tiles3[51].SetOffset(Vector<int>(2, 0));
480                 tiles3[52].SetOffset(Vector<int>(2, 0));
481                 tiles3[53].SetOffset(Vector<int>(4, 1));
482                 tiles3[54].SetOffset(Vector<int>(5, 1));
483                 tiles3[55].SetOffset(Vector<int>(3, 1));
484
485                 tiles3[56].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
486                 tiles3[57].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
487                 tiles3[58].SetOffset(Vector<int>(0, 1));
488                 tiles3[59].SetOffset(Vector<int>(2, 0));
489                 tiles3[60].SetOffset(Vector<int>(2, 0));
490                 tiles3[61].SetOffset(Vector<int>(2, 0));
491                 tiles3[62].SetOffset(Vector<int>(2, 0));
492                 tiles3[63].SetOffset(Vector<int>(2, 0));
493
494                 Area areas2[1];
495                 areas2[0].SetTiles(tiles3, 64);
496                 areas2[0].SetWidth(8);
497
498                 Trigger triggers2[1];
499                 triggers2[0].SetTilePosition(Vector<int>(6, 2));
500
501                 Map map2;
502                 map2.SetAreas(areas2, 1);
503                 map2.SetTileset(&tileset);
504                 map2.SetTriggers(triggers2, 1);
505                 map2.SetWidth(1);
506
507                 triggers1[0].map = &map2;
508                 triggers1[0].target = Vector<int>(6, 2);
509
510                 triggers2[0].map = &map1;
511                 triggers2[0].target = Vector<int>(8, 3);
512
513                 gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
514
515                 gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
516                 gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
517                 gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
518
519                 gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
520                 gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
521                 gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
522
523                 gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
524                 gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
525                 gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
526
527                 SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));
528                 Sprite mapMonsterSprite(mapMonsterImg, 32, 32);
529                 SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true);
530                 Entity mapMonster;
531                 mapMonster.SetAnimation(&mapMonsterAnimation);
532                 mapMonster.Position() = Vector<float>(64, 32);
533                 mapMonster.SetOrientation(Entity::ORIENTATION_SOUTH);
534                 map1.SetEntities(&mapMonster, 1);
535
536                 InitScreen screen(width, height);
537
538                 app::State *state(0);
539
540                 if (battle) {
541                         BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
542                         battleState->AddMonster(monster);
543                         battleState->AddMonster(monster);
544                         battleState->AddMonster(monster);
545                         battleState->AddMonster(monster);
546                         battleState->AddHero(gameState.heroes[0]);
547                         battleState->AddHero(gameState.heroes[1]);
548                         battleState->AddHero(gameState.heroes[2]);
549                         battleState->AddHero(gameState.heroes[3]);
550                         state = battleState;
551                 } else {
552                         MapState *mapState(new MapState(&map1));
553
554                         mapState->ControlEntity(&gameState.heroes[0].MapEntity());
555                         mapState->SetWalkingSpeed(walkSpeed);
556                         mapMonster.StartAnimation(*mapState);
557
558                         state = mapState;
559                 }
560
561                 Application app(&screen, state);
562                 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
563                 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
564                 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
565                 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
566                 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
567                 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
568                 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
569                 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
570                 app.Buttons().MapKey(SDLK_RETURN, Input::START);
571                 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
572                 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
573                 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
574                 app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
575                 app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
576                 app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
577                 app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
578                 app.Run();
579
580                 return 0;
581         } catch (Parser::Error &e) {
582                 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
583                 return 2;
584         } catch (exception &e) {
585                 cerr << "exception in main(): " << e.what() << endl;
586                 return 1;
587         }
588 }