4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "common/Ikari.h"
16 #include "common/Inventory.h"
17 #include "common/Item.h"
18 #include "common/Spell.h"
19 #include "geometry/Point.h"
20 #include "graphics/Font.h"
21 #include "graphics/Frame.h"
22 #include "graphics/Gauge.h"
23 #include "graphics/Menu.h"
24 #include "graphics/Sprite.h"
25 #include "sdl/InitImage.h"
26 #include "sdl/InitScreen.h"
27 #include "sdl/InitSDL.h"
32 #include <SDL_image.h>
34 using app::Application;
36 using battle::BattleState;
38 using battle::Monster;
39 using battle::PartyLayout;
41 using common::Inventory;
44 using geometry::Point;
46 using graphics::Frame;
47 using graphics::Gauge;
49 using graphics::Sprite;
51 using sdl::InitScreen;
59 int main(int argc, char **argv) {
60 const int width = 800;
61 const int height = 480;
65 InitImage image(IMG_INIT_PNG);
66 InitScreen screen(width, height);
68 // temporary test data
69 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
70 PartyLayout monstersLayout;
71 monstersLayout.AddPosition(Point<Uint8>(88, 104));
72 monstersLayout.AddPosition(Point<Uint8>(128, 104));
73 monstersLayout.AddPosition(Point<Uint8>(168, 104));
74 monstersLayout.AddPosition(Point<Uint8>(208, 104));
75 PartyLayout heroesLayout;
76 heroesLayout.AddPosition(Point<Uint8>(27, 219));
77 heroesLayout.AddPosition(Point<Uint8>(104, 227));
78 heroesLayout.AddPosition(Point<Uint8>(66, 238));
79 heroesLayout.AddPosition(Point<Uint8>(143, 246));
81 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
82 Sprite dummySprite(monsterImg, 64, 64);
84 monster.SetSprite(&dummySprite);
85 monster.SetMaxHealth(10);
86 monster.SetHealth(10);
88 SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
89 Sprite maximSprite(maximImg, 64, 64);
91 maxim.SetName("Maxim");
93 maxim.SetSprite(&maximSprite);
94 maxim.SetMaxHealth(33);
100 SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
101 Sprite selanSprite(selanImg, 64, 64);
103 selan.SetName("Selan");
105 selan.SetSprite(&selanSprite);
106 selan.SetMaxHealth(28);
108 selan.SetMaxMana(23);
112 SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
113 Sprite guySprite(guyImg, 64, 64);
117 guy.SetSprite(&guySprite);
118 guy.SetMaxHealth(38);
124 SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
125 Sprite dekarSprite(dekarImg, 64, 64);
127 dekar.SetName("Dekar");
129 dekar.SetSprite(&dekarSprite);
130 dekar.SetMaxHealth(38);
136 battle::Resources battleRes;
138 SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
139 Sprite attackIconsSprite(attackIconsImg, 32, 32);
140 battleRes.attackIcons = &attackIconsSprite;
141 SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
142 Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
143 battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
144 SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
145 Sprite moveIconsSprite(moveIconsImg, 32, 32);
146 battleRes.moveIcons = &moveIconsSprite;
147 SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
148 Sprite heroTagSprite(heroTagImg, 32, 16);
149 battleRes.heroTagLabels = &heroTagSprite;
150 SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
151 Sprite numbersSprite(numbersImg, 16, 16);
152 Font heroTagFont(&numbersSprite);
153 battleRes.heroTagFont = &heroTagFont;
154 SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
155 Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
156 battleRes.heroTagFrame = &heroTagFrame;
157 Frame activeHeroTagFrame(tagFramesImg, 16, 16);
158 battleRes.activeHeroTagFrame = &activeHeroTagFrame;
160 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
161 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
162 battleRes.healthGauge = &healthGauge;
163 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
164 battleRes.manaGauge = &manaGauge;
165 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
166 battleRes.ikariGauge = &ikariGauge;
168 SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
169 Frame selectFrame(selectFrameImg, 16, 16);
170 battleRes.selectFrame = &selectFrame;
172 SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
173 Sprite normalFontSprite(normalFontImg, 16, 16);
174 Font normalFont(&normalFontSprite);
175 normalFont.MapRange('A', 'M', 0, 1);
176 normalFont.MapRange('N', 'Z', 0, 2);
177 normalFont.MapRange('a', 'm', 0, 3);
178 normalFont.MapRange('n', 'z', 0, 4);
179 normalFont.MapChar(':', 10, 0);
180 normalFont.MapChar('!', 11, 0);
181 normalFont.MapChar('?', 12, 0);
182 // TODO: add '.' and '-' characters
183 battleRes.normalFont = &normalFont;
185 SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
186 Sprite disabledFontSprite(disabledFontImg, 16, 16);
187 Font disabledFont(&disabledFontSprite);
188 disabledFont.MapRange('A', 'M', 0, 1);
189 disabledFont.MapRange('N', 'Z', 0, 2);
190 disabledFont.MapRange('a', 'm', 0, 3);
191 disabledFont.MapRange('n', 'z', 0, 4);
192 disabledFont.MapChar(':', 10, 0);
193 disabledFont.MapChar('!', 11, 0);
194 disabledFont.MapChar('?', 12, 0);
195 // TODO: add '.' and '-' characters
196 battleRes.disabledFont = &disabledFont;
198 SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
199 Sprite handCursorSprite(handCursorImg, 32, 32);
200 battleRes.menuCursor = &handCursorSprite;
202 SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
203 Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
204 Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
205 Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
206 battleRes.weaponTargetCursor = &weaponTargetCursor;
207 // TODO: add image for magic targeting cursor
208 battleRes.magicTargetCursor = &magicTargetCursor;
209 // TODO: add image for item targeting cursor
210 battleRes.itemTargetCursor = &itemTargetCursor;
213 resetSpell.SetName("Reset");
214 maxim.AddSpell(&resetSpell);
216 strongSpell.SetName("Strong");
217 strongSpell.SetCost(3);
218 strongSpell.SetUsableInBattle();
219 strongSpell.GetTargetingMode().TargetMultipleAllies();
220 maxim.AddSpell(&strongSpell);
221 selan.AddSpell(&strongSpell);
223 strongerSpell.SetName("Stronger");
224 strongerSpell.SetCost(8);
225 strongerSpell.SetUsableInBattle();
226 strongerSpell.GetTargetingMode().TargetMultipleAllies();
227 maxim.AddSpell(&strongerSpell);
228 selan.AddSpell(&strongerSpell);
230 championSpell.SetName("Champion");
231 championSpell.SetCost(16);
232 championSpell.SetUsableInBattle();
233 championSpell.GetTargetingMode().TargetMultipleAllies();
234 maxim.AddSpell(&championSpell);
235 selan.AddSpell(&championSpell);
237 rallySpell.SetName("Rally");
238 rallySpell.SetCost(10);
239 rallySpell.SetUsableInBattle();
240 rallySpell.GetTargetingMode().TargetMultipleAllies();
241 maxim.AddSpell(&rallySpell);
242 selan.AddSpell(&rallySpell);
244 escapeSpell.SetName("Escape");
245 escapeSpell.SetCost(8);
246 selan.AddSpell(&escapeSpell);
248 valorSpell.SetName("Valor");
249 valorSpell.SetCost(30);
250 valorSpell.SetUsableInBattle();
251 valorSpell.GetTargetingMode().TargetMultipleAllies();
252 maxim.AddSpell(&valorSpell);
253 selan.AddSpell(&valorSpell);
255 battleRes.spellMenuHeadline = "Please choose a spell.";
256 battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
258 SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
259 Sprite potionIcon(itemIcons, 16, 16);
260 Sprite ballIcon(itemIcons, 16, 16, 0, 16);
261 Sprite crankIcon(itemIcons, 16, 16, 0, 32);
262 Sprite spearIcon(itemIcons, 16, 16, 0, 48);
263 Sprite swordIcon(itemIcons, 16, 16, 0, 64);
264 Sprite axIcon(itemIcons, 16, 16, 0, 80);
265 Sprite rodIcon(itemIcons, 16, 16, 0, 96);
266 Sprite armorIcon(itemIcons, 16, 16, 0, 112);
267 Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
268 Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
269 Sprite ringIcon(itemIcons, 16, 16, 0, 160);
270 Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
274 antidote.SetName("Antidote");
275 antidote.SetMenuIcon(&potionIcon);
276 antidote.SetUsableInBattle();
277 antidote.GetTargetingMode().TargetSingleAlly();
278 inventory.Add(&antidote, 9);
280 magicJar.SetName("Magic jar");
281 magicJar.SetMenuIcon(&potionIcon);
282 magicJar.SetUsableInBattle();
283 magicJar.GetTargetingMode().TargetSingleAlly();
284 inventory.Add(&magicJar, 4);
286 hiPotion.SetName("Hi-Potion");
287 hiPotion.SetMenuIcon(&potionIcon);
288 hiPotion.SetUsableInBattle();
289 hiPotion.GetTargetingMode().TargetSingleAlly();
290 inventory.Add(&hiPotion, 4);
292 powerPotion.SetName("Power potion");
293 powerPotion.SetMenuIcon(&potionIcon);
294 inventory.Add(&powerPotion, 4);
296 escape.SetName("Escape");
297 inventory.Add(&escape, 2);
299 sleepBall.SetName("Sleep ball");
300 sleepBall.SetMenuIcon(&ballIcon);
301 sleepBall.SetUsableInBattle();
302 sleepBall.GetTargetingMode().TargetSingleEnemy();
303 inventory.Add(&sleepBall, 1);
305 multiBall.SetName("Multi-ball!");
306 multiBall.SetMenuIcon(&ballIcon);
307 multiBall.SetUsableInBattle();
308 multiBall.GetTargetingMode().TargetMultipleEnemies();
309 inventory.Add(&multiBall, 1);
311 figgoru.SetName("Figgoru");
312 figgoru.SetMenuIcon(&crankIcon);
313 figgoru.GetTargetingMode().TargetAllEnemies();
314 inventory.Add(&figgoru, 1);
315 battleRes.inventory = &inventory;
317 battleRes.itemMenuHeadline = "Please choose an item.";
318 battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
321 zircoSword.SetName("Zirco sword");
322 zircoSword.SetMenuIcon(&swordIcon);
324 firestorm.SetName("Firestorm");
325 firestorm.SetCost(88);
326 firestorm.GetTargetingMode().TargetAllEnemies();
327 zircoSword.SetIkari(&firestorm);
328 maxim.SetWeapon(&zircoSword);
330 zirconArmor.SetName("Zircon armor");
331 zirconArmor.SetMenuIcon(&armorIcon);
333 magicCure.SetName("Magic cure");
334 magicCure.SetCost(51);
335 magicCure.GetTargetingMode().TargetSingleAlly();
336 zirconArmor.SetIkari(&magicCure);
337 maxim.SetArmor(&zirconArmor);
339 holyShield.SetName("Holy shield");
340 holyShield.SetMenuIcon(&shieldIcon);
342 lightGuard.SetName("Light guard");
343 lightGuard.SetCost(51);
344 lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
345 holyShield.SetIkari(&lightGuard);
346 maxim.SetShield(&holyShield);
348 legendHelm.SetName("Legend helm");
349 legendHelm.SetMenuIcon(&helmetIcon);
351 boomerang.SetName("Boomerang");
352 boomerang.SetCost(65);
353 boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
354 legendHelm.SetIkari(&boomerang);
355 maxim.SetHelmet(&legendHelm);
357 sProRing.SetName("S-pro ring");
358 sProRing.SetMenuIcon(&ringIcon);
360 courage.SetName("Courage");
362 courage.GetTargetingMode().TargetMultipleAllies();
363 sProRing.SetIkari(&courage);
364 maxim.SetRing(&sProRing);
366 evilJewel.SetName("Evil jewel");
367 evilJewel.SetMenuIcon(&jewelIcon);
369 gloomy.SetName("Gloomy");
371 gloomy.GetTargetingMode().TargetAllEnemies();
372 evilJewel.SetIkari(&gloomy);
373 maxim.SetJewel(&evilJewel);
376 zircoWhip.SetName("Zirco whip");
377 zircoWhip.SetMenuIcon(&rodIcon);
378 selan.SetWeapon(&zircoWhip);
380 zirconPlate.SetName("Zircon plate");
381 zirconPlate.SetMenuIcon(&armorIcon);
382 selan.SetArmor(&zirconPlate);
384 zircoGloves.SetName("Zirco gloves");
385 zircoGloves.SetMenuIcon(&shieldIcon);
386 selan.SetShield(&zircoGloves);
388 holyCap.SetName("Holy cap");
389 holyCap.SetMenuIcon(&helmetIcon);
390 selan.SetHelmet(&holyCap);
392 ghostRing.SetName("Ghost ring");
393 ghostRing.SetMenuIcon(&ringIcon);
394 selan.SetRing(&ghostRing);
396 eagleRock.SetName("Eagle rock");
397 eagleRock.SetMenuIcon(&jewelIcon);
398 selan.SetJewel(&eagleRock);
401 zircoAx.SetName("Zirco ax");
402 zircoAx.SetMenuIcon(&axIcon);
403 guy.SetWeapon(&zircoAx);
404 guy.SetArmor(&zirconArmor);
406 megaShield.SetName("Mega shield");
407 megaShield.SetMenuIcon(&shieldIcon);
408 guy.SetShield(&megaShield);
410 zircoHelmet.SetName("Zirco helmet");
411 zircoHelmet.SetMenuIcon(&helmetIcon);
412 guy.SetHelmet(&zircoHelmet);
414 powerRing.SetName("Power ring");
415 powerRing.SetMenuIcon(&ringIcon);
416 guy.SetRing(&powerRing);
417 guy.SetJewel(&evilJewel);
419 // NOTE: this is actually Artea equipment
421 lizardBlow.SetName("Lizard blow");
422 lizardBlow.SetMenuIcon(&swordIcon);
423 dekar.SetWeapon(&lizardBlow);
425 holyRobe.SetName("Holy robe");
426 holyRobe.SetMenuIcon(&armorIcon);
427 dekar.SetArmor(&holyRobe);
428 dekar.SetShield(&zircoGloves);
429 dekar.SetHelmet(&holyCap);
431 rocketRing.SetName("Rocket ring");
432 rocketRing.SetMenuIcon(&ringIcon);
433 dekar.SetRing(&rocketRing);
435 krakenRock.SetName("Kraken rock");
436 krakenRock.SetMenuIcon(&jewelIcon);
437 dekar.SetJewel(&krakenRock);
439 battleRes.ikariMenuHeadline = "Please choose equipment.";
440 battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32);
441 battleRes.ikariMenuPrototype.Add("Zirco whip Thundershriek", 0, false, &swordIcon);
442 battleRes.ikariMenuPrototype.Add("Zircon plate Sudden cure", 0, true, &armorIcon);
443 battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon);
444 battleRes.ikariMenuPrototype.Add("Holy cap Vulnerable", 0, false, &helmetIcon);
445 battleRes.ikariMenuPrototype.Add("Ghost ring Destroy", 0, true, &ringIcon);
446 battleRes.ikariMenuPrototype.Add("Eagle rock Dive", 0, true, &jewelIcon);
448 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
449 battleState->AddMonster(monster);
450 battleState->AddMonster(monster);
451 battleState->AddMonster(monster);
452 battleState->AddMonster(monster);
453 battleState->AddHero(maxim);
454 battleState->AddHero(selan);
455 battleState->AddHero(guy);
456 battleState->AddHero(dekar);
457 Application app(&screen, battleState);
458 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
459 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
460 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
461 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
462 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
463 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
464 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
465 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
466 app.Buttons().MapKey(SDLK_RETURN, Input::START);
467 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
468 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
469 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
473 } catch (exception &e) {
474 cerr << "exception in main(): " << e.what() << endl;