4 * Created on: Sep 26, 2012
12 #include "../geometry/Vector.h"
13 #include "../graphics/fwd.h"
26 int Width() const { return width; }
27 int Height() const { return numTiles / width + (numTiles % width ? 1 : 0); }
29 void Render(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector<int> &offset) const;
33 void SetTiles(const Tile *t, int num) { tiles = t; numTiles = num; }
34 void SetWidth(int w) { width = w; }
45 #endif /* MAP_AREA_H_ */