4 * Created on: Sep 29, 2012
12 #include "../geometry/Vector.h"
13 #include "../graphics/fwd.h"
26 const graphics::Sprite *Tileset() const { return tileset; }
27 const Area &AreaAt(const geometry::Vector<int> &) const;
28 const Tile &TileAt(const geometry::Vector<int> &) const;
30 void Render(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
34 void SetTileset(const graphics::Sprite *t) { tileset = t; }
35 void SetAreas(const Area *a, int num) { areas = a; numAreas = num; }
36 void SetWidth(int w) { width = w; }
39 const graphics::Sprite *tileset;
48 #endif /* MAP_MAP_H_ */