4 * Created on: Sep 29, 2012
12 #include "../geometry/Vector.h"
13 #include "../graphics/fwd.h"
26 const graphics::Sprite *Tileset() const { return tileset; }
28 void Render(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
32 void SetTileset(const graphics::Sprite *t) { tileset = t; }
33 void SetAreas(const Area *a, int num) { areas = a; numAreas = num; }
34 void SetWidth(int w) { width = w; }
37 const graphics::Sprite *tileset;
46 #endif /* MAP_MAP_H_ */